Search results for: złożoność obliczeniowa - Bridge of Knowledge

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Search results for: złożoność obliczeniowa

Search results for: złożoność obliczeniowa

  • Parallel processing subsystems with redundancy in a distributed environment

    Publication

    - Year 2006

    W pracy rozważano problem podziału systemu rozproszonego na spójne podsystemy złożone z przynajmniej trzech jednostek, pozwalające na detekcję i skorygowanie pojedynczych błędów. Wykazano, że problem maksymalizacji liczby takich jednostek jest NP-trudny nawet dla dwuspójnych kubicznych topologii sieci. Podano też nowe algorytmy przybliżone.

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  • Chromatic scheduling of 1- and 2-processor uet tasks on dedicated machines with availability constraints.

    Publication

    - Year 2006

    Rozważono uogólnienie klasycznego szeregowania jednostkowych zadań jedno- i dwuprocesorowych na maszynach dedykowanych. Przyjęty model pozwala na naturalne wprowadzenie wszystkich klasycznych kryteriów optymalizacyjnych dla harmonogramów. Zaproponowano algorytmy wielomianowe dla systemów rzadkich.

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  • Exploiting multi-interface networks: Connectivity and Cheapest Paths

    Publication

    - WIRELESS NETWORKS - Year 2010

    Let G = (V,E) be a graph which models a set of wireless devices (nodes V) that can communicate by means of multiple radio interfaces, according to proximity and common interfaces (edges E). The problem of switching on (activating) the minimum cost set of interfaces at the nodes in order to guarantee the coverage of G was recently studied. A connection is covered (activated) when the endpoints of the corresponding edge share at...

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  • The complexity of node blocking for dags

    Rozważamy następującą grę (pomiędzy dwoma graczami) kombinatoryczną o nazwie ''node blocking''. Dany jest graf skierowany. Każdy wierzchołek może być zajęty przez co najwyżej jeden token. Wyróżniamy dwa kolory tokenów, biały i czarny, każdy gracz może przemieszczać tylko własne tokeny. Gracze wykonują ruchy naprzemiennie. Ruch polega na wyborze dowolnego tokena własnego koloru i przesunięciu go na dowolnego niezajętego przez inny...

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  • Phutball is PSPACE-hard

    Publication

    W pracy dowodzimy, że gra ''Phutball'' (Philosopher's Football) jest PSPACE-trudna.

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  • Postępy algorytmiki i ich wpływ na rozwój informatyki w Polsce

    Publication

    - Year 2010

    Publikacja prezentuje najważniejsze polskie i światowe postępy algorytmiki i ich wpływ na rozwój informatyki w Polsce. w szczególności omówiono takie zagadnienia jak badanie pierwszości liczb, programowanie liniowe, płaskie rysowanie grafów i szybkie mnożenie macierzy.

  • Cztery algorytmy, które wstrząsnęły światem. Część II: Od czasu wykładniczego do wielomianowego

    Publication

    - Pismo PG - Year 2019

    Odcinek ten poświęcony jest problemowi programowania liniowego oraz problemowi badania liczb pierwszych.

  • Cztery algorytmy które wstrząsnęły światem. Część I: Rys historyczny

    Publication

    - Pismo PG - Year 2018

    Opracowanie jest pierwszym fragmentem 3-częściowego szkicu popularnonaukowego poświęconego najważniejszym osiągnięciom w dziedzinie algorytmiki teoretycznej. Wprowadzono w w arkana złożoności obliczeniowej i sztuki programowania komputerów.

  • On Tradeoffs Between Width- and Fill-like Graph Parameters

    In this work we consider two two-criteria optimization problems: given an input graph, the goal is to find its interval (or chordal) supergraph that minimizes the number of edges and its clique number simultaneously. For the interval supergraph, the problem can be restated as simultaneous minimization of the path width pw(G) and the profile p(G) of the input graph G. We prove that for an arbitrary graph G and an integer t ∈ {1,...

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  • Zero-visibility cops and robber and the pathwidth of a graph

    Publication

    - JOURNAL OF COMBINATORIAL OPTIMIZATION - Year 2015

    We examine the zero-visibility cops and robber graph searching model, which differs from the classical cops and robber game in one way: the robber is invisible. We show that this model is not monotonic. We show that the zero-visibility copnumber of a graph is bounded above by its pathwidth and cannot be bounded below by any nontrivial function of the pathwidth. As well, we define a monotonic version of this game and show that the...

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  • The Complexity of Zero-Visibility Cops and Robber

    Publication

    - Year 2014

    In this work we deal with the computational complexity aspects of the zero-visibility Cops and Robber game. We provide an algorithm that computes the zero-visibility copnumber of a tree in linear time and show that the corresponding decision problem is NP-complete even for the class of starlike graphs.

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  • An efficient algorithm for finding ideal schedules

    Publication

    - ACTA INFORMATICA - Year 2012

    Podejmujemy problem szeregowania zadań jednostkowych z zadanymi czasamy przybycia i zależnościami kolejnościowymi. Uszeregowanie jest idealne jeśli jednocześnie minimalizuje maksymalny oraz średni czas zakończenia zadania. Podajemy przyklad pokazujący, że uszeregowania idealne nie istnieją dla relacji zależności zadań będącej drzewem, gdy dopuścimy możliwość wystąpienia przerwań. Z drugiej strony podajemy algorytm o złożoności...

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  • Connected searching of weighted trees

    Publication

    W pracy pokazano, że problem spójnego przeszukiwania drzew ważonych jest silnie NP-zupełny. Problem pozostaje trudnym dla drzew z jednym wierzchołkiem o stopniu większym niż 2. Ponadto, przedstawiony został wielomianowy optymalny algorytm dla klasy drzew z ograniczonym stopniem.

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  • Clearing directed subgraphs by mobile agents

    Publication

    - JOURNAL OF COMPUTER AND SYSTEM SCIENCES - Year 2019

    We study several problems of clearing subgraphs by mobile agents in digraphs. The agents can move only along directed walks of a digraph and, depending on the variant, their initial positions may be pre-specified. In general, for a given subset S of vertices of a digraph D and a positive integer k, the objective is to determine whether there is a subgraph H=(V,A) of D such that (a) S is a subset of V, (b) H is the union of k directed...

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  • On minimum cost edge searching

    Publication

    We consider the problem of finding edge search strategies of minimum cost. The cost of a search strategy is the sum of searchers used in the clearing steps of the search. One of the natural questions is whether it is possible to find a search strategy that minimizes both the cost and the number of searchers used to clear a given graph G. We call such a strategy ideal. We prove, by an example, that ideal search strategies do not...

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  • Three-fast-searchable graphs

    Publication

    - DISCRETE APPLIED MATHEMATICS - Year 2013

    In the edge searching problem, searchers move from vertex to vertex in a graph to capture an invisible, fast intruder that may occupy either vertices or edges. Fast searching is a monotonic internal model in which, at every move, a new edge of the graph G must be guaranteed to be free of the intruder. That is, once all searchers are placed the graph G is cleared in exactly |E(G)| moves. Such a restriction obviously necessitates...

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  • The complexity of zero-visibility cops and robber

    Publication

    - THEORETICAL COMPUTER SCIENCE - Year 2015

    We consider the zero-visibility cops & robber game restricted to trees. We produce a characterisation of trees of copnumber k and We consider the computational complexity of the zero-visibility Cops and Robber game. We present a heavily modified version of an already-existing algorithm that computes the zero-visibility copnumber of a tree in linear time and we show that the corresponding decision problem is NP-complete on a nontrivial...

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  • The complexity of minimum-length path decompositions

    Publication

    - JOURNAL OF COMPUTER AND SYSTEM SCIENCES - Year 2015

    We consider a bi-criteria generalization of the pathwidth problem, where, for given integers k, l and a graph G, we ask whether there exists a path decomposition P of G such that the width of P is at most k and the number of bags in P, i.e., the length of P, is at most l. We provide a complete complexity classification of the problem in terms of k and l for general graphs. Contrary to the original pathwidth problem, which is fixed-parameter...

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  • The complexity of bicriteria tree-depth

    Publication

    The tree-depth problem can be seen as finding an elimination tree of minimum height for a given input graph G. We introduce a bicriteria generalization in which additionally the width of the elimination tree needs to be bounded by some input integer b. We are interested in the case when G is the line graph of a tree, proving that the problem is NP-hard and obtaining a polynomial-time additive 2b-approximation algorithm. This particular...

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  • Potyczki algorytmiczne, czyli Alicja i Bogdan w różnych sytuacjach. Alicja i Bogdan wśród ludożerców

    Publication

    - Pismo PG - Year 2019

    Wprowadzono do zagadnień złożoności czasowej i pamięciowej

  • Building a Nest by an Automaton

    Publication

    - Year 2019

    A robot modeled as a deterministic finite automaton has to build a structure from material available to it. The robot navigates in the infinite oriented grid $Z x Z$. Some cells of the grid are full (contain a brick) and others are empty. The subgraph of the grid induced by full cells, called the {\em field}, is initially connected. The (Manhattan) distance between the farthest cells of the field is called its {\em span}. The robot...

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  • Potyczki algorytmiczne, czyli Alicja i Bogdan w różnych sytuacjach. Alicja i Bogdan w krainie czarów

    Publication

    - Pismo PG - Year 2019

    Wprowadzono w zagadnienia NP-zupełności na przykładzie problemu Suma Podzbioru

  • Finding small-width connected path decompositions in polynomial time

    Publication

    A connected path decomposition of a simple graph $G$ is a path decomposition $(X_1,\ldots,X_l)$ such that the subgraph of $G$ induced by $X_1\cup\cdots\cup X_i$ is connected for each $i\in\{1,\ldots,l\}$. The connected pathwidth of $G$ is then the minimum width over all connected path decompositions of $G$. We prove that for each fixed $k$, the connected pathwidth of any input graph can be computed in polynomial-time. This answers...

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  • Cops, a fast robber and defensive domination on interval graphs

    Publication

    - THEORETICAL COMPUTER SCIENCE - Year 2019

    The game of Cops and ∞-fast Robber is played by two players, one controlling c cops, the other one robber. The players alternate in turns: all the cops move at once to distance at most one each, the robber moves along any cop-free path. Cops win by sharing a vertex with the robber, the robber by avoiding capture indefinitely. The game was proposed with bounded robber speed by Fomin et al. in “Pursuing a fast robber on a graph”,...

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  • Shared processor scheduling of multiprocessor jobs

    Publication

    We study a problem of shared processor scheduling of multiprocessor weighted jobs. Each job can be executed on its private processor and simultaneously on possibly many processors shared by all jobs. This simultaneous execution reduces their completion times due to the processing time overlap. Each of the m shared processors may charge a different fee but otherwise the processors are identical. The goal is to maximize the total...

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  • Edge and Pair Queries-Random Graphs and Complexity

    Publication

    - ELECTRONIC JOURNAL OF COMBINATORICS - Year 2023

    We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters is NP-hard for bounded degree graphs.

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