Search results for: PAP-AWARE ALGORITHM - Bridge of Knowledge

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Search results for: PAP-AWARE ALGORITHM

Search results for: PAP-AWARE ALGORITHM

  • Interference aware bluetooth scatternet (re)configuration algorithm IBLUERA

    Publication

    - Year 2007

    This paper presents a new algorithm IBLUEREA, which enables reconfiguration of Bluetooth scatternet to reduce interference. IBLUEREA makes use of the complex model comparing ISM environment efficiency. The mechanism envisages the use of the assessment of the probability of successful (unsuccessful) frame transmission in order to take a decision concerning co-existence of technologies which make use of the same ISM band (here Bluetooth...

  • Interference aware Bluetooth scatternet (Re)configuration algorithm IBLUEREA

    The paper presents a new algorithm IBLUEREA, which enables reconfiguration of Bluetooth (BT) scatternet to reduce mutual interferences between BT and Wi-Fi (IEEE 802.11b) networks operating on the same area. IBLUEREA makes use of proposed procedure for modelling ISM environment around a given BT scatternet. The mechanism is based on estimation of the probabilities of successful (unsuccessful) frame transmissions. This determination...

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  • Collision‐Aware Routing Using Multi‐Objective Seagull Optimization Algorithm for WSN‐Based IoT

    Publication
    • P. Jagannathan
    • S. Gurumoorthy
    • A. Stateczny
    • P. B. Divakarachar
    • J. Sengupta

    - SENSORS - Year 2021

    In recent trends, wireless sensor networks (WSNs) have become popular because of their cost, simple structure, reliability, and developments in the communication field. The Internet of Things (IoT) refers to the interconnection of everyday objects and sharing of information through the Internet. Congestion in networks leads to transmission delays and packet loss and causes wastage of time and energy on recovery. The routing protocols...

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  • All-gather Algorithms Resilient to Imbalanced Process Arrival Patterns

    Two novel algorithms for the all-gather operation resilient to imbalanced process arrival patterns (PATs) are presented. The first one, Background Disseminated Ring (BDR), is based on the regular parallel ring algorithm often supplied in MPI implementations and exploits an auxiliary background thread for early data exchange from faster processes to accelerate the performed all-gather operation. The other algorithm, Background Sorted...

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  • Process arrival pattern aware algorithms for acceleration of scatter and gather operations

    Imbalanced process arrival patterns (PAPs) are ubiquitous in many parallel and distributed systems, especially in HPC ones. The collective operations, e.g. in MPI, are designed for equal process arrival times (PATs), and are not optimized for deviations in their appearance. We propose eight new PAP-aware algorithms for the scatter and gather operations. They are binomial or linear tree adaptations introducing additional process...

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  • Investigation into MPI All-Reduce Performance in a Distributed Cluster with Consideration of Imbalanced Process Arrival Patterns

    Publication

    - Advances in Intelligent Systems and Computing - Year 2020

    The paper presents an evaluation of all-reduce collective MPI algorithms for an environment based on a geographically-distributed compute cluster. The testbed was split into two sites: CI TASK in Gdansk University of Technology and ICM in University of Warsaw, located about 300 km from each other, both connected by a fast optical fiber Ethernet-based 100 Gbps network (900 km part of the PIONIER backbone). Each site hosted a set...

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  • Affect aware video games

    Publication

    - Year 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Modeling emotions for affect-aware applications

    The chapter concerns emotional states representation and modeling for software systems, that deal with human affect. A review of emotion representation models is provided, including discrete, dimensional and componential models. The paper provides also analysis of emotion models used in diverse types of affect-aware applications: games, mood trackers or tutoring systems. The analysis is supported with two design cases. The study...

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  • Design Elements of Affect Aware Video Games

    Publication

    - Year 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • Emotion Recognition for Affect Aware Video Games

    In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented

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  • Rendezvous of Distance-Aware Mobile Agents in Unknown Graphs

    Publication

    - Year 2014

    We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of marking the nodes of the graph and cannot communicate with or see each other until they meet at a node. When the graph is very large we want the time to rendezvous to be independent of the graph size...

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  • Using Different Information Channels for Affect-Aware Video Games - A Case Study

    Publication

    - Year 2018

    This paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.

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  • Evaluation of affective intervention process in development of affect-aware educational video games

    Publication

    - Year 2016

    In this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.

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  • Design and Configuration of Context-aware VoIP Telephony Systems

    Publication

    - Year 2013

    Voice over IP is a widely used concept with regard to a realization technology of different types of telephony systems, including those that are used in enterprises. Such systems of a call procesing component and a set of desk endpoints that are pervasove from a user perspective. Those andpoints are usually not mobile, but in result can deliver a much greater set of functions needed in an everyday office work. Those functions also...

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  • Positively aware : the monthly journal of the Test Positive Aware Network

    Journals

    ISSN: 1523-2883

  • EvOLAP Graph – Evolution and OLAP-Aware Graph Data Model

    Publication

    - Year 2018

    The objective of this paper is to propose a graph model that would be suitable for providing OLAP features on graph databases. The included features allow for a multidimensional and multilevel view on data and support analytical queries on operational and historical graph data. In contrast to many existing approaches tailored for static graphs, the paper addresses the issue for the changing graph schema. The model, named Evolution...

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  • Multi-domain and Context-Aware Recommendations Using Contextual Ontological User Profile

    Publication

    - Year 2022

    Recommender Systems (RS) became popular tools in many Web services like Netflix, Amazon, or YouTube, because they help a~user to avoid an information overload problem. One of the types of RS are Context-Aware RS (CARS) which exploit contextual information to provide more adequate recommendations. Cross-Domain RS (CDRS) were created as a response to the data sparsity problem which occurs when only few users can provide reviews or...

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  • Energy-Aware Scheduling for High-Performance Computing Systems: A Survey

    Publication

    High-performance computing (HPC), according to its name, is traditionally oriented toward performance, especially the execution time and scalability of the computations. However, due to the high cost and environmental issues, energy consumption has already become a very important factor that needs to be considered. The paper presents a survey of energy-aware scheduling methods used in a modern HPC environment, starting with the...

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  • Energy-Aware High-Performance Computing: Survey of State-of-the-Art Tools, Techniques, and Environments

    The paper presents state of the art of energy-aware high-performance computing (HPC), in particular identification and classification of approaches by system and device types, optimization metrics, and energy/power control methods. System types include single device, clusters, grids, and clouds while considered device types include CPUs, GPUs, multiprocessor, and hybrid systems. Optimization goals include various combinations of...

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  • Context-Aware Indexing and Retrieval for Cognitive Systems Using SOEKS and DDNA

    Publication

    - Advances in Intelligent Systems and Computing - Year 2019

    Visual content searching, browsing and retrieval tools have been a focus area of interest as they are required by systems from many different domains. Context-based, Content-Based, and Semantic-based are different approaches utilized for indexing/retrieving, but have their drawbacks when applied to systems that aim to mimic the human capabilities. Such systems, also known as Cognitive Systems, are still limited in terms of processing...

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