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Enterprise Gamification - Learning as a Side Effect of Competition

Abstract

Gmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.

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Category:
Conference activity
Type:
materiały konferencyjne indeksowane w Web of Science
Title of issue:
11th International Technology, Education and Development Conference strony 9637 - 9642
ISSN:
2340-1079
Language:
English
Publication year:
2017
Bibliographic description:
Graul C., Wachowicz J., Bielski R., Kufel K., Żółtowski M..: Enterprise Gamification - Learning as a Side Effect of Competition, W: 11th International Technology, Education and Development Conference, 2017, IATD,.
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Gdańsk University of Technology

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