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Wyniki wyszukiwania dla: ENERGY-AWARE SCHEDULING
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Energy-Aware Scheduling for High-Performance Computing Systems: A Survey
PublikacjaHigh-performance computing (HPC), according to its name, is traditionally oriented toward performance, especially the execution time and scalability of the computations. However, due to the high cost and environmental issues, energy consumption has already become a very important factor that needs to be considered. The paper presents a survey of energy-aware scheduling methods used in a modern HPC environment, starting with the...
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Energy-Aware High-Performance Computing: Survey of State-of-the-Art Tools, Techniques, and Environments
PublikacjaThe paper presents state of the art of energy-aware high-performance computing (HPC), in particular identification and classification of approaches by system and device types, optimization metrics, and energy/power control methods. System types include single device, clusters, grids, and clouds while considered device types include CPUs, GPUs, multiprocessor, and hybrid systems. Optimization goals include various combinations of...
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Performance/energy aware optimization of parallel applications on GPUs under power capping
PublikacjaIn the paper we present an approach and results from application of the modern power capping mechanism available for NVIDIA GPUs to the bench- marks such as NAS Parallel Benchmarks BT, SP and LU as well as cublasgemm- benchmark which are widely used for assessment of high performance computing systems’ performance. Specifically, depending on the benchmarks, various power cap configurations are best for desired trade-off of performance...
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Performance and Energy Aware Training of a Deep Neural Network in a Multi-GPU Environment with Power Capping
PublikacjaIn this paper we demonstrate that it is possible to obtain considerable improvement of performance and energy aware metrics for training of deep neural networks using a modern parallel multi-GPU system, by enforcing selected, non-default power caps on the GPUs. We measure the power and energy consumption of the whole node using a professional, certified hardware power meter. For a high performance workstation with 8 GPUs, we were...
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Network-aware Data Prefetching Optimization of Computations in a Heterogeneous HPC Framework
PublikacjaRapid development of diverse computer architectures and hardware accelerators caused that designing parallel systems faces new problems resulting from their heterogeneity. Our implementation of a parallel system called KernelHive allows to efficiently run applications in a heterogeneous environment consisting of multiple collections of nodes with different types of computing devices. The execution engine of the system is open for...
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Józef Woźniak prof. dr hab. inż.
OsobyProf. dr hab. inż. Józef Woźniak prof. zw. Politechniki Gdańskiej ukończył studia na Wydziale Elektroniki Politechniki Gdańskiej w 1971 r. W 1976 r. uzyskał stopień doktora nauk technicznych, a w 1991 r. stopień doktora habilitowanego w dyscyplinie telekomunikacja i specjalności teleinformatyka. W styczniu roku 2002 otrzymał tytuł profesora nauk technicznych. W 1994 r. został mianowany na stanowisko profesora nadzwyczajnego w Politechnice...
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Shared processor scheduling
PublikacjaWe study the shared processor scheduling problem with a single shared processor to maximize total weighted overlap, where an overlap for a job is the amount of time it is processed on its private and shared processor in parallel. A polynomial-time optimization algorithm has been given for the problem with equal weights in the literature. This paper extends that result by showing an (log)-time optimization algorithm for a class...
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ENERGY
Czasopisma -
Normal-form preemption sequences for an open problem in scheduling theory
PublikacjaStructural properties of optimal preemptive schedules have been studied in a number of recent papers with a primary focus on two structural parameters: the minimum number of preemptions necessary, and a tight lower bound on shifts, i.e., the sizes of intervals bounded by the times created by preemptions, job starts, or completions. These two parameters have been investigated for a large class of preemptive scheduling problems,...
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Affect aware video games
PublikacjaIn this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.