Abstract
The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving interactions among team members. In this paper, we report on a replication of their study in Bluebay Poland and IHS Markit Gdańsk. The received feedback confirms the original findings and indicates that game-based retrospectives improve team members’ creativity, involvement, and communication as well as produce better results than the standard retrospectives. This paper is an extended version of our previous work [25].
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- Category:
- Monographic publication
- Type:
- rozdział, artykuł w książce - dziele zbiorowym /podręczniku w języku o zasięgu międzynarodowym
- Language:
- English
- Publication year:
- 2020
- Bibliographic description:
- Ng Y., Skrodzki J., Wawryk M.: Playing the Sprint Retrospective: A Replication Study// Advances in Agile and User-Centred Software Engineering/ : , 2020, s.133-141
- DOI:
- Digital Object Identifier (open in new tab) 10.1007/978-3-030-37534-8
- Verified by:
- Gdańsk University of Technology
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