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Katedra Inżynierii Oprogramowania

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Katalog Publikacji

Rok 2017
  • Limitations of Emotion Recognition from Facial Expressions in e-Learning Context
    Publikacja

    The paper concerns technology of automatic emotion recognition applied in e-learning environment. During a study of e-learning process the authors applied facial expressions observation via multiple video cameras. Preliminary analysis of the facial expressions using automatic emotion recognition tools revealed several unexpected results, including unavailability of recognition due to face coverage and significant inconsistency...

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  • Making agile retrospectives more awesome
    Publikacja

    According to the textbook [23], Scrum exists only in its entirety, where every component is essential to Scrum’s success. However, in many organizational environments some of the components are omitted or modified in a way that is not aligned with the Scrum guidelines. Usually, such deviations result in missing the full benefits of Scrum [24]. Thereby, a Scrum process should be frequently inspected and any deviations should be...

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  • Meeting Requirements Imposed by Secure Software Development Standards and Still Remaining Agile
    Publikacja

    The paper introduces the AgileSafe method of selecting agile practices for software development projects that are constrained by assurance requirements resulting from safety and/or security related standards. Such requirements are represented by argumentation templates which explain how the evidence collected during agile practices implementation will support the conformity with the requirements. Application of the method is demonstrated...

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  • Metoda analizy związanych z czasem wymagań dotyczących bezpieczeństwa systemów komputerowych
    Publikacja

    - Rok 2017

    Bezpieczeństwo jest pożądaną cecha systemów przemysłowych, transportowych i innych typów. A ponieważ do sterowania tymi systemami powszechnie stosuje się systemy komputerowe, jest ono również ważną cechą oprogramowania. Analiza bezpieczeństwa oprogramowania jest jednak, ze względu na jego niematerialność, trudniejsza od typowej analizy. Ponadto, ze względu na skomplikowane reguły sterujące oraz naturę kontrolowanych systemów, bezpieczeństwo...

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  • Postrzeganie inwazyjności automatycznego rozpoznawania emocji w kontekście edukacyjnym

    Artykuł dotyczy aktualnych trendów w konstrukcji inteligentnych systemów edukacyjnych, uwzględniających stan emocjonalny ucznia w doborze ścieżki nauczania. Artykuł przedstawia założenia i rezultaty badania ankietowego, którego celem było określenie, jak zastosowanie automatycznego rozpoznawania emocji jest postrzegane w kontekście edukacyjnym. Badanie przeprowadzono wśród studentów oraz pracowników uczelni wyższych w Polsce. Rezultaty...

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  • Przyjazne aplikacje dla dzieci z autyzmem – e-edukacja na poziomie przedszkolnym
    Publikacja

    - EduAkcja. Magazyn Edukacji Elektronicznej - Rok 2017

    Artykuł dotyczy możliwości wykorzystania aplikacji na tablety do wspomagania terapii dzieci z zaburzeniami rozwojowymi ze spektrum autyzmu. Przedstawia studium przypadku skutecznego zastosowania e-technologii w kształceniu specjalnym na poziomie przedszkolnym. Artykuł opisuje zestaw aplikacji edukacyjnych o nazwie Przyjazne Aplikacje, których celem jest wspieranie terapii dzieci z autyzmem opartej o stosowaną...

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  • SACAM A Model for Describing and Classifying Sentiment Analysis Methods
    Publikacja

    In this paper we introduce SACAM — a model for describing and classifying sentiment analysis (SA) methods. The model focuses on the knowledge used during processing textual opinions. SACAM was designed to create informative descriptions of SA methods (or classes of SA methods) and is strongly integrated with its accompanying graphical notation suited for presenting the descriptions in diagrammatical form. The paper discusses applications...

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  • Selecting Requirements Documentation Techniques for Software Projects: a Survey Study
    Publikacja

    A significant number of techniques dedicated to requirements specification and documentation is described in the available sources. As there is no purpose to use all of them, a selection has to be made, taking into consideration the context of a given software project, for example its size, usage of agile approach or stakeholders' technical competency. This paper is intended to provide guidelines for such selection. We reviewed...

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  • Serendipitous Recommendations Through Ontology-Based Contextual Pre-filtering
    Publikacja

    Context-aware Recommender Systems aim to provide users with better recommendations for their current situation. Although evaluations of recommender systems often focus on accuracy, it is not the only important aspect. Often recommendations are overspecialized, i.e. all of the same kind. To deal with this problem, other properties can be considered, such as serendipity. In this paper, we study how an ontology-based and context-aware...

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  • The Algorithm of Modelling and Analysis of Latent Semantic Relations: Linear Algebra vs. Probabilistic Topic Models
    Publikacja

    - Rok 2017

    This paper presents the algorithm of modelling and analysis of Latent Semantic Relations inside the argumentative type of documents collection. The novelty of the algorithm consists in using a systematic approach: in the combination of the probabilistic Latent Dirichlet Allocation (LDA) and Linear Algebra based Latent Semantic Analysis (LSA) methods; in considering each document as a complex of topics, defined on the basis of separate...

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  • Top k Recommendations using Contextual Conditional Preferences Model

    Recommender systems are software tools and techniques which aim at suggesting to users items they might be interested in. Context-aware recommender systems are a particular category of recommender systems which exploit contextual information to provide more adequate recommendations. However, recommendation engines still suffer from the cold-start problem, namely where not enough information about users and their ratings is available....

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  • Trust Management Method for Wireless Sensor Networks
    Publikacja

    - Rok 2017

    A Wireless Sensor Network (WSN) is a network of spatially distributed autonomous sensors to monitor physical or environmental conditions, such as temperature, sound, pressure, etc. and to cooperatively pass their data to the main location. The first wireless network that bore any real resemblance to a modern WSN is the Sound Surveillance System (SOSUS), developed by the United States Military in the 1950s to detect and track Soviet...

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  • Uniform Model Interface for Assurance Case Integration with System Models
    Publikacja

    - Rok 2017

    Assurance cases are developed and maintained in parallel with corresponding system models and therefore need to reference each other. Managing the correctness and consistency of interrelated safety argument and system models is essential for system dependability and is a nontrivial task. The model interface presented in this paper enables a uniform process of establishing and managing assurance case references to various types...

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  • Zarządzanie kreatywnością w projekcie

    W kontekście innowacyjności oraz badań w obszarze nauk technicznych pojawia się problem efektywnego zastosowania metod kreatywności w konkretnej sytuacji projektowej oraz weryfikacji wyników podejmowanych działań kreatywnych. Celem referatu jest zaproponowanie podejścia do zarządzania kreatywnością w projekcie w oparciu o wiedzę pochodzącą z psychologii kreatywności. Zaprezentowano ramy zarządzania kreatywnością z zastosowaniem...

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Rok 2016
Rok 2015
  • Affective reactions to playing digital games
    Publikacja

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • Balance Between Creativity and Methodology in Software Projects
    Publikacja

    - Rok 2015

    Taking into account trends of innovation in economy and increasing interest in applying creativity techniques in computer science, this paper focuses on relationship between creativity and methodology in software project. First, it extracts useful knowledge about creativity from creativity research. Then, it makes an attempt to combine creativity issues and dimensions with concepts from software project area. It presents also lessons...

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  • Contextual approach to reasoning with rules
    Publikacja

    In the paper we present a method of reasoning with Horn rules within a contextual framework. We show that by proper use of a structure of contexts we can obtain partial OWA compliance with no necessity of extending the syntax of underlying Description Logics.

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  • Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games
    Publikacja

    - Rok 2015

    Providing a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects...

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  • Emotion Monitor - Concept, Construction and Lessons Learned

    This paper concerns the design and physical construction of an emotion monitor stand for tracking human emotions in Human-Computer Interaction using multi-modal approach. The concept of the stand using cameras, behavioral analysis tools and a set of physiological sensors such as galvanic skin response, blood-volume pulse, temperature, breath and electromyography is presented and followed...

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  • Evaluation Criteria for Affect-Annotated Databases

    In this paper a set of comprehensive evaluation criteria for affect-annotated databases is proposed. These criteria can be used for evaluation of the quality of a database on the stage of its creation as well as for evaluation and comparison of existing databases. The usefulness of these criteria is demonstrated on several databases selected from affect computing domain. The databases contain different kind of data: video or still...

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  • Information Logistics as a Paradigm

    This paper presents a paradigm-based approach to information logistics. The approach deals with extracting concepts specific to information logistics in categories typical to paradigms. The resulting description should be easily connected to complementary components which are based on other paradigms, e.g. business process management and information systems development. Empirical part aims at checking and enhancing features typical...

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  • Integrating Confidence And Assurance Arguments
    Publikacja

    To be considered compelling an assurance case should address its potential deficits, possibly with the use of a confidence argument. Assurance argument and confidence argument should be clearly separated and consistent at the same time. We propose a way of their integration with the use of an element representing rationale for each argumentation strategy. The rationale integrates confidence argument for a given argumentation step...

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  • Kształtowanie postaw inżynierów poprzez projekt oprogramowania dla dzieci z autyzmem
    Publikacja

    Artykuł przedstawia założenia oraz studium przypadku kształcenia postaw inżynierów poprzez projekt społeczny w ruchu otwartego oprogramowania. Oprócz wiedzy i umiejętności to właśnie postawy są trzecim składnikiem kompetencji profesjonalisty w każdej dziedzinie. W opracowaniu zaprezentowano studencki projekt grupowy realizowany na Wydziale Elektroniki, Telekomunikacji i Informatyki Politechniki Gdańskiej przy udziale Instytutu...

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  • Mobile Activity Plan Applications for Behavioral Therapy of Autistic Children

    This paper concerns technological support for behavioral therapy of autistic children. A family of tools dedicated for mobile devices is presented, that allows to design and perform an activity schedule in behavioral therapy. The paper describes the main challenges, that were encountered, especially in meeting the non-functional requirements of the application: simplicity, repeatability, robustness, personalization, re-usability...

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