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  • Collective creativity in management science

    Purpose: The purpose of this paper is to establish the current state of knowledge on collective creativity in management science on the basis of a systematic literature review. Methodology: A systematic review was performed based on the three-step SPL procedure proposed by Tranfield et al. (2003). Two databases (Scopus and Web of Science) were searched electronically up until March 2022. Based on the secondary data a literature...

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  • Levels of creativity in architectural education

    Architectural design combines engineering science and art, thus stimulating creativity is a challenge in the didactic process. There are various levels of creativity that can be attained through architectural education. From idea to architecture (FITA) is a teaching method based on metaphorical and analogical reasoning that was developed, implemented and tested during architectural design classes in the Faculty of Architecture...

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  • Unlocking creativity with new technologies

    Artificial intelligence, augmented and virtual reality, Internet of Things and digital twins are just a few concepts related to the fourth industrial revolution that is happening right before our eyes. The key question asked by managers in the aerosol sector recently is: what does all this new technology mean to me?

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  • New Product Creativity Dimensions and Performance

    Publication

    - Year 2021

    A new product’s meaningfulness and novelty are recognized as two distinct and important dimensions. Thus, researchers started to investigate their impact on new product performance. However, researchers’ reports on the impact of novelty on performance are still mixed, and several issues need to be solved. One of these problems is comparing how strongly each of these dimensions affects the new product performance. The other is to...

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  • Balance Between Creativity and Methodology in Software Projects

    Publication

    - Year 2015

    Taking into account trends of innovation in economy and increasing interest in applying creativity techniques in computer science, this paper focuses on relationship between creativity and methodology in software project. First, it extracts useful knowledge about creativity from creativity research. Then, it makes an attempt to combine creativity issues and dimensions with concepts from software project area. It presents also lessons...

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  • Knowledge Sharing and Creativity: Individual and Organizational Perspective

    Publication

    - Year 2020

    The flow of knowledge between employees contributes to the knowledge development which in turn influences individual and organizational creativity. However knowledge sharing by employees is not a simplistic and homogeneous behaviour. Basing on the literature review in the area of intraorganizational knowledge sharing and creativity, the author aims to explain the relation between giving knowledge and individual (giver) creativity,...

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  • Sociological and Gerontological Perspectives on Ageing, Creativity, and the Third Age

    Publication

    - Year 2017

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  • MOOCs in SP4CE - case studies (Strategic Partnership for Creativity and Entrepreneurship)

    Publication

    - Year 2016

    SP4CE stands for Strategic Partnership for Creativity and Entrepreneurship project which has been funded with support from the European Commission under the ERASMUS+ Programme in the period 1st September 2014 - 31st August 2017. The main purpose of SP4CE project is to design innovative e-learning tools for collaboration between students, enterprises and teachers. It concentrates on identifying users’ needs and supports the development...

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  • Positive Risk of Creativity in Software Projects: an Expected Result, a Threat or an Opportunity?

    Publication

    - Year 2018

    Positive risk of creativity appears when there is an excess of creativity. This paper aims at exploring the concept of positive risk of creativity in software projects. It presents a taxonomy of positive risks as well as case studies of positive risks in diploma software projects. It also attempts to answer the question whether positive risks should be treated as expected results of applying creativity process, or they cause additional...

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  • Exploration of Creativity Techniques in Software Engineering in Training-Application-Feedback Cycle

    Creativity research has proposed about a hundred and fifty creativity techniques. The question is whether they can be applied in software engineering for creativity training or directing creativity in software projects. This paper aims at answering this question via a quasi-experiment conducted in Training-Application-Feedback cycle in which participants express their opinions about selected creativity techniques after training...

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  • Tacit Knowledge Sharing and Creativity. How to Derive Innovation from Project Teams?

    Publication

    Modern companies are increasingly likely to work in a project management environment, which ensures their success in the implementation of innovation. The aim of the study is to prove that tacit knowledge is a mediator for creativity and project performance. Creativity as one of the crucial sources of innovation is stimulated by tacit knowledge. Bearing this fact in mind, the authors studied relations between tacit knowledge, creativity...

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  • Virtual tour as an innovative tool for architectural education - from understanding heritage to creativity stimulation

    Publication

    The article presents the potential of the virtual tour in architectural education as an innovative tool to better understand heritage and stimulate creativity. A methodology for creating a virtual tour based on a point cloud obtained from a survey based on 360° camera images is presented. Two different purposes for the use of point clouds are presented from reliable indicators of heritage documentation useful for digital twin modelling...

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  • Do the New Requirements for the Use of Energy Efficient Lighting Design Mean the End of Creativity?,

    Publication
    • K. M. Zielińska

    - Year 2009

    This paper addresses issues strongly connected to recent environmental discussions which are currently taking place in Europe, Asia, America, Australia and other parts of the world about global warming, the Greenhouse Effect, light pollution and other negative impacts artificial lighting has on our planet and what can be done about it. The author also attempts to answer indirectly two of the most important questions for lighting...

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  • A ROLE PLAYING GAME NAME GENERATOR LEARNING ITS CREATIVITY FROM ARKADIA MUD PLAYERS

    Publication

    - Year 2013

    The paper proposes an approach to creative generation of new names for the purposes of Role Playing Games in fantasy realms. The generator based on an existing database of na mes is able to propose a set of new names with regard to demanded attributes, such as: length of the name, sex and race of the character, a given p hrase as the origin for the generated name as well as subjective evaluations from former users. The software...

  • Innovations in Polish family firms. Exploring employee creativity and management practices that stimulate innovative thinking

    Publication

    - Journal of Entrepreneurship, Management and Innovation - Year 2020

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  • Development of Technical Creativity Featuring Modified TRIZ-AM Inventive Principle to Support Design for Additive Manufacturing

    Publication

    - JOURNAL OF MECHANICAL DESIGN - Year 2022

    he design for additive manufacturing (DFAM) processing was introduced to fully utilise the design freedom provided by additive manufacturing (AM). Consequently, appropriate design methodologies have become essential for this technology. Recently, many studies have identified the importance of DFAM method utilisation to produce AM parts, and TRIZ is a strategy used to formalise design methodologies....

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  • Quality improvement in Polish public administration in the context of the creativity potential of tools and techniques of customer satisfaction research

    Publication

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  • Are creative users more apt in reusing and adopting Open Government Data (OGD)? Gender differences

    Publication
    • C. H. Alexopoulos
    • S. Saxena
    • N. Rizun
    • R. Matheus
    • M. Janssen

    - Thinking Skills and Creativity - Year 2024

    Open Government Data (OGD) has been considered as a potent instrument for value creation and innovation by a range of stakeholders. Given that individual ingenuity is a function of individual and environmental factors, it is important to understand how the OGD adoption and usage is a factor of creative performance behaviors (CPB), viz., Problem Identification (PI), Information Search (IS), Idea Generation (IG) and Idea Promotion...

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  • From Creative Thinking Techniques to Innovative Design Solutions - The Educators' Perspective

    The article presents a structure and basic tasks of a new original academic course, which was inaugurated in 2015 at the Faculty of Architecture in Gdańsk University of Technology and organized for the first year students of Spatial Planning.The title of the course was ‘Garden Cities and the Gardens in the Cities. A Course with Elements of Training Creativity’. The aim of the course was to encourage the participants to develop...

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  • Trust, Tacit Knowledge Sharing, Project Performance and their Managerial Implications

    Publication

    Tacit Knowledge Sharing is increasingly attracting the attention of scientists and managers intrigued by their potential application for creating innovative solutions. Project management as a set of methodologies and best practices need to be charged by knowledge. The research problem tackled in this article refers to a current managerial problem regarding tacit knowledge sharing execution in project based organizations. The objective...

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  • Trust, Collaborative Culture and Tacit Knowledge Sharing in Project Management–a Relationship Model

    Publication

    The aim of this research is to study the relationship between Trust, Collaborative Culture, and Tacit Knowledge Sharing in Project Management as a source of Team Creativity in the context of delivering value through knowledge. For this purpose authors conducted a study of 514 Polish professionals with different functions and experience in managing projects in construction industry. The data collected during the study has been analysed...

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  • Market knowledge and new product performance: the mediating effects of new product performance

    Market knowledge is recognised as an important predictor of new product performance, which existing studies have proven. However, a missing link in this relationship is creativity, and specifically, as a natural process in product innovation. This study aims to examine a model that includes two mediating mechanisms between market knowledge scope and two new product outcomes, respectively: a new product’s competitive advantage and...

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  • Rozwijanie kreatywności ucznia w procesie kształtowania umiejętności językowych. Innowacja pedagogiczna z elementami neurodydaktyki w edukacji wczesnoszkolnej

    Publication

    This text is a ready-to-use pedagogical innovation program combining teaching English and classes developing creativity in early childhood education. Classes developing creativity are a unique opportunity to implement innovative solutions and ideas to develop language competencies and key competencies, which can be difficult during a standard English lesson. The...

  • Tacit Knowledge Sharing and Value Creation in the Network Economy: Socially Driven Evolution of Business

    Publication

    - Year 2018

    Key factors which affect competitive advantage in the network economy are innovation, relationships, cooperation, and knowledge. Sharing knowledge is not easy. Companies find it problematic. Presented studies show that the essence of the value creation today is not in sharing explicit but rather tacit knowledge, which is a source of creativity and innovation. Delivering value through knowledge does not only require efficient Transactive...

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  • Narzędzia treningu twórczości jako pomoc w kształceniu projektantów

    Publication

    - Year 2016

    Kreatywność rozwijać. Na tym założeniu opiera się międzynarodowy program edukacyjny Odyssey of the Mind (Odyseja Umysłu). W programie zespoły młodych osób pracują metodą projektową, wykorzystując różnorodne techniki treningu twórczości, nad rozwiązaniem abstrakcyjnego problemu rozbieżnego. Część absolwentów programu wybiera kierunki kreatywne jako naturalną kontynuację procesu edukacji. Elementy treningu twórczości można wykorzystać...

  • Przykłady dobrej praktyki w projekcie SP4CE Erasmums+

    Projekt SP4CE, czyli Partnerstwo Strategiczne na Rzecz Kreatywności i Przedsiębiorczości (ang. Strategic Partnership for Creativity and Entrepreneurship) jest odpowiedzią na potrzeby zidentyfikowane w komunikacie z Burgii w sprawie ściślejszej europejskiej współpracy w dziedzinie kształcenia i szkolenia zawodowego w latach 2011-2020. W projekcie zaprojektowano i uruchomiono portal SP4CE bazujący na oprogramowaniu WordPress i Moodle.

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  • Work Values of Police Officers and Their Relationship With Job Burnout and Work Engagement

    Publication

    - Frontiers in Psychology - Year 2019

    Values represent people’s highest priorities and are cognitive representations of basic motivations. Past research shows that levels of both aspects of job-related well-being, job burnout and work engagement, are related to work values. The policing profession is associated with high engagement and a risk of burnout. There is a gap in the literature regarding the hierarchy of work values in police officers, how work values are...

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  • Sound Art and Architecture: New Horizons for Architecture and Urbanism

    The article discusses the crossroad between art and architecture. It sketches out the theoretical and practical aspects of involving art into architecture and multisensory dimensions of space. The analysis is based on examples of innovative experimental activities for architecture: educational projects such as workshops, seminars and courses, combining art and architecture, with special emphasis on sound art, and the consequences...

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  • Entrepreneurship after the Age of Sixty–Five? Reflections of Third Age University students

    Publication

    The common synonyms for entrepreneurship usually include such concepts as creativity, innovation, and activity. These, in turn, are more often associated with youth rather than people of older age (Górniak, 2013). On the basis of literature research and interviews conducted with students from the Sopot School of Social Psychology of the University of the Third Age, the authors determined that among individuals...

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  • Health by Art: the Remedial Role of Artistic Installations in Public Space

    Publication

    Designing public spaces has become one of the most relevant issues in contemporary cities thanks to their integrating and inclusionary character. Public spaces are playing a far more important role in promoting a healthy lifestyle and encouraging us to do different activities. Therefore, contemporary public spaces should enhance creativity, stimulate physical activity and influence mental health. The methodology used in the research...

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  • Utilizing online collaborative games to facilitate Agile Software Development

    Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...

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  • Evolution of End-User Participation in IT Projects.

    Publication

    - Year 2013

    This chapter is aimed at presenting a review of evolutionary design paradigms which determine the end-user’s role in IT (Information Technology) projects across recent decades. This review covers different perspectives starting from technology-oriented sequential software development lifecycles, through user-centred approaches, ending finally in contemporary service design approaches supported by e-business and social media. Finally,...

  • Street Art and Architecture

    Publication

    - Year 2011

    The paper explores both the areas of conflict as well as agreement between architecture and Street Art. The conflict arises from the fact that urban environment has always been a background for street art, which unavoidably jeopardizes the conceptual integrity of the building understood as a work of architecture. However, there are strong interrelations between these two domains of human creativity. Both street art and architecture...

  • Adopting collaborative games into Open Kanban

    Publication

    - Year 2016

    The crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...

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  • Playing the Sprint Retrospective: A Replication Study

    Publication

    - Year 2020

    The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving...

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  • Small Urban Hacks - Big Impact! Tackling major urban challenges through acupunctural smallness

    Publication
    • D. D. Kamrowska-Załuska
    • D. Calas
    • E. Haselsteiner,
    • M. Ferreira SILVA
    • A. Galán González
    • E. Giancola
    • M. Hărmănescu
    • S. Soutullo Castro

    - Year 2021

    Small urban hacks, acupunctural action and process-oriented planning approaches might appear to address quite a socio-romantic attitude towards our urban environments. In this chapter, our aim is to remedy such a biased view, demonstrating the impact and potential of smallness in the context of major urban challenges. Small urban hacks and their multi-faceted and creativity-driven approaches of small is beautiful are selected from...

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  • Wzory kreatywności. Koncepcja modelu prawdopodobieństwa działania kreatywnego jako narzędzie badania procesu twórczego w środowisku miejskim

    Publication

    - Year 2021

    Współczesne koncepcje kształtowania miast, takie jak zrównoważony rozwój, miasto odporne, inteligentne miasto, miasto kreatywne, tworzą obecnie ramy urbanistyki o charakterze jednej uogólnionej idei kształtującej środowisko społeczno-materialne. Kontekstualne ujęcie badań kreatywności opisuje zależności między środowiskiem miejskim a twórczością w mieście kreatywnym. Ujęcie procesualne kreatywności stanowi hic et nunc urbanizmu,...

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  • Adopting Collaborative Games into Agile Software Development

    Publication

    - Year 2018

    Although the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...

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  • Making agile retrospectives more awesome

    Publication

    According to the textbook [23], Scrum exists only in its entirety, where every component is essential to Scrum’s success. However, in many organizational environments some of the components are omitted or modified in a way that is not aligned with the Scrum guidelines. Usually, such deviations result in missing the full benefits of Scrum [24]. Thereby, a Scrum process should be frequently inspected and any deviations should be...

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  • Smart Document-Centric Processing of Human Oriented Information Flows

    Publication

    Usually people prefer to focus on creative rather than repetitive and schematic work patterns. Still, they must spend a lot of time complying with the procedures, selecting the information they receive and repeatedly restoring the previous state of work. This paper proposes the Mobile INteractive Document architecture (MIND) - a document-centric uniform interface to provide both effective communication of content and coordination...

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  • TRWAŁOŚĆ PROJEKTU ERASMUS+ SP4CE - STUDIUM PRZYPADKU

    Projekt ERASMUS+ Partnerstwo Strategiczne na Rzecz Kreatywności i Przedsiębiorczości (ang. Strategic Partnership for Creativity and Entrepreneurship - SP4CE) dotyczył wdrażania i upowszechniania innowacyjnych rozwiązań wzmacniających współpracę europejską w dziedzinie kształcenia i szkolenia zawodowego. Działania projektowe były związane z promowaniem innowacyjnych praktyk w edukacji oraz szkoleniach poprzez wspieranie spersonalizowanych...

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  • Miasta Nieskończone. Warsztaty animacji poklatkowej doodle-art. Bałtycki Festiwal Nauki 2024

    Warsztaty animacji poklatkowej w technice doodle-art, podczas których uczestnicy stworzyli wspólnie animowany film o mieście marzeń. Warsztaty z animacji poklatkowej są zajęciami rozwijającymi wyobraźnię i kreatywność. Film powstawał zespołowo, poprzez dodawanie nowych elementów rysunku przez każdego z uczestników. Kolejne fazy powstawania wymarzonego miasta zostały uwiecznione na zdjęciach, które po cyfrowej obróbce pozwoliły...

  • OCENA KLIMATU PRACY W ZESPOLE WIELOKULTUROWYM

    Publication

    Artykuł dotyczy tematyki zespołów wielokulturowych, które ze względu na specyfikę globalnego rynku odgrywają coraz ważniejszą rolę we współczesnych organizacjach. Skoncentrowano się na kształtowaniu klimatu pracy zespołowej, który pozwala wykorzystać potencjał zespołu zróżnicowanego kulturowo, podkreślając potencjalne utrudnienia i ich źródła. Zaprezentowano wyniki badań kwestionariuszowych, których celem było sprawdzenie, na ile...

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  • Media architecture for post-modern society - new forms of participation

    Publication

    - Year 2018

    The article shows the relationship between the characteristics of the post-modern society, and the development of media architecture with the function of interactivity. In this context, the duality of the features of post-modern society was emphasized: taking into account its location between creativity and consumerism, as well as on the border between the real and virtual word. The development of media architecture has been linked...

  • Methods for biomaterials printing: A short review and perspective

    Publication

    - METHODS - Year 2022

    Printing technologies have opened larger windows of innovation and creativity to biomaterials engineers by providing them with the ability to fabricate complex shapes in a reasonable time, cost, and weight. However, there has always been a trouble with function adjusting in printing technologies in view of the multiplicity of materials and apparatus parameters. 3D printing, also known as additive manufacturing, revolutionized biomaterials...

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  • Art of Space – Art in Space / The Role of Sound Art in Public

    Publication

    - Year 2015

    The article presents a discussion of the crossroad between art and architecture. It sketches out the theoretical and practical aspects of space revitalisation and improving its quality in the context of multisensory dimension of public spaces. The unique manifestation of art and creativity in public space could be detected and stimulated using participatory architecture, for instance interactive installations, projects related...

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  • ZARZADZANIE ORGANIZACJĄ TYPU SMART

    Publication

    Zaprezentowano organizacji, w której charakterystykę wpisano następujące cechy: strategiczne uwarunkowanie, maksymalną innowacyjność, atrakcyjność dla interesariuszy, rozwijanie osobowości pracowników oraz twórczość w działaniu. Te atrybuty, tworzą koncepcję organizacji SMART (akronim od pierwszych liter powyższych cech), która wyróżnia się dodatkowo strukturą opartą o dynamicznie kreowane zespoły oraz skutecznym wspomaganiem...

  • „Jeśli my zapomnimy, kto będzie pamiętał?". Dzieło sztuki jako manifestacja postpamięci

    Tekst jest próbą ujęcia relacji między postpamięcią (lub inaczej ujmując - „pamięcią zastępczą”) a sztuką, przy czym szczególny akcent położono na sztuki wizualne. Dokonano analizy dzieł artystów młodszego pokolenia, podejmujących temat pamięci o Szoa (między innymi Libera, Bałka, Żmijewski, do pewnego stopnia Betlejewski), traktując je jako formy manifestacji postpamięci. Wychodząc z założenia, że analiza zjawisk artystycznych...

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  • What Skills for Multi-Partner Open Innovation Projects? Open Innovation Competence Profile in a Cluster Ecosystem Context

    Publication

    Industry 4.0 and the turbulent environment have rendered increasing interest in open inno- vation that extends from the bilateral transmission of expertise to multilateral platform collaborations. Open innovation ventures are seen as intricate collaborations that require the commitment of numer- ous partners during the lifetime of the project. In order to examine the specific competence of open innovation teams, we set the research...

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  • Corporate Entrepreneurship: A Literature Review and Future Research Perspectives

    Background. Nowadays, corporate entrepreneurship (CE) is perceived as an essential approach to boost the innovation and creativity within existing organizations for achieving higher opportunities in the market. This paper examines this concept, which has been largely discussed in the Anglo-Saxon world over the last thirty years. Like for many other phenomena, also in case of CE, this discussion has provided numerous conceptualizations,...

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