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Search results for: SCRUM
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Zwinne wytwarzanie oprogramowania - praktyki wspierane w środowisku IBM Jazz
PublicationW artykule zostało zaproponowane wykorzystanie technologii IBM Jazz w kontekście pracy grupowej proponowanej przez zwinne metodyki takie jak Scrum czy Disciplined Agile Delivery
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Zarządzanie projektami w podejściu zwinnym
PublicationW opracowaniu opisane zostały wzorce postępowania stosowane w przypadku realizacji przedsięwzięć dużych i złożonych, takie jak Scaled Agile Framework (SAFe), Large-Scale Scrum (LeSS) czy Nexus, spośród których najbardziej popularne jest to pierwsze podejście. Każda z tych metodyk zawiera wskazówki i wytyczne dotyczące tego, w jaki sposób koordynować prace wielu Zespołów Scrum. Wprowadzają one wydarzenia oraz role niezbędne w bardziej...
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Adopting Collaborative Games into Agile Requirements Engineering
PublicationIn agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....
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Adopting collaborative games into Open Kanban
PublicationThe crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...
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Game-based Sprint retrospectives: multiple action research
PublicationIn today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...
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Współczesne metody zapewniania jakości oprogramowania. Od klasyki do zwinności
PublicationKsiążka opisuje problematykę jakości w kontekście metod wytwarzania oprogramowania. Składa się z 22 rozdziałów podzielonych na 6 części: Znaczenie jakości oprogramowania, Podstawowe pojęcia i problemy jakości, Jakość w ujęciu klasycznym, Pomiary jakości, Dokumentacja i normy jakości procesu, Jakość w podejściu zwinnym. Zebrany materiał pokazuje ewolucję podejścia do jakości w klasycznych metodykach wytwarzania (od modelu kaskadowego...
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Agile Requirements Prioritization in Practice: Results of an Industrial Survey
PublicationAgile software development stresses the importance of providing the customer with a product of a maximized business value. To achieve that, requirements prioritization is used. Agile development methods like Scrum define guidelines for prioritization, however practitioners do not necessarily have to follow them. Our goal was to investigate the industry practice related to requirements prioritization process, including its timing,...
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Playing the Sprint Retrospective: A Replication Study
PublicationThe Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving...
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Agile Media Management Approach – an analysis
PublicationThis article studies media management and demonstrates a fresh perspective on the new approach based on agile methodologies of project management. The analysis sequentially presents a literature overview of media and its management, the characteristics of media projects, agile project management, an analysis of agile approaches and media management along with the proposal of a...
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Simulation of the IT Service and Project Management Environment
PublicationThe authors of this paper present a simulation of the socio-technical system in which teams of students – regarded as low-maturity organizations – were given a task to utilize the (relatively) mature technologies that support IT project and service management. The experiment consisted of the following phases: teams formation, introduction to technologies used during the simulation, performing a set of reactive and proactive service...
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Communication and Documentation Practices in Agile Requirements Engineering: A Survey in Polish Software Industry
PublicationRequirements engineering, system analysis and other analytical activities form the basis of every IT project. Such activities are not clearly defined in Agile development methods, but it does not mean that they are absent in an agile project. The aim of our work was to determine which practices related to requirements-related communication and which requirements documenting techniques are used in agile software projects. For this...