Abstract
According to the textbook [23], Scrum exists only in its entirety, where every component is essential to Scrum’s success. However, in many organizational environments some of the components are omitted or modified in a way that is not aligned with the Scrum guidelines. Usually, such deviations result in missing the full benefits of Scrum [24]. Thereby, a Scrum process should be frequently inspected and any deviations should be corrected [23]. In this paper, we report on an Action Research project conducted in Intel Technology Poland to revise the work practices related to the Retrospective. During the focus group discussion in the company, retrospectives were generally judged ineffective because “the same things are discussed over and over”. To cope with this challenge, we revitalized retrospectives by adopting collaborative games. The feedback received from three Scrum teams indicates that our approach improved participants’ creativity, involvement, and communication, and produced better results than the standard retrospective.
Citations
-
1 8
CrossRef
-
0
Web of Science
-
2 9
Scopus
Authors (2)
Cite as
Full text
- Publication version
- Accepted or Published Version
- License
- open in new tab
Keywords
Details
- Category:
- Conference activity
- Type:
- materiały konferencyjne indeksowane w Web of Science
- Title of issue:
- Proceedings of the 2017 Federated Conference on Computer Science and Information Systems strony 1211 - 1216
- ISSN:
- 2300-5963
- Language:
- English
- Publication year:
- 2017
- Bibliographic description:
- Przybyłek A., Kotecka D..: Making agile retrospectives more awesome, W: Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017, ,.
- DOI:
- Digital Object Identifier (open in new tab) 10.15439/2017f423
- Verified by:
- Gdańsk University of Technology
seen 208 times
Recommended for you
Adopting Collaborative Games into Agile Software Development
- M. Zakrzewski,
- D. Kotecka,
- Y. Y. Ng
- + 1 authors