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Wyniki wyszukiwania dla: GAME THEORY

Wyniki wyszukiwania dla: GAME THEORY

  • Zróżnicowanie bakterioplanktonu w wodach fiordów Spitsbergenu

    Publikacja

    - Rok 2015

    Podczas rejsu polarnego latem 2013 roku w ramach projektów naukowych GAME i FACE2FACE zebrano materiał badawczy w dwóch fiordach Spitsbergenu: południowym Hornsund i północnym Kongsfjord. Punkty poboru próbek zlokalizowane były wzdłuż osi fiordów oraz w trójkącie o boku około 1,5 km wyznaczonym przez stacje w głębi fiordów. W zależności od punktu pobrano wodę z od 6 do 10 głębokości: od powierzchni do dna fiordu. Za pomocą fluorescencyjnego...

  • Code development of a DSP-FPGA based control platform for power electronics applications

    Publikacja
    • V. Minambres-Marcos
    • I. Roasto
    • P. Szczepankowski
    • E. Romero-Cadaval
    • D. Vinnikov
    • F. Barrero-Gonzalez

    - Rok 2015

    This paper focuses on the implementation of power electronics algorithms in control platforms based on DSP-FPGA. Today’s power electronics technology demands high power computation with high speed interfacing at the same time. The most popular configuration is a DSP for the former and a FPGA for the latter. The main goal of this work was to develop a generic control system for power electronics application, but it is explained...

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  • Adopting Collaborative Games into Agile Requirements Engineering

    Publikacja

    In agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....

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  • Double-Blind Reputation vs. Intelligent Fake VIP Attacks in Cloud-Assisted Interactions

    Publikacja

    - Rok 2018

    We consider a generic model of Client-Server interactions in the presence of Sender and Relay, conceptual agents acting on behalf of Client and Server, respectively, and modeling cloud service providers in the envisaged "QoS as a Service paradigm". Client generates objects which Sender tags with demanded QoS level, whereas Relay assigns the QoS level to be provided at Server. To verify an object's right to a QoS level, Relay detects...

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  • VREA PROJECT - A DIGITAL CURATOR FOR ARCHITECTURE AND DIGITAL PERSPECTIVES FOR HERITAGE MANAGEMENT AND ENHANCEMENT

    Thinking about architectural education, one must face the challenges of the ever-changing and digital world and bear in mind the figure of the architect of the future - the curator of digital data. Nowadays the aim is to train specialists who know how to manage the production of digital products and are able to face the challenges of digital change in the field of architecture and architectural heritage management. Virtual Reality...

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  • A construction for the hat problem on a directed graph

    Publikacja

    A team of n players plays the following game. After a strategy session, each player is randomly fitted with a blue or red hat. Then, without further communication, everybody can try to guess simultaneously his own hat color by looking at the hat colors of the other players. Visibility is defined by a directed graph; that is, vertices correspond to players, and a player can see each player to whom he is connected by an arc. The...

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  • City as a product. Architecture as an Economic Instrument. Are Global Cities People-Friendly Places?

    Publikacja

    - Rok 2014

    While spending time in our everyday urban environment do we ever think how particular architecture influences the economic value of that space? Space has its measurable financial value. From the economic point of view a place can be treated as a product that fights for appearing in tourists’ and investors’ consciousnesses. Space - treated as an object of demand and supply - becomes an element in a marketing game. To reach its...

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  • Game-based Sprint retrospectives: multiple action research

    In today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...

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  • Rhythm and Colours of the Angles

    Publikacja

    - Rok 2018

    ABSTRACT The game of space was and still is a crucial aspect of visual arts. The aim of this study is to examine how the arrangement of hues, rhythms and angles of various polygons can create an impression of depth and movement on a flat surface. The so-called Penrose tiling and Ulam's spiral are mathematical models that have been applied for the painting experiment. There is a vast amount of evidence gathered over the ages that...

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  • Doskonalenie strumienia wartości

    Publikacja

    - Rok 2009

    Książka ta ma na celu praktyczne ujęcie problemu optymalizacji przedsiębiorstwa opartej na koncepcji Lean (z ang. Lean – szczupły) i jej narzędziu Mapowania Strumienia Wartości. ---- Tu pobierzesz jej pełną treść w wersji elektronicznej: https://drive.google.com/file/d/1xNrdiuOHKpyjzG5dY3ocFG8fp2hY1b9C/view?usp=sharing ---- Prezentowane...

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