Abstrakt
Contemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture that no longer exist can be activated on tablets that allow topographic points of modern space to be overlaid with virtual perspectives of historical architecture. In the future, such technology will be applied to develop outdoor exhibitions in memorial sites. They are nowadays used by students during classes in architectural and urban design, so as to make the visualisation of design issues more interesting. The aim of this article is to review the possibilities of the application of VR technologyin student projects in architectural education.
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Pełna treść
- Wersja publikacji
- Accepted albo Published Version
- Licencja
- Copyright (2020 WIETE)
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Informacje szczegółowe
- Kategoria:
- Publikacja w czasopiśmie
- Typ:
- artykuły w czasopismach
- Opublikowano w:
-
World Transactions on Engineering and Technology Education
nr 18,
strony 24 - 28,
ISSN: 1446-2257 - Język:
- angielski
- Rok wydania:
- 2020
- Opis bibliograficzny:
- Gębczyńska-Janowicz A.: Virtual reality technology in architectural education// World Transactions on Engineering and Technology Education -Vol. 18,iss. 1 (2020), s.24-28
- Weryfikacja:
- Politechnika Gdańska
wyświetlono 917 razy
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