Search results for: distributed computing - Bridge of Knowledge

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Search results for: distributed computing

Search results for: distributed computing

  • Considerations of Computational Efficiency in Volunteer and Cluster Computing

    Publication

    - Year 2016

    In the paper we focus on analysis of performance and power consumption statistics for two modern environments used for computing – volunteer and cluster based systems. The former integrate computational power donated by volunteers from their own locations, often towards social oriented or targeted initiatives, be it of medical, mathematical or space nature. The latter is meant for high performance computing and is typically installed...

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  • Deterministic Rendezvous in Restricted Graphs

    Publication

    - Year 2015

    In this paper we consider the problem of synchronous rendezvous in which two anonymous mobile entities (robots) A and B are expected to meet at the same time and point in a graph G = (V;E). Most of the work devoted to rendezvous in graphs assumes that robots have access to the same sets of nodes and edges, where the topology of connections may be initially known or unknown. In our work we assume the movement of robots is restricted...

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  • Rendezvous of Heterogeneous Mobile Agents in Edge-Weighted Networks

    Publication

    - Year 2014

    We introduce a variant of the deterministic rendezvous problem for a pair of heterogeneous agents operating in an undirected graph, which differ in the time they require to traverse particular edges of the graph. Each agent knows the complete topology of the graph and the initial positions of both agents. The agent also knows its own traversal times for all of the edges of the graph, but is unaware of the corresponding traversal...

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  • Possible uses of crisis situation aiding system in virtual world simulation

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...

  • Tomasz Bieliński mgr inż.

  • Tomasz Menet mgr inż.

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