Wyniki wyszukiwania dla: TEACHING, IT, CAPSTONE PROJECT, TEAMWORK, IS - MOST Wiedzy

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Wyniki wyszukiwania dla: TEACHING, IT, CAPSTONE PROJECT, TEAMWORK, IS

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Wyniki wyszukiwania dla: TEACHING, IT, CAPSTONE PROJECT, TEAMWORK, IS

  • Software Factory project for enhancement of student experiential learning

    Publikacja

    - Rok 2019

    Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in an academic environment and enhance the learning and multicultural teamwork experience,...

  • Students’ Team Project Experiences and Their Attitudes Towards Teamwork

    Publikacja

    - Journal of Management and Business Administration. Central Europe - Rok 2017

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  • Innovative e-learning approach in teaching based on case studies - Innocase project

    The article presents the application of innovative e-learning approach for the creation of case study content. Case study methodology is becoming more and more widely applied in modern education, especially in business and management field. Although case study methodology is quite well recognized and used in education, there are still few examples of developing e-learning content on the basis of case studies. This task is to be...

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  • Changing Attitudes in Cross Cultural Diversity through International Senior Capstone Projects

    Publikacja

    - Rok 2015

    In this global world, today’s engineer is likely to have to work in global international teams with colleagues from other nationalities. The challenge for many engineering curricula is how to include, in a realistic way, this global dimension and increase the student’s awareness of the issues that are encountered. In the Purdue University Engineering Technology program, an international capstone project was created to increase...

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  • IT PROJECT TEAMS CREATION AND ANALYSIS IN C2 NIWA ENVIRONMENT

    Publikacja

    Teams are the basic unit of the C2NIWA community, which – using the technical capabilities of this environment – focuses on the implementation of various projects. This article presents one of the competitions carried out within the framework of a C2NIWA project called Uwaga! Upadek! [Attention! Fall!], used as an example of a collaborative project for which analyses related to the assessment of teamwork based on the input-process-result...

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  • Optimization model of agile team’s cohesion

    Publikacja

    - Procedia Computer Science - Rok 2014

    Team’s cohesion is one of the most important factors of IT project execution effectiveness. Optimization of team’s cohesion gives the possibility of reducing the risk of project failure. It also allows to increase the teamwork efficiency and thus optimize time of tasks execution, increase the guarantee of maintaining the scope of the project and the chance of achieving a given level of products quality. This article presents determination...

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  • Leveraging Generative AI Tools for UX Design in Lean and Agile Projects

    Publikacja

    - Rok 2024

    Recent advancements in Generative AI (GenAI) open new opportunities to improve User Experience (UX) practitioners’ efficiency in their projects. Due to intensive teamwork caused by time pressure and readiness for rapid changes, Lean and Agile project management seems particularly predestined for easy adoption of GenAI-supported UX design methods. However, precipitate and spontaneous leveraging of GenAI tools to UX design bears...

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  • The High Quality Business School Academic Teacher of the 21st Century – Polish Students’ Perspective

    Publikacja

    The literature shows that the success and competence of future managers depend on the quality of their academic teachers. Moreover high quality study requires high quality lecturing/teaching that creates an environment in which deep learning outcomes are made possible for students. The aim was to identify the characteristics of the academic teacher working at business schools, according to the expectations of Polish students...

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  • New applications of sound and vision engineering

    Publikacja

    - Rok 2019

    Multimedia, Sound & Vision Engineering are relatively new fields within the area of science and technology, but teaching and research in this area has been carried out at Gdansk University of Technology (Gdansk, Poland) for nearly 5 decades. Current project carried-out in the Multimedia Systems Department are in the scope of the paper.

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  • Project-Based Learning as a Method for Interdisciplinary Adaptation to Climate Change—Reda Valley Case Study

    Publikacja

    The challenges of the global labour market require university authorities to extend traditional forms of education into more innovative and effective solutions. Project-based learning (PjBL) is one of highly effective methods for acquiring knowledge and teaching “soft” skills to future employees. This article describes an experimental use of PjBL at a university with a long history of teaching based on traditional methods—the Gdansk...

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  • Looking For Motivation. How to Keep Students’ Software Projects from Ending up on the Shelf?

    Publikacja

    IT specialists in the business environment work in teams according to the established methodology and using the established toolkit. From the university’s point of view, preparing IT students to work in such an environment is a challenging task, as it requires either cooperation with business or the simulation of similar conditions in the university environment. Participation of students in real projects can provide them with the...

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  • E-Technologies in Teaching Research Methodology for Engineers – a Case Study of the Course for International Postgraduate Students

    The Research Methodology course for postgraduate students is challenging, even for an experienced academic teacher. The primary objective of this course is to prepare participants to conduct scientific research and publish the results. This case study presents an original teaching method applied to Research Methodology with Emphasis on Engineering Science, for international engineering students at...

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  • Interaction Design in Agile IT Projects

    Publikacja

    - Rok 2021

    In recent years, interactive systems, such as various types of software, online services or mobile applications, have become an integral part of everyday life. Interactive systems and digital services should be easy to use and provide a positive User Experience (UX). For this reason, interaction design has recently emerged as a distinct professional area of information technology (IT). Easy interaction and user experience (UX)...

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  • Risking It All or Here Comes the Flood

    Publikacja

    - Rok 2018

    The professional reality is interdisciplinary! When city transformation and evolution starts, what are the tools for successful strategies for urban interventions? How does digital planning for digital fabrication processes look like? How dedicated are the new professionals? And how does this all influence the future of bridge design? More than 60 students representing various disciplines of built environment and working together...

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  • Light4Health eLearning Course: health research for interior lighting design. Re-thinking design approaches based on science

    Publikacja

    This paper presents the results of 'Light4Health' (L4H), a three-year EU Erasmus+ Strategic Partnership grant project (2019-2021), which investigated, systematized and taught health-related research on the impact of natural and artificial light on human health and well-being relevant to indoor lighting design. The objective was to re-think evidence-based lighting design approaches for residential, working/educational, and healthcare...

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  • Interactive Prototypes in Teaching User-Centred Design and Business Process Modelling

    Publikacja

    - Rok 2014

    This publication describes experiences gathered during the use of interactive prototyping in two areas: design of user interfaces for a touch screen information kiosk and interactive prototyping of business processes. Prototyping is promoted here as a technique useful for both visualizing design concepts and for stimulating communication within relevant teams. Developing interactive prototypes of use interfaces is discussed here...

  • METHODS OF TEACHING NOISE PROTECTION AT ENVIRONMENTAL ENGINEERING

    Publikacja

    Noise strongly influences both our health and behavior in everyday life and as employees or employers. The lost of hearing and other effects of noise on humans result not only in a significant decrease in the quality of life or work efficiency but have also have economic consequences. As noise can be preventable in part by the Environmental Engineers, but it is necessary to introduce them noise issues during their education process....

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  • An application of blended and collaborative learning in spatial planning course

    Publikacja

    Spatial Planning is a master course for graduate students of Environmental Engineering. The course is based on assumptions that students’ future work will be connected with spatial planning, and spatial issues will have an influence on their everyday lives. To familiarize students with environmental issues in planning, the teams of students get an assignment to design an urban space, waterfront along a stream. The whole project...

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  • Engineering and Management of Space Systems (EMSS) - an international joint Master's double-degree program

    Publikacja

    Dynamic development of the space sector of European, and especially of Polish and German economies results in a necessity for suitable Higher Education Institution graduates. The increasing digitization, distribution and networking of technical systems leads to the necessity of a degree programme teaching “the systems view” and “interdisciplinarity” methods and skills. Furthermore, it is necessary to consider the entire life cycle...

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