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Wyniki wyszukiwania dla: gamification

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Wyniki wyszukiwania dla: gamification

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Wyniki wyszukiwania dla: gamification

  • Enterprise Gamification - Learning as a Side Effect of Competition

    Publikacja

    - Rok 2017

    Gmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.

  • A review on gasification and pyrolysis of waste plastics

    Publikacja

    - Rok 2023

    Gasification and pyrolysis are thermal processes for converting carbonaceous substances into tar, ash, coke, char, and gas. Pyrolysis produces products such as char, tar, and gas, while gasification transforms carbon-containing products (e.g., the products from pyrolysis) into a primarily gaseous product. The composition of the products and their relative quantities are highly dependent on the configuration of the overall process...

  • Framework for gamification of specialized subjects within engineering studies

    Publikacja

    - Rok 2017

    Gamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...

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  • Natural Hydroxyapatite as a by-product of industrial biomass gasification

    Publikacja

    - Rok 2016

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  • Fashion Games, Fashion in Games and Gamification in Fashion. A First Map

    Publikacja

    - Rok 2023

    Fashion companies have been using different forms of entertainment such as film and television, sport, music, museums, and photography as inspiration sources and as communication and marketing channels for decades. However, in recent years, they have also started to consider the gaming world. While gaming offers a potential revenue stream from sales of physical and digital clothing, change in it is also the gateway to access new...

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