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mgr inż. Michał Wójcik
Employment
- Assistant at Department of Computer Architecture
Publications
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total: 23
Catalog Publications
Year 2022
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What Skills for Multi-Partner Open Innovation Projects? Open Innovation Competence Profile in a Cluster Ecosystem Context
PublicationIndustry 4.0 and the turbulent environment have rendered increasing interest in open inno- vation that extends from the bilateral transmission of expertise to multilateral platform collaborations. Open innovation ventures are seen as intricate collaborations that require the commitment of numer- ous partners during the lifetime of the project. In order to examine the specific competence of open innovation teams, we set the research...
Year 2021
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Implementacja wykrywalnych usług typu REST na platformie Jakarta EE
PublicationNiniejszy rozdział przedstawia propozycję w jaki sposób może być realizowana implementacja wykrywalnych usług sieciowych opartych na stylu architektonicznym REST na platformie Jakarta EE. Zostały tutaj przedstawione zarówno podstawy teoretyczne niezależne od zastosowanej platformy technologicznej, jak i szczegóły implementacji w technologii JAX-RS wchodzącej w skład platformy Jakarta EE. W szczególności zostały tutaj przedstawione...
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Offshore benthic habitat mapping based on object-based image analysis and geomorphometric approach. A case study from the Slupsk Bank, Southern Baltic Sea
PublicationBenthic habitat mapping is a rapidly growing field of underwater remote sensing studies. This study provides the first insight for high-resolution hydroacoustic surveys in the Slupsk Bank Natura 2000 site, one of the most valuable sites in the Polish Exclusive Zone of the Southern Baltic. This study developed a quick and transparent, automatic classification workflow based on multibeam echosounder and side-scan sonar surveys to...
Year 2017
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MERPSYS: An environment for simulation of parallel application execution on large scale HPC systems
PublicationIn this paper we present a new environment called MERPSYS that allows simulation of parallel application execution time on cluster-based systems. The environment offers a modeling application using the Java language extended with methods representing message passing type communication routines. It also offers a graphical interface for building a system model that incorporates various hardware components such as CPUs, GPUs, interconnects...
Year 2016
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APIS – Agent Platform for Integration of Services
PublicationThe paper presents an approach to creating the platform for development and evaluation of complex tasks execution algorithms. Proposed solution is based on an agent paradigm where independent peers can cooperate and negotiate in order to execute specified tasks which are defined only by the final output description. Tasks are realized by the means of services exposed by different peers. In case when there is no single service fulfilling...
Year 2014
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INDIRECT CONTROL OVER SUBORDINATE UNITS
PublicationDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviors of units wandering around the game world. When it comes to the units controlled by the player, they are often deprived of autonomy and are strictly controlled by the player. This paper presents a concept of units behavior depending on their...
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
Year 2013
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublicationThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublicationBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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Dynamic Content Internationalization in Web Applications
PublicationThis paper shows a concept for providing dynamic internationalization to web applications. Presented work is based on the Java Web Platform but described concepts can be successfully implemented on other platforms. It shows how textual data being part of web pages static and dynamic content can be localized dynamically during application runtime. All concepts presented were or are still being developed in an existing conference...
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INTEGRATION OF THE MOBILE PLATFORMS BASED ON SOCIAL NETWORK SERVICE DIRECTED AT USERS LOCALIZATION
PublicationThis paper presents an architecture overview and some aspects of implementation of the social network service directed at users localization. It shows how web services can be used as a tool for integrating different mobile platforms with a web application. The main focus is set on communication between system elements and related problems.
Year 2012
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Business processes implementation using agent systems
PublicationThis paper will show that some complex and repetitive actions performed in a company can be modelled for the sake of optimization and automaton. It is achieved by connecting business processes management and agent paradigms. Moreover it shows that organization structure can be mapped to distributed multi agent system. Finally it states that interorganization communication can be automated on the same basis as intra-organization...
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Critical section maintenance in a distributed agent system
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Distributed infrastructure of self-organizing service servers
PublicationThis paper presents an idea of creating distributed system consisting of autonomous self-organizing service providers. It shows a real implemented system allowing for dynamic service search without interaction with client based on the inter-servers communication. Moreover presented system can be easily enriched with new elements without the need for restarting already existing servers.
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Indirect control over subordinate units
PublicationDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviours of units wandering around the game world. When it comes to the units controlled by the player, they often are lack of autonomy and are strictly controlled by the player. This paper presents a concept of units behaviour depending on their...
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Multi agent grid systems
PublicationThis chapter presents an idea of merging grid and volunteer systemswith multi agent systems. It gives some basics concerning multi agentsystem and the most followed standard. Some deliberations concerningsuch an existing systems were made in order to finally present possibilities of introducing agents into the Comcute system.
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.
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Zarządzanie sekcją krytyczną w rozproszonym środowisku
PublicationRozdział przedstawia metody zarządzania sekcją krytyczną w rozproszonym środowisku. W pracy zostały przedstawione algorytmy zakładania, wchodzenia do i utrzymywania sekcji krytycznej w środowisku gdzie wiele rozproszonych i~niezależnych elementów może korzystać z tych samych zasobów. Wszystkie algorytmy są oparte na zasadzie działania w sposób zdecentralizowany, tak aby uniezależnić środowisko od awarii jednego z elementów. Przedstawiona...
Year 2011
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BeesyBees: A mobile agent-based middleware for a reliable and secure execution of service-based workflow applications in BeesyCluster
PublicationIntegrating distributed services into workflows comes with its own set of challenges, including security, coordination, fault tolerance and optimisation of execution time. This paper presents an architecture and implementation - nicknamed BeesyBees - that allows distributed execution of workflow applications in BeesyCluster using agents. BeesyCluster is a middleware that allows users to access distributed resources as well as publish...
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Dynamic Compatibility Matching of Services for Distributed Workflow Execution
PublicationThe paper presents a concept and an implementation of dynamic learn-ing of compatibilities of services used in a workflow application. While services may have the same functionality, they may accept input and produce output in different formats. The proposed solution learns matching of outputs and inputs at runtime and uses this knowledge in subsequent runs of workflow applications. The presented solution was implemented in an...
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Integration of brood units in game universe
PublicationAn access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours...
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Proposal of a method for effective tasks distribution in the execution of compolex problems
PublicationAn access to a great number of various services allows for decomposition of complex problems into smaller and less complex tasks. Those tasks can be presented in a form of a dependency graph. This paper shows an idea of executing such a problem using cooperating autonomous agents. Main focus of this work is cooperation covering effective tasks distribution among executors. This paper presents an algorithm for dynamic executor selection...
Year 2010
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Beesybees-Agent-Based, Adaptive & Learning Workflow Execution Module for BeesyCluster
PublicationPrezentujemy projekt oraz implementację adaptacyjnego i uczącego się modułu przeznaczonego dowykonywania scenariuszy w środowisku BeesyCluster. BeesyCluster pozwala na modelowaniescenariuszy w formie acyklicznego grafu skierowanego, w którym wierzchołki oznaczają zadania,a krawędzie określają zależności między nimi. Przedstawiamy także kooperatywne wykonaniescenariusza przez grupę agentów zdolnych do zbierania, składowania i korzystania...
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