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Wyniki wyszukiwania dla: BRAIN-COMPUTER INTERFACE
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STEADY STATE VISUALLY EVOKED POTENTIALS FOR BRAIN COMPUTER INTERFACE
PublikacjaAn experiment conducted to validate a possibility of use a single active electrode EEG device for detecting Steady State Visually Evoked Potentials (SSVEP) is shown. A LED stimulator was applied to stimulate patients with two different frequencies - 13 Hz and 17 Hz. First, EEG signals were recorded and pre-processed using MATLAB software. In the next step recordings were analysed and classified employing the WEKA software. As indicated...
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Deep learning approach on surface EEG based Brain Computer Interface
PublikacjaIn this work we analysed the application of con-volutional neural networks in motor imagery classification for the Brain Computer Interface (BCI) purposes. To increase the accuracy of classification we proposed the solution that combines the Common Spatial Pattern (CSP) with convolutional network (ConvNet). The electroencephalography (EEG) is one of the modalities we try to use for controlling the prosthetic arm. Therefor in this...
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Analyzing the Effectiveness of the Brain–Computer Interface for Task Discerning Based on Machine Learning
PublikacjaThe aim of the study is to compare electroencephalographic (EEG) signal feature extraction methods in the context of the effectiveness of the classification of brain activities. For classification, electroencephalographic signals were obtained using an EEG device from 17 subjects in three mental states (relaxation, excitation, and solving logical task). Blind source separation employing independent component analysis (ICA) was...
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Analysis of the Capability of Deep Learning Algorithms for EEG-based Brain-Computer Interface Implementation
PublikacjaMachine learning models have received significant attention for their exceptional performance in classifying electroencephalography (EEG) data. They have proven to be highly effective in extracting intricate patterns and features from the raw signal data, thereby contributing to their success in EEG classification tasks. In this study, we explore the possibilities of utilizing contemporary machine learning algorithms in decoding...
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Brain-Computer Interfaces
Czasopisma -
Fast and Efficient Four-Class Motor Imagery EEG Signals Analysis Using CSP-Ridge Regression Algorithm for the Purpose of Brain-Computer Interface."
Publikacja -
Human Computer Interface for Tracking Eye Movements Improves Assessment and Diagnosis of Patients With Acquired Brain Injuries
PublikacjaOne of the first clinical signs differentiating the minimally conscious state from the vegetative state is the presence of smooth pursuit eye movements occurring in direct response to moving salient stimuli. Glasgow Coma Scale (GCS) is one of the most commonly used diagnostic tools for acute phase assessment of the level of consciousness, together with a neurological examination. These classic measures are limited to qualitative...
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Complex human computer interface for las patient
PublikacjaW pracy zaprezentowano system umożliwiający komunikację osobie sparaliżowanej z komputerem przy pomocy wzroku.
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Scent emitting multimodal computer interface for learning enhancement
PublikacjaKomputerowy interfejs aromatyczny stanowi ważne uzupełnienie procesu stymulacji polisensorycznej. Stymulacja ta odgrywa kluczową rolę w terapii i kształceniu dzieci z zaburzeniami rozwoju (np. w przypadku autyzmu czy ADHD). Opracowany interfejs może stać się elementem wyposażenia tzw. sal doświadczania świata, ale może być także stosowany niezależnie stanowiąc znaczące wzbogacenie komputerowych programów edukacyjnych. Dzięki możliwości...
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Human-computer interactions in speech therapy using a blowing interface
PublikacjaIn this paper we present a new human-computer interface for the quantitative measurement of blowing activities. The interface can measure the air flow and air pressure during the blowing activity. The measured values are stored and used to control the state of the graphical objects in the graphical user interface. In speech therapy children will find easier to play attractive therapeutic games than to perform repetitive and tedious,...