Wyniki wyszukiwania dla: USABILITY, USER EXPERIENCE, 5ES MODEL, HONEYCOMB MODEL, TEXT MINING, MOBILE APPS - MOST Wiedzy

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Wyniki wyszukiwania dla: USABILITY, USER EXPERIENCE, 5ES MODEL, HONEYCOMB MODEL, TEXT MINING, MOBILE APPS
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Wyniki wyszukiwania dla: USABILITY, USER EXPERIENCE, 5ES MODEL, HONEYCOMB MODEL, TEXT MINING, MOBILE APPS

  • Exploring the Usability and User Experience of Social Media Apps through a Text Mining Approach

    This study aims to evaluate the applicability of a text mining approach for extracting UUX-related issues from a dataset of user comments and not to evaluate the Instagram (IG) app. This study analyses textual data mined from reviews in English written by IG mobile application users. The article’s authors used text mining (based on the LDA algorithm) to identify the main UUX-related topics. Next, they mapped the identified topics...

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  • Do online reviews reveal mobile application usability and user experience? The case of WhatsApp

    The variety of hardware devices and the diversity of their users imposes new requirements and expectations on designers and developers of mobile applications (apps). While the Internet has enabled new forms of communication platform, online stores provide the ability to review apps. These informal online app reviews have become a viral form of electronic wordof-mouth (eWOM), covering a plethora of issues. In our study, we set ourselves...

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  • Fusion-based Representation Learning Model for Multimode User-generated Social Network Content

    As mobile networks and APPs are developed, user-generated content (UGC), which includes multi-source heterogeneous data like user reviews, tags, scores, images, and videos, has become an essential basis for improving the quality of personalized services. Due to the multi-source heterogeneous nature of the data, big data fusion offers both promise and drawbacks. With the rise of mobile networks and applications, UGC, which includes...

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  • Usability of mobile applications: a systematic literature study

    Publikacja

    - IEEE Access - Rok 2020

    Since the release of the first mobile devices, the usability of on-board applications has been the concern not only of software vendors but hardware manufacturers as well. The academia community later willingly joined the discussion on usability in terms of theory and empirical measurement, having experience and knowledge in desktop settings. At first sight, such a background should guarantee a solid foundation to conduct research...

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  • An Empirical Study on the Impact of Gender on Mobile Applications Usability

    Publikacja

    - IEEE Access - Rok 2022

    In the area of broadband wireless Internet, mobile applications have already replaced their desktop equivalents and are recognized as valuable tools for any size of businesses and for private use. With the emergence of millions of apps, the quality of their interaction with the user remains an open question for software vendors. While female and male requirements and preferences are not always similar, to the best of our knowledge,...

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  • Interaction Design in Agile IT Projects

    Publikacja

    - Rok 2021

    In recent years, interactive systems, such as various types of software, online services or mobile applications, have become an integral part of everyday life. Interactive systems and digital services should be easy to use and provide a positive User Experience (UX). For this reason, interaction design has recently emerged as a distinct professional area of information technology (IT). Easy interaction and user experience (UX)...

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  • Usability of Mobile Applications: A Consolidated Model

    Publikacja

    - IEEE Access - Rok 2024

    Mobile devices have become an integral part of the digital ecosystem, connecting people, businesses, and information around the world in ways never before possible. In particular, smartphones, tablets and other handheld devices equipped with mobile applications have changed every aspect of our lives. Today, a user can choose from nearly five million applications available for both Android and iOS operating systems. However, only...

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  • User satisfaction model

    Publikacja

    - Rok 2007

    Raport techniczny - opis metody ''User Satisfaction Methods'' wykorzystywanej w projektowaniu komunikacji człowiek-komputer oraz doskonaleniu interfejsu użytkownika.

  • User experience and user interface (UX/UI) design of Greencoin mobile application.

    The aim of the Greencoin mobile application is to encourage its users to change their behavior and to act pro-ecologically. The pilot version of the application will operate within the city of Gdańsk. To keep the app’s user base as large as possible, the graphical user interface should be attractive to the broadest possible audience, and the application itself should be easy and fun to use. This work is a continuation of studies...

  • User Trust Levels and Their Impact on System Security and Usability

    A multilateral trust between a user and a system is considered. First of all we concentrate on user trust levels associated with the context-oriented CoRBAC model. Consequently, there were computed user profiles on the basis of its implementation in the information processing system “My GUT”. Furthermore, analysis of these profiles and the impact of user trust levels on system security and usability have been discussed.

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