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Wyniki wyszukiwania dla: Praying Mantis

  • Journal of Trading

    Czasopisma

    ISSN: 1559-3967 , eISSN: 2168-8427

  • Playing the Sprint Retrospective

    In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback...

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  • Investigation of Anti-Lock Braking System failures using wavelet analysis

    Publikacja
    • S. Pecolt
    • A. Błażejewski
    • K. Gierula
    • T. Królikowski

    - Procedia Computer Science - Rok 2021

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  • International Journal of Role-Playing

    Czasopisma

    ISSN: 2210-4909

  • A study of modern materials for arc spraying

    Publikacja
    • A. Klimpel
    • A. Czupryński
    • J. Górka
    • T. Kik
    • M. Melcer

    - Welding International - Rok 2014

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  • Playing the Sprint Retrospective: A Replication Study

    Publikacja

    - Rok 2020

    The Sprint Retrospective is a vehicle for continuous process improvement. Even though it is a well established agile practice, running effective retrospective meetings is challenging. There have been a lot of identified problems that commonly occur during these meetings. To address them, Przybyłek & Kotecka [20] successfully revitalized retrospective meetings by adopting collaborative games, which represent a powerful tool in improving...

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  • Affective reactions to playing digital games

    Publikacja

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • PLATING AND SURFACE FINISHING

    Czasopisma

    ISSN: 0360-3164

  • Modelling of the Movement of Designed Vehicles on Parking Space for Designing Parking

    Publikacja

    - Rok 2019

    Nowadays, in all cities there is an acute problem of lack of parking spaces. The vehicles are becoming more and more not only in megacities, but also in small cities of the country, and there are no more parking places - the pace of solving the problem is several times slower than the speed of transport growth among the citizens. The article is dedicated to determination of the optimum sizes parking place for designing vehicles...

  • JamesBot - an intelligent agent playing StarCraft II

    Publikacja

    The most popular method for optimizing a certain strategy based on a reward is Reinforcement Learning (RL). Lately, a big challenge for this technique are computer games such as StarCraft II which is a real-time strategy game, created by Blizzard. The main idea of this game is to fight between agents and control objects on the battlefield in order to defeat the enemy. This work concerns creating an autonomous bot using reinforced...

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