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Playing the Sprint Retrospective

Abstract

In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback indicates that our approach improved developers' communication and made them more willing to attend the meetings.

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DOI:
Digital Object Identifier (open in new tab) 10.15439/2019F284
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Category:
Articles
Type:
artykuły w czasopismach
Published in:
Annals of Computer Science and Information Systems no. 18, pages 871 - 874,
ISSN: 2300-5963
Language:
English
Publication year:
2019
Bibliographic description:
Wawryk M., Ng Y. Y.: Playing the Sprint Retrospective// Annals of Computer Science and Information Systems -Vol. 18, (2019), s.871-874
DOI:
Digital Object Identifier (open in new tab) 10.15439/2019f284
Verified by:
Gdańsk University of Technology

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