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Search results for: game design online games e-sport matchmaking ranking systems
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Search results for: game design online games e-sport matchmaking ranking systems

  • Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games

    Publication

    - Year 2015

    Providing a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...

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  • Wiktoria Wojnicz dr hab. inż.

    DSc in Mechanics (in the field of Biomechanics)  - Lodz Univeristy of Technology, 2019 PhD in Mechanics (in the field of Biomechanics)  - Lodz Univeristy of Technology, 2009 (with distinction)   List of papers (2009 - ) Wojnicz W., Wittbrodt E., Analysis of muscles' behaviour. Part I. The computational model of muscle. Acta of Bioengineering and Biomechanics, Vol. 11, No.4, 2009, p. 15-21 Wojnicz W., Wittbrodt E., Analysis of...

  • TOPOLOGICAL CLUES FOR PREDICTING OUTCOMES OF MULTIPLAYER ONLINE BATTLE ARENA GAMES

    Publication

    - Year 2015

    With 27 million people playing League of Legends every day, e-sports became more and more important part of our everyday life. Rise of its popularity builds a demand for better understanding e-sports mechanics on a deeper level. In the article, we test a hypothesis that it is possible to predict an outcome of Multiplayer Online Battle Arena game based on topological clues only (such as area of polygon where vertices are players...

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  • Designing effective educational games - a case study of a project management game

    This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...

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  • Design Elements of Affect Aware Video Games

    Publication

    - Year 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • Emilia Miszewska dr inż.

    Emilia Miszewska was born in 1986 in Gdańsk. She graduated from Primary School No. 17 in Gdańsk with sports classes specializing in swimming and Janusz Kusociński Sports Secondary School No. 11 in Gdańsk. In 2005, she started uniform master's studies at the Faculty of Civil and Environmental Engineering, which she completed in 2011, defending her diploma thesis entitled "Analysis and development of fire protection guidelines and...

  • ACTA CRYSTALLOGRAPHICA SECTION E-STRUCTURE REPORTS ONLINE

    Journals

    ISSN: 1600-5368

  • Bewertung der qualität von online lernmodulen = Próba oceny jakości e-Lerningowych modułów online

    Publication

    - Year 2006

    W pracy dokonano klasyfikacji rozwiązań modułów (systemów) e-Learning wg. sposobu ich tworzenia (tj. systemy autorskie, komercyjne, otwarte, zamknięte, standardowe, niestandardowe), funkcjonalności, interaktywności, obciążania sieci. Przedstawiono również wybrane kryteria (tj. merytoryczne, dydaktyczne i multimedialne) oceny jakości modułów dostępnych online pod kątem ich wykorzystywania w systemach zdalnego nauczania. Na zakończenie...

  • THE ONLINE APPLICATION AND E-LEARNING IN THE COMPETENCE-BASED MANAGEMENT IN PUBLIC ADMINISTRATION ORGANIZATIONS

    Publication

    - Year 2014

    The integration of effective management of work-related processes and utilization of human resources potential leads to the development of organization. The purpose of this paper was to examine how the principles of competences-based management can be introduced to enhance organization’s effectiveness in human resources management. A model of assessment and development of competences-based management, embracing an online application...

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  • Utilizing online collaborative games to facilitate Agile Software Development

    Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...

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