Search results for: ALGORYTMY ROZPROSZONE - Bridge of Knowledge

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Search results for: ALGORYTMY ROZPROSZONE

Search results for: ALGORYTMY ROZPROSZONE

  • Constructing a map of an anonymous graph: applications of universal sequences

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2010

    We study the problem of mapping an unknown environmentrepresented as an unlabelled undirected graph. A robot (or automaton)starting at a single vertex of the graph G has to traverse the graph and return to its starting point building a map of the graph in the process. We are interested in the cost of achieving this task (whenever possible) in terms of the number of edge traversal made by the robot. Another optimization criteria...

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  • Deterministic rendezvous of asynchronous bounded-memory agents in polygonal terrains

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2010

    Two mobile agents, modeled as points starting at differentlocations of an unknown terrain, have to meet. The terrain is a polygon with polygonal holes. We consider two versions of this rendezvous problem: exact RV, when the points representing the agents have to coincide at some time, and epsilon-RV, when these points have to get at distance less than epsilon in the terrain. In any terrain, each agent chooses its trajectory, but...

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  • Taking advantage of symmetries: Gathering of many asynchronous oblivious robots on a ring

    Publication

    - THEORETICAL COMPUTER SCIENCE - Year 2010

    One of the recently considered models of robot-based computing makes use of identical, memoryless mobile units placed in nodes of an anonymous graph. The robots operate in Look-Compute-Move cycles; in one cycle, a robot takes a snapshot of the current configuration (Look), takes a decision whether to stay idle or to move to one of the nodes adjacent to its current position (Compute), and in the latter case makes an instantaneous...

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  • Self-stabilizing algorithms for graph coloring with improved performance guarantees

    Publication

    - Year 2006

    W pracy rozważa się rozproszony model obliczeń, w którym struktura systemu jest reprezentowana przez graf bezpośrednich połączeń komunikacyjnych. W tym modelu podajemy nowy samostabilizujący algorytm kolorowania grafów oparty na konstrukcji drzewa spinającego. Zgodnie z naszą wiedzą jest to pierwszy algorytm z gwarantowaną wielomianową liczbą ruchów, który dokładnie koloruje grafy dwudzielne.

  • Universal Augmentation Schemes for Network Navigability

    Publication
    • P. Fraigniaud
    • C. Gavoille
    • A. Kosowski
    • E. Lebhar
    • Z. Lotker

    - THEORETICAL COMPUTER SCIENCE - Year 2009

    Rozważano problem uzupełniania grafu (reprezentującego np. sieci społeczne) poprzez dodanie w każdym węźle jednego dodatkowego skierowanego połączenia (długodystansowego). Dokładniej, dla każdego węzła definiuje się listę prawdopodobieństw istnienia połączenia wychodzącego z danego węzła do wszystkich pozostałych węzłów; wartości tych prawdopodobieństw muszą sumować się do jedności. Routing zachłanny w takiej sieci polega na przekazywaniu...

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  • Rendezvous of Distance-Aware Mobile Agents in Unknown Graphs

    Publication

    - Year 2014

    We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of marking the nodes of the graph and cannot communicate with or see each other until they meet at a node. When the graph is very large we want the time to rendezvous to be independent of the graph size...

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  • Fast collaborative graph exploration

    Publication

    - INFORMATION AND COMPUTATION - Year 2015

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • A Point Set Connection Problem for Autonomous Mobile Robots in a Grid

    Publication

    - COMPUTING AND INFORMATICS - Year 2012

    Consider an orthogonal grid of streets and avenues in a Manhattan-like city populated by stationary sensor modules at some intersections and mobile robots that can serve as relays of information that the modules exchange, where both module-module and module-robot communication is limited to a straight line of sight within the grid. The robots are oblivious and move asynchronously. We present a distributed algorithm that, given...

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  • Leader election for anonymous asynchronous agents in arbitrary networks

    Publication

    - DISTRIBUTED COMPUTING - Year 2014

    We consider the problem of leader election among mobile agents operating in an arbitrary network modeled as an undirected graph. Nodes of the network are unlabeled and all agents are identical. Hence the only way to elect a leader among agents is by exploiting asymmetries in their initial positions in the graph. Agents do not know the graph or their positions in it, hence they must gain this knowledge by navigating in the graph...

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  • Bounds on the cover time of parallel rotor walks

    Publication

    - JOURNAL OF COMPUTER AND SYSTEM SCIENCES - Year 2016

    The rotor-router mechanism was introduced as a deterministic alternative to the random walk in undirected graphs. In this model, a set of k identical walkers is deployed in parallel, starting from a chosen subset of nodes, and moving around the graph in synchronous steps. During the process, each node successively propagates walkers visiting it along its outgoing arcs in round-robin fashion, according to a fixed ordering. We consider...

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  • Multi-agent graph searching and exploration algorithms

    Publication

    - Year 2020

    A team of mobile entities, which we refer to as agents or searchers interchangeably, starting from homebases needs to complete a given task in a graph.The goal is to build a strategy, which allows agents to accomplish their task. We analyze strategies for their effectiveness (e.g., the number of used agents, the total number of performed moves by the agents or the completion time).Currently, the fields of on-line (i.e., agents...

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  • On-line Search in Two-Dimensional Environment

    We consider the following on-line pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown network. Their goal is to execute a search strategy that guarantees capturing a fast and invisible intruder regardless of its movements using as few searchers as possible. We require that the strategy is connected and monotone, that is, at each point of the execution the part of the graph...

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  • What Can Be Observed Locally? Round based models for quantum distributed computing

    Publication

    - Year 2009

    W pracy rozważono zagadnienie lokalności w kontekście informacji kwantowej w obliczeniach rozproszonych. Rozważono dwa kwantowe rozszerzenia modelu LOCAL Liniala, otrzymane poprzez: (1) inicjalizację systemu w kwantowym stanie splątanym, (2) zastosowanie kwantowych kanałów komunikacyjnych. Dla obydwu typów rozszerzeń zaproponowano przykłady problemów, których złożoność rundowa ulega redukcji w porównaniu do oryginalnego modelu...

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