Search results for: CREATIVITY
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Collective creativity in management science
PublicationPurpose: The purpose of this paper is to establish the current state of knowledge on collective creativity in management science on the basis of a systematic literature review. Methodology: A systematic review was performed based on the three-step SPL procedure proposed by Tranfield et al. (2003). Two databases (Scopus and Web of Science) were searched electronically up until March 2022. Based on the secondary data a literature...
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Levels of creativity in architectural education
PublicationArchitectural design combines engineering science and art, thus stimulating creativity is a challenge in the didactic process. There are various levels of creativity that can be attained through architectural education. From idea to architecture (FITA) is a teaching method based on metaphorical and analogical reasoning that was developed, implemented and tested during architectural design classes in the Faculty of Architecture...
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Unlocking creativity with new technologies
PublicationArtificial intelligence, augmented and virtual reality, Internet of Things and digital twins are just a few concepts related to the fourth industrial revolution that is happening right before our eyes. The key question asked by managers in the aerosol sector recently is: what does all this new technology mean to me?
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New Product Creativity Dimensions and Performance
PublicationA new product’s meaningfulness and novelty are recognized as two distinct and important dimensions. Thus, researchers started to investigate their impact on new product performance. However, researchers’ reports on the impact of novelty on performance are still mixed, and several issues need to be solved. One of these problems is comparing how strongly each of these dimensions affects the new product performance. The other is to...
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Balance Between Creativity and Methodology in Software Projects
PublicationTaking into account trends of innovation in economy and increasing interest in applying creativity techniques in computer science, this paper focuses on relationship between creativity and methodology in software project. First, it extracts useful knowledge about creativity from creativity research. Then, it makes an attempt to combine creativity issues and dimensions with concepts from software project area. It presents also lessons...
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Digital Creativity
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Creativity Studies
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Virtual Creativity
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Sociological and Gerontological Perspectives on Ageing, Creativity, and the Third Age
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MOOCs in SP4CE - case studies (Strategic Partnership for Creativity and Entrepreneurship)
PublicationSP4CE stands for Strategic Partnership for Creativity and Entrepreneurship project which has been funded with support from the European Commission under the ERASMUS+ Programme in the period 1st September 2014 - 31st August 2017. The main purpose of SP4CE project is to design innovative e-learning tools for collaboration between students, enterprises and teachers. It concentrates on identifying users’ needs and supports the development...
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Positive Risk of Creativity in Software Projects: an Expected Result, a Threat or an Opportunity?
PublicationPositive risk of creativity appears when there is an excess of creativity. This paper aims at exploring the concept of positive risk of creativity in software projects. It presents a taxonomy of positive risks as well as case studies of positive risks in diploma software projects. It also attempts to answer the question whether positive risks should be treated as expected results of applying creativity process, or they cause additional...
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Exploration of Creativity Techniques in Software Engineering in Training-Application-Feedback Cycle
PublicationCreativity research has proposed about a hundred and fifty creativity techniques. The question is whether they can be applied in software engineering for creativity training or directing creativity in software projects. This paper aims at answering this question via a quasi-experiment conducted in Training-Application-Feedback cycle in which participants express their opinions about selected creativity techniques after training...
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Creativity and Innovation Management
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CREATIVITY RESEARCH JOURNAL
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Tacit Knowledge Sharing and Creativity. How to Derive Innovation from Project Teams?
PublicationModern companies are increasingly likely to work in a project management environment, which ensures their success in the implementation of innovation. The aim of the study is to prove that tacit knowledge is a mediator for creativity and project performance. Creativity as one of the crucial sources of innovation is stimulated by tacit knowledge. Bearing this fact in mind, the authors studied relations between tacit knowledge, creativity...
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Do the New Requirements for the Use of Energy Efficient Lighting Design Mean the End of Creativity?,
PublicationThis paper addresses issues strongly connected to recent environmental discussions which are currently taking place in Europe, Asia, America, Australia and other parts of the world about global warming, the Greenhouse Effect, light pollution and other negative impacts artificial lighting has on our planet and what can be done about it. The author also attempts to answer indirectly two of the most important questions for lighting...
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A ROLE PLAYING GAME NAME GENERATOR LEARNING ITS CREATIVITY FROM ARKADIA MUD PLAYERS
PublicationThe paper proposes an approach to creative generation of new names for the purposes of Role Playing Games in fantasy realms. The generator based on an existing database of na mes is able to propose a set of new names with regard to demanded attributes, such as: length of the name, sex and race of the character, a given p hrase as the origin for the generated name as well as subjective evaluations from former users. The software...
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Innovations in Polish family firms. Exploring employee creativity and management practices that stimulate innovative thinking
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Psychology of Aesthetics Creativity and the Arts
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Journal of Creativity in Mental Health
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Street Art and Urban Creativity
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Development of Technical Creativity Featuring Modified TRIZ-AM Inventive Principle to Support Design for Additive Manufacturing
Publicationhe design for additive manufacturing (DFAM) processing was introduced to fully utilise the design freedom provided by additive manufacturing (AM). Consequently, appropriate design methodologies have become essential for this technology. Recently, many studies have identified the importance of DFAM method utilisation to produce AM parts, and TRIZ is a strategy used to formalise design methodologies....
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International Journal of Creativity and Problem Solving
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International Journal of Design Creativity and Innovation
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International Journal of Innovation, Creativity and Change
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International Conference on Computational Creativity
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ENTREPRENEURSHIP AND CREATIVITY - summer term 2021/22
e-Learning CoursesThe aim of the course is to acquaint students with entrepreneurship as a phenomenon, increase their pro-entrepreneurial attitudes and develop skills necessary in entrepreneurship process. Special emphasis will be placed on fashion business as representing creative industry. The main objectives are as follows: Learn how to prepare a business model canvas and business plan. Know the backstage of the fashion industry. Identify...
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ENTREPRENEURSHIP AND CREATIVITY - summer term 2023/24
e-Learning CoursesThe aim of the course is to acquaint students with entrepreneurship as a phenomenon, increase their pro-entrepreneurial attitudes and develop skills necessary in entrepreneurship process. Special emphasis will be placed on fashion business as representing creative industry. The main objectives are as follows: Learn how to prepare a business model canvas and business plan. Know the backstage of the fashion industry. Identify...
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Thinking Skills and Creativity
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Are creative users more apt in reusing and adopting Open Government Data (OGD)? Gender differences
PublicationOpen Government Data (OGD) has been considered as a potent instrument for value creation and innovation by a range of stakeholders. Given that individual ingenuity is a function of individual and environmental factors, it is important to understand how the OGD adoption and usage is a factor of creative performance behaviors (CPB), viz., Problem Identification (PI), Information Search (IS), Idea Generation (IG) and Idea Promotion...
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ICT4SMEs Innowacje
ProjectsProject realized in Centre for Knowledge and Technology Transfer
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From Creative Thinking Techniques to Innovative Design Solutions - The Educators' Perspective
PublicationThe article presents a structure and basic tasks of a new original academic course, which was inaugurated in 2015 at the Faculty of Architecture in Gdańsk University of Technology and organized for the first year students of Spatial Planning.The title of the course was ‘Garden Cities and the Gardens in the Cities. A Course with Elements of Training Creativity’. The aim of the course was to encourage the participants to develop...
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Trust, Tacit Knowledge Sharing, Project Performance and their Managerial Implications
PublicationTacit Knowledge Sharing is increasingly attracting the attention of scientists and managers intrigued by their potential application for creating innovative solutions. Project management as a set of methodologies and best practices need to be charged by knowledge. The research problem tackled in this article refers to a current managerial problem regarding tacit knowledge sharing execution in project based organizations. The objective...
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Trust, Collaborative Culture and Tacit Knowledge Sharing in Project Management–a Relationship Model
PublicationThe aim of this research is to study the relationship between Trust, Collaborative Culture, and Tacit Knowledge Sharing in Project Management as a source of Team Creativity in the context of delivering value through knowledge. For this purpose authors conducted a study of 514 Polish professionals with different functions and experience in managing projects in construction industry. The data collected during the study has been analysed...
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Joanna Bach-Głowińska dr inż. arch.
PeopleI am an architect by education (M.Sc. Arch 1994) and practice (1994-2011), a Town Planner by practice (1999-2017, Ministerial Entitlements 1655/2002), and a Researcher (Ph.D.2012, Postdoctoral Research Fellow at Glasgow School of Art 2013 - 2015, also teaching on Gdansk University of Technology since 2014). I have been the Principal Investigator of Era Net Urban Transformation Capacities EmbedterLabs: Better Embedded Labs for More...
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Market knowledge and new product performance: the mediating effects of new product performance
PublicationMarket knowledge is recognised as an important predictor of new product performance, which existing studies have proven. However, a missing link in this relationship is creativity, and specifically, as a natural process in product innovation. This study aims to examine a model that includes two mediating mechanisms between market knowledge scope and two new product outcomes, respectively: a new product’s competitive advantage and...
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Rozwijanie kreatywności ucznia w procesie kształtowania umiejętności językowych. Innowacja pedagogiczna z elementami neurodydaktyki w edukacji wczesnoszkolnej
PublicationThis text is a ready-to-use pedagogical innovation program combining teaching English and classes developing creativity in early childhood education. Classes developing creativity are a unique opportunity to implement innovative solutions and ideas to develop language competencies and key competencies, which can be difficult during a standard English lesson. The...
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Tacit Knowledge Sharing and Value Creation in the Network Economy: Socially Driven Evolution of Business
PublicationKey factors which affect competitive advantage in the network economy are innovation, relationships, cooperation, and knowledge. Sharing knowledge is not easy. Companies find it problematic. Presented studies show that the essence of the value creation today is not in sharing explicit but rather tacit knowledge, which is a source of creativity and innovation. Delivering value through knowledge does not only require efficient Transactive...
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Magdalena Popowska dr
PeopleMagdalena Popowska (PhD) is a researcher and lecturer of Organization Science and Entrepreneurship at the Faculty of Management and Economics of Gdansk University of Technology. For many years she has been in charge of exchange programmes, double degrees and other internationalization activities. In 2008-2016 she was a Vice-Dean for International and Public Affairs and now she is a Dean Proxy for International Cooperation. Her...
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Rengel Cane Sia Doctoral Candidate
PeopleI’m Rengel, born and raised in the Philippines. As an undergraduate I did kinetic modeling on Copper-catalyzed atom transfer radical addition (ATRA). Then I was inspired to do both theoretical and experimental studies, which led me to propose my master’s thesis on Synthesis, Computational, Electrochemical, and Photoconductivity Studies on Naphthalene and its derivatives. This led to a master’s degree in Chemistry in the Mindanao...
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Narzędzia treningu twórczości jako pomoc w kształceniu projektantów
PublicationKreatywność rozwijać. Na tym założeniu opiera się międzynarodowy program edukacyjny Odyssey of the Mind (Odyseja Umysłu). W programie zespoły młodych osób pracują metodą projektową, wykorzystując różnorodne techniki treningu twórczości, nad rozwiązaniem abstrakcyjnego problemu rozbieżnego. Część absolwentów programu wybiera kierunki kreatywne jako naturalną kontynuację procesu edukacji. Elementy treningu twórczości można wykorzystać...
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Przykłady dobrej praktyki w projekcie SP4CE Erasmums+
PublicationProjekt SP4CE, czyli Partnerstwo Strategiczne na Rzecz Kreatywności i Przedsiębiorczości (ang. Strategic Partnership for Creativity and Entrepreneurship) jest odpowiedzią na potrzeby zidentyfikowane w komunikacie z Burgii w sprawie ściślejszej europejskiej współpracy w dziedzinie kształcenia i szkolenia zawodowego w latach 2011-2020. W projekcie zaprojektowano i uruchomiono portal SP4CE bazujący na oprogramowaniu WordPress i Moodle.
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Work Values of Police Officers and Their Relationship With Job Burnout and Work Engagement
PublicationValues represent people’s highest priorities and are cognitive representations of basic motivations. Past research shows that levels of both aspects of job-related well-being, job burnout and work engagement, are related to work values. The policing profession is associated with high engagement and a risk of burnout. There is a gap in the literature regarding the hierarchy of work values in police officers, how work values are...
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Sound Art and Architecture: New Horizons for Architecture and Urbanism
PublicationThe article discusses the crossroad between art and architecture. It sketches out the theoretical and practical aspects of involving art into architecture and multisensory dimensions of space. The analysis is based on examples of innovative experimental activities for architecture: educational projects such as workshops, seminars and courses, combining art and architecture, with special emphasis on sound art, and the consequences...
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Entrepreneurship after the Age of Sixty–Five? Reflections of Third Age University students
PublicationThe common synonyms for entrepreneurship usually include such concepts as creativity, innovation, and activity. These, in turn, are more often associated with youth rather than people of older age (Górniak, 2013). On the basis of literature research and interviews conducted with students from the Sopot School of Social Psychology of the University of the Third Age, the authors determined that among individuals...
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Health by Art: the Remedial Role of Artistic Installations in Public Space
PublicationDesigning public spaces has become one of the most relevant issues in contemporary cities thanks to their integrating and inclusionary character. Public spaces are playing a far more important role in promoting a healthy lifestyle and encouraging us to do different activities. Therefore, contemporary public spaces should enhance creativity, stimulate physical activity and influence mental health. The methodology used in the research...
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Evolution of End-User Participation in IT Projects.
PublicationThis chapter is aimed at presenting a review of evolutionary design paradigms which determine the end-user’s role in IT (Information Technology) projects across recent decades. This review covers different perspectives starting from technology-oriented sequential software development lifecycles, through user-centred approaches, ending finally in contemporary service design approaches supported by e-business and social media. Finally,...
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Utilizing online collaborative games to facilitate Agile Software Development
PublicationEffective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...
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Street Art and Architecture
PublicationThe paper explores both the areas of conflict as well as agreement between architecture and Street Art. The conflict arises from the fact that urban environment has always been a background for street art, which unavoidably jeopardizes the conceptual integrity of the building understood as a work of architecture. However, there are strong interrelations between these two domains of human creativity. Both street art and architecture...
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Adopting collaborative games into Open Kanban
PublicationThe crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...