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Collective creativity in management science
PublicationPurpose: The purpose of this paper is to establish the current state of knowledge on collective creativity in management science on the basis of a systematic literature review. Methodology: A systematic review was performed based on the three-step SPL procedure proposed by Tranfield et al. (2003). Two databases (Scopus and Web of Science) were searched electronically up until March 2022. Based on the secondary data a literature...
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Levels of creativity in architectural education
PublicationArchitectural design combines engineering science and art, thus stimulating creativity is a challenge in the didactic process. There are various levels of creativity that can be attained through architectural education. From idea to architecture (FITA) is a teaching method based on metaphorical and analogical reasoning that was developed, implemented and tested during architectural design classes in the Faculty of Architecture...
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Unlocking creativity with new technologies
PublicationArtificial intelligence, augmented and virtual reality, Internet of Things and digital twins are just a few concepts related to the fourth industrial revolution that is happening right before our eyes. The key question asked by managers in the aerosol sector recently is: what does all this new technology mean to me?
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New Product Creativity Dimensions and Performance
PublicationA new product’s meaningfulness and novelty are recognized as two distinct and important dimensions. Thus, researchers started to investigate their impact on new product performance. However, researchers’ reports on the impact of novelty on performance are still mixed, and several issues need to be solved. One of these problems is comparing how strongly each of these dimensions affects the new product performance. The other is to...
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Balance Between Creativity and Methodology in Software Projects
PublicationTaking into account trends of innovation in economy and increasing interest in applying creativity techniques in computer science, this paper focuses on relationship between creativity and methodology in software project. First, it extracts useful knowledge about creativity from creativity research. Then, it makes an attempt to combine creativity issues and dimensions with concepts from software project area. It presents also lessons...
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Digital Creativity
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Creativity Studies
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Virtual Creativity
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Sociological and Gerontological Perspectives on Ageing, Creativity, and the Third Age
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MOOCs in SP4CE - case studies (Strategic Partnership for Creativity and Entrepreneurship)
PublicationSP4CE stands for Strategic Partnership for Creativity and Entrepreneurship project which has been funded with support from the European Commission under the ERASMUS+ Programme in the period 1st September 2014 - 31st August 2017. The main purpose of SP4CE project is to design innovative e-learning tools for collaboration between students, enterprises and teachers. It concentrates on identifying users’ needs and supports the development...