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IMPROVING STUDENT SKILLS WITH ENGAGING IN HERITAGE PROTECTION PROJECTS. CASE STUDY OF ARCHITECTURAL INVENTORY WORKS AT WISŁOUJŚCIE FORTRESS, POLAND (2017)
PublikacjaToday's educational offer at universities contains a lot of theoretical and general knowledge, which becomes less understandable and less suitable for students of the new generation. Student's educational needs aimed at increasing the practical experience necessary for future professional life. Heritage conservation projects are a good opportunity to implement project-based learning methods. Such projects can be scientific and...
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The Idea of a Student Research Project as a Method of Preparing a Student for Professional and Scientific Work
PublikacjaIn the paper we present the idea and implementation of a student research project course within the master’s program at the Faculty of Electronics, Telecommunications and Informatics, Gdansk Tech. It aims at preparing students for performing research and scientific tasks in future professional work. We outline the evolution from group projects into research project and the current deployment of both at bachelor’s and master’s levels...
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Software Factory project for enhancement of student experiential learning
PublikacjaProviding opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in an academic environment and enhance the learning and multicultural teamwork experience,...
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Changing Attitudes in Cross Cultural Diversity through International Senior Capstone Projects
PublikacjaIn this global world, today’s engineer is likely to have to work in global international teams with colleagues from other nationalities. The challenge for many engineering curricula is how to include, in a realistic way, this global dimension and increase the student’s awareness of the issues that are encountered. In the Purdue University Engineering Technology program, an international capstone project was created to increase...
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Extra-curricular project-oriented education in optoelectronics in the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology, Poland
PublikacjaProject-oriented education constitutes a key part of the curriculum in the Faculty of Electronics, Telecommunications and Informatics of Gdańsk University of Technology (Gdańsk Tech), Poland. Students on the Engineer and Master of Science level studies take part in several projects, both individually and in teams. In addition to compulsory activities, students have the opportunity to take part in the activities of student scientific...
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ROYAL CHAPEL IN GDANSK. STUDY OF FACILITY INVENTORY WITH THE USAGE OF LASER SCANNING WITHIN THE FRAMES OF STUDENT PROJECT
PublikacjaThis article presents the photogrammetric works carried out during the architectural inventory of the Royal Chapel in the Main Town of Gdansk (Poland). The facility has the status of a monument of architecture and since decades it is covered by geodetic monitoring, realized with the participation of the Department of Geodesy of Faculty of Civil and Environmental Engineering of Gdańsk University of Technology . For several years,...
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Student Perspectives on the 2017 ESA Concurrent Engineering Challenge
PublikacjaIn September 2017, the first ESA Academy’s Concurrent Engineering Challenge (CEC) was held, giving 88 Master’s and PhD-level students from twelve ESA Member and Associate States a powerful platform to experience system engineering in an intense, fast paced, and real-world environment. Within four days, teams of physics and engineering students in Concurrent Design Facilities (CDF) located in Politecnico di Torino, Universidad Polit´ecnica...
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Evaluation of affective intervention process in development of affect-aware educational video games
PublikacjaIn this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.
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Collaborative urban studios in Poland. Teaching collective problem solving via live projects
PublikacjaThe requirements of contemporary architectural and urban design practice places a growing importance on the ability to generate new solutions to complex design challenges. Such an approach is particularly relevant in the context of contemporary urban projects in need of urban innovation and socially engaged practice, i.e. urban regeneration or street quality improvement projects. Meaningful involvement in such topics requires a...
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Improving social competencies of architecture students through participatory design of marketplace regeneration
PublikacjaThe article discusses the involvement of architecture students in actual urban regeneration projects through participatory design and tray to respond question how it can improve students social competences, and benefit their future careers as architects and urban planners. By using the example of the student workshops conducted in 2019 at the Faculty of Architecture, GdanskTech, the article discusses the specific methods applied...