Search results for: collaborative games - Bridge of Knowledge

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Search results for: collaborative games

Search results for: collaborative games

  • Adopting collaborative games into Open Kanban

    Publication

    - Year 2016

    The crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...

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  • Adopting Collaborative Games into Agile Requirements Engineering

    Publication

    In agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....

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  • Adopting Collaborative Games into Agile Software Development

    Publication

    - Year 2018

    Although the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...

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  • Utilizing online collaborative games to facilitate Agile Software Development

    Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...

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  • Designing effective educational games - a case study of a project management game

    This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...

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  • Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games

    Publication

    - Year 2015

    Providing a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...

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  • Games

    Journals

    ISSN: 2073-4336

  • Fashion Games, Fashion in Games and Gamification in Fashion. A First Map

    Publication

    - Year 2023

    Fashion companies have been using different forms of entertainment such as film and television, sport, music, museums, and photography as inspiration sources and as communication and marketing channels for decades. However, in recent years, they have also started to consider the gaming world. While gaming offers a potential revenue stream from sales of physical and digital clothing, change in it is also the gateway to access new...

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  • Infinite chromatic games

    In the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...

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  • Fast collaborative graph exploration

    Publication

    - INFORMATION AND COMPUTATION - Year 2015

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • Fast Collaborative Graph Exploration

    Publication

    - LECTURE NOTES IN COMPUTER SCIENCE - Year 2013

    We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure...

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  • Collaborative approach to trustworthiness of it infrastructures

    Publication

    - Year 2005

    Artykuł wprowadza koncepcję ''trust case'' i wyjaśnia jak jest ona używana w celu uzasadnienia zaufania do systemów i infrastruktur IT. W szczególności skoncentrowano się na procesie budowy trust case, wyjasniono jego strukturę oraz podkreślono konieczność włączenia do procesu właściwych udziałowców. Załączono również informację na temat funkcjonalnej struktury narzedzi wspomagających zarządzanie trust case w ramach jego cyklu...

  • Games and Culture

    Journals

    ISSN: 1555-4120 , eISSN: 1555-4139

  • Affect aware video games

    Publication

    - Year 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Games and play with light in architecture

    The paper deals with the issue of the influence of daylight on the creation of architecture in the view of designers` play with light in the architectural space. Using the examples of contemporary realizations of some art museums, the work demonstrates the impact of exploration and experimentation conducted by the creators of visual arts on the design styles and architectural solutions. It also reveals the historical continuity...

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  • CBM Collaboration

    Publication
    • T. Ablyazimov
    • R. Adak
    • A. Adler
    • A. Agarwal
    • K. Agarwal
    • Z. Ahammed
    • A. Ahmad
    • F. Ahmad
    • N. Ahmad
    • A. Akindinov... and 470 others

    - NUCLEAR PHYSICS A - Year 2021

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  • CBM Collaboration

    Publication
    • T. Ablyazimov
    • A. Abuhoza
    • R. Adak
    • J. Adamczewski-Musch
    • M. Adamczyk
    • M. Aggarwal
    • Z. Ahammed
    • F. Ahmad
    • N. Ahmad
    • S. Ahmad... and 546 others

    - NUCLEAR PHYSICS A - Year 2014

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  • CBM Collaboration

    Publication
    • T. Ablyazimov
    • A. Abuhoza
    • R. Adak
    • J. Adamczewski-Musch
    • M. Adamczyk
    • M. Aggarwal
    • Z. Ahammed
    • F. Ahmad
    • N. Ahmad
    • S. Ahmad... and 546 others

    - NUCLEAR PHYSICS A - Year 2014

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  • Collaborative Data Acquisition and Learning Support

    With the constant development of neural networks, traditional algorithms relying on data structures lose their significance as more and more solutions are using AI rather than traditional algorithms. This in turn requires a lot of correctly annotated and informative data samples. In this paper, we propose a crowdsourcing based approach for data acquisition and tagging with support for Active Learning where the system acts as an...

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  • Collaborative approach to WordNet and Wikipedia integration

    Publication

    In this article we present a collaborative approach tocreating mappings between WordNet and Wikipedia. Wikipediaarticles have been first matched with WordNet synsets in anautomatic way. Then such associations have been evaluated andcomplemented in a collaborative way using a web application.We describe algorithms used for creating automatic mappingsas well as a system for their collaborative development. Theoutcome enables further...