Search results for: TEORIA GRAFOW - Bridge of Knowledge

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Search results for: TEORIA GRAFOW

Search results for: TEORIA GRAFOW

  • Joanna Raczek dr inż.

    Employment 2003 -- 2019: Faculty of Applied Physics and Mathematics, Gdańsk University of Technology. 2019 - present: Faculty of Electronic, Informatics and Telecominications, Gdańsk University of Technology. Education May 2007: Doctor of Philosophy in Mathematics, University of Gdańsk. Doctoral dissertation: "Paired domination and doubly domination in graphs". Supervisor: dr hab. Jerzy Topp. 2000 -- 2004 Bachelor of Science...

  • Kacper Wereszko mgr inż.

    People

    Kacper Wereszko received the M.Sc. in 2016 (field of study: computer science, specialization: Internet technologies and algorithms). Since 2017 he is a Ph.D. student in the field of computer science. He works as assistant in Department of Algorithms and System Modelling. His research interests focus on security properties of graphs, domination problems in graphs and their practical applications.

  • Robert Lewoń dr inż.

    People

  • Gossiping by energy-constrained mobile agents in tree networks

    Publication

    - THEORETICAL COMPUTER SCIENCE - Year 2021

    Every node of an edge-weighted tree network contains a data packet. At some nodes are placed mobile agents, each one possessing an amount of energy (not necessarily the same for all agents). While walking along the network, the agents spend the energy proportionally to the distance traveled and collect copies of the data packets present at the visited network nodes. An agent visiting a node deposits there copies of all currently...

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  • Building a Nest by an Automaton

    Publication

    - Year 2019

    A robot modeled as a deterministic finite automaton has to build a structure from material available to it. The robot navigates in the infinite oriented grid $Z x Z$. Some cells of the grid are full (contain a brick) and others are empty. The subgraph of the grid induced by full cells, called the {\em field}, is initially connected. The (Manhattan) distance between the farthest cells of the field is called its {\em span}. The robot...

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  • On the Characteristic Graph of a Discrete Symmetric Channel

    We present some characterizations of characteristic graphs of row and/or column symmetric channels. We also give a polynomial-time algorithm that decides whether there exists a discrete symmetric channel whose characteristic graph is equal to a given input graph. In addition, we show several applications of our results.

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  • On-line Search in Two-Dimensional Environment

    We consider the following on-line pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown network. Their goal is to execute a search strategy that guarantees capturing a fast and invisible intruder regardless of its movements using as few searchers as possible. We require that the strategy is connected and monotone, that is, at each point of the execution the part of the graph...

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  • Finding small-width connected path decompositions in polynomial time

    Publication

    A connected path decomposition of a simple graph $G$ is a path decomposition $(X_1,\ldots,X_l)$ such that the subgraph of $G$ induced by $X_1\cup\cdots\cup X_i$ is connected for each $i\in\{1,\ldots,l\}$. The connected pathwidth of $G$ is then the minimum width over all connected path decompositions of $G$. We prove that for each fixed $k$, the connected pathwidth of any input graph can be computed in polynomial-time. This answers...

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  • Cops, a fast robber and defensive domination on interval graphs

    Publication

    - THEORETICAL COMPUTER SCIENCE - Year 2019

    The game of Cops and ∞-fast Robber is played by two players, one controlling c cops, the other one robber. The players alternate in turns: all the cops move at once to distance at most one each, the robber moves along any cop-free path. Cops win by sharing a vertex with the robber, the robber by avoiding capture indefinitely. The game was proposed with bounded robber speed by Fomin et al. in “Pursuing a fast robber on a graph”,...

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  • On Tradeoffs Between Width- and Fill-like Graph Parameters

    In this work we consider two two-criteria optimization problems: given an input graph, the goal is to find its interval (or chordal) supergraph that minimizes the number of edges and its clique number simultaneously. For the interval supergraph, the problem can be restated as simultaneous minimization of the path width pw(G) and the profile p(G) of the input graph G. We prove that for an arbitrary graph G and an integer t ∈ {1,...

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  • Clearing directed subgraphs by mobile agents

    Publication

    - JOURNAL OF COMPUTER AND SYSTEM SCIENCES - Year 2019

    We study several problems of clearing subgraphs by mobile agents in digraphs. The agents can move only along directed walks of a digraph and, depending on the variant, their initial positions may be pre-specified. In general, for a given subset S of vertices of a digraph D and a positive integer k, the objective is to determine whether there is a subgraph H=(V,A) of D such that (a) S is a subset of V, (b) H is the union of k directed...

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  • Modele i algorytmy dla grafowych struktur defensywnych

    Publication

    - Year 2023

    W niniejszej pracy przeprowadzono analizę złożoności istnienia struktur defensywnych oraz równowag strategicznych w grafach. W przypadku struktur defensywnych badano modele koalicji defensywnych, zbiorów defensywnych i koalicji krawędziowych - każdy z nich w wersji globalnej, tj. z wymogiem dominacji całego grafu. W przypadku modeli równowagi strategicznej badano równowagę strategiczną koalicji defensywnych, równowagę strategiczną...

  • Planarność i zewnętrzna planarność grafów

    Publication

    - Year 2009

    Niech G będzie niepustym grafem prostym. Graf, który można przedstawić na płaszczyźnie w taki sposób, że żadne dwie krawędzie nie przecinają się nazywamy grafem płaskim, natomiast graf nazywamy planarnym, gdy jest on izomorficzny do grafu płaskiego. Jeśli dodatkowo wszystkie jego wierzchołki leżą na obszarze zewnętrznym, graf nazywamy zewnętrznie planarnym. Indeksem krawędziowym grafu G nazywamy najmniejsze k takie, że k-ty iterowany...

  • Comparison of reproduction strategies in genetic algorithm approach to graph searching

    genetic algorithms (ga) are a well-known tool used to obtain approximate solutions to optimization problems. successful application of genetic algorithm in solving given problem is largely dependant on selecting appropriate genetic operators. selection, mutation and crossover techniques play a fundamental role in both time needed to obtain results and their accuracy. in this paper we focus on applying genetic algorithms in calculating...

  • Application of genetic algorithms in graph searching problem

    Graph searching is a common approach to solving a problem of capturing a hostile intruder by a group of mobile agents. We assume that this task is performed in environment which we are able to model as a graph G. The question asked is how many agents are needed to capture an arbitrary fast, invisible and smart intruder. This number is called the (edge) search number of G. The strategy which must be performed by agents is called...

  • A note on the weakly convex and convex domination numbers of a torus

    W pracy określone są liczby liczby dominowania i dominowania wypukłego torusów, czyli iloczynów kartezjańskich dwóch cykli.

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  • Interval wavelength assignment in all-optical star networks

    Artykuł omawia zwarte końcówkowe kolorowanie grafów, które jest matematycznym modelem dla problemu przydziału częstotliwości w sieciach optycznych. W artykule przedstawiono wielomianowe algorytmy wyznaczania zwartej końcówkowej liczby chromatycznej dla pełnych grafów k-dzielnych, drzew i podkubicznych grafów dwudzielnych.

  • The complexity of node blocking for dags

    Rozważamy następującą grę (pomiędzy dwoma graczami) kombinatoryczną o nazwie ''node blocking''. Dany jest graf skierowany. Każdy wierzchołek może być zajęty przez co najwyżej jeden token. Wyróżniamy dwa kolory tokenów, biały i czarny, każdy gracz może przemieszczać tylko własne tokeny. Gracze wykonują ruchy naprzemiennie. Ruch polega na wyborze dowolnego tokena własnego koloru i przesunięciu go na dowolnego niezajętego przez inny...

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  • On efficient coloring of chordless graphs

    Artykuł omawia zagadnienie optymalnego, wielomianowego rozpoznawania i kolorowania grafów bezcięciwowych. Zawiera dowód tego, że takie grafy są zawsze 4-kolorowalne oraz opis wielomianowego algorytmu, który koloruje je minimalną możliwą liczbą kolorów.

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  • Mixed graph edge coloring

    Publication

    - DISCRETE MATHEMATICS - Year 2009

    W pracy rozważany jest problem kolorowania krawędzi grafu mieszanego, tj. grafu zawierającego zawiero skierowane, jak i nieskierowane krawędzie. Motywację do badań stanowią zagadnienia komunikacyjne z zakresu szeregowania zadań.

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