Designing effective educational games - a case study of a project management game - Publikacja - MOST Wiedzy

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Designing effective educational games - a case study of a project management game

Abstrakt

This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the players’ understanding of the game mechanics and logic, their engagement and emotional state . Then we confronted it with the educational effects achieved. In this case study the key identified factors of educational effectiveness were: understanding game mechanics, player’s engagement, and feeling of control . Invoking other desired emotions was not required for effective education, which was also generally unrelated to the player’s initial knowledge.

Cytowania

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Informacje szczegółowe

Kategoria:
Aktywność konferencyjna
Typ:
materiały konferencyjne indeksowane w Web of Science
Opublikowano w:
Annals of Computer Science and Information Systems nr 8, strony 1657 - 1661,
ISSN: 2300-5963
Tytuł wydania:
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems strony 1657 - 1661
Język:
angielski
Rok wydania:
2016
Opis bibliograficzny:
Miler J., Landowska A..: Designing effective educational games - a case study of a project management game, W: Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016, IEEE,.
DOI:
Cyfrowy identyfikator dokumentu elektronicznego (otwiera się w nowej karcie) 10.15439/2016f434
Weryfikacja:
Politechnika Gdańska

wyświetlono 91 razy

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