Abstract
Gmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.
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- Category:
- Conference activity
- Type:
- materiały konferencyjne indeksowane w Web of Science
- Title of issue:
- 11th International Technology, Education and Development Conference strony 9637 - 9642
- ISSN:
- 2340-1079
- Language:
- English
- Publication year:
- 2017
- Bibliographic description:
- Graul C., Wachowicz J., Bielski R., Kufel K., Żółtowski M..: Enterprise Gamification - Learning as a Side Effect of Competition, W: 11th International Technology, Education and Development Conference, 2017, IATD,.
- Verified by:
- Gdańsk University of Technology
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