Wyniki wyszukiwania dla: EDUCATIONAL TOOL
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Participatory co-design approach for Greencoin educational tool shaping urban green behaviors.
PublikacjaOur main goal is to prepare assumptions of the Greencoin (GC) cybernetic system, implying pro-ecological attitudes and behavior of city residents. We used qualitative methods, including a literature review and action research -workshops attended by academics, representatives of private and business sectors, urban movements, municipal institutions’ partners, and residents. Our results defined functionalities of the GC, identified...
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Method of selective fading as a educational tool to study the behaviour of prestressed concrete elements under excess loading
PublikacjaPrestressed structures are a key to realization of the boldest architectural ideas, characteristic feature of prestressed structure is better use of concrete material properties by insertion of internal forces. Learning about pre-stressed reinforced concrete structures is an integral part of Graduate Studies Program in construction engineering. Know-how of geometry change patterns in prestressed concrete elements under certain...
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How to Design Affect-aware Educational Systems – the AFFINT Process Approach
PublikacjaComputer systems, that support learning processes, can adapt to the needs and states of a learner. The adaptation might directly address the knowledge deficits and most tutoring systems apply an adaptable learning path of that kind. Apart from a preliminary knowledge state, there are more factors, that influence education effectiveness and among those there are fluctuating emotional states. The tutoring systems may recognize or...
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Kamila Kokot-Kanikuła mgr
OsobyKamila Kokot-Kanikuła pracuje w Bibliotece Politechniki Gdańskiej w Sekcji Budowy Zbiorów Cyfrowych i Multimedialnych na stanowisku starszego bibliotekarza. Jest absolwentką Instytutu Historycznego oraz Informacji Naukowej i Bibliotekoznawstwa na Uniwersytecie Wrocławskim. Główne kierunki zainteresowań to starodruki, biblioteki cyfrowe, repozytoria instytucjonalne, Otwarte Zasoby Edukacyjne, Open Access i Open Data. W bibliotece...
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Non-compulsory practical education programme for modernist heritage
PublikacjaA non-compulsory programme for students of architecture that contains more specialised topics beyond the basic subjects is an important educational tool. The advantages include classes in smaller groups, the possibility of practical exercises in real field conditions and the benefits of meeting professional practitioners. This type of programme is particularly useful for teaching architectural heritage of the 20th Century, its...
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Publicly available lecture webcasts - e-learning or promotion tool? case study
PublikacjaThis paper aims to show how universities interact with Internet users by webcasting selected courses. Paper has exploratory case-study character, presenting example of Berkeley Webcast initiative of University of California, Berkeley, webcasting undergraduate courses and on-campus events. On the base of short introduction to webcasting usage as an e-learning and promotional tool, the analysis of 3 purposely chosen different courses...
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Greencoin – educational information system for ecoinclusion and empowering urban adaptability.
PublikacjaThe SARS-CoV19 pandemic exposed a broad spectrum of challenges for modern cities, societies and the environment at large. The post-Covid transformation requires new social, ecological and educational solutions, adjusted to modern challenges, but also equipped with technological advances that allow for digital inclusion and sustainable urban development to benefit the local economy and society. Many information systems designed...
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Interactive Application for Visualization of the Basic Phenomena in RF and Microwave Devices
PublikacjaAn interactive computer application visualizing the basic phenomena in RF and microwave devices is presented. Such kind of educational package can be a very helpful tool for the students as well as for the teachers (of electronics and related fields). This paper is focused on three exemplary problems only and involves: movement of electric charge, filtering of electromagnetic waves and interference phenomena in antenna arrays. The...
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"Shaping space" programme as a tool for educating youth about architecture
PublikacjaThe Polish Architectural Policy’s vision of a systematic promotion of spatial culture has made its way into the national curriculum for 2009 – 2016 designed for various stages of child and teenager education. The objective of this effort was to furnish a basis for a system of architectural education which allows teaching society to be more conscious in their decisions as to spatial order with the effect of improving the quality...
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Greencoin as an AI-Based Solution Shaping Climate Awareness.
PublikacjaOur research aim was to define possible AI-based solutions to be embedded in the Green- coin project, designed as a supportive tool for smart cities to achieve climate neutrality. We used Kamrowska-Załuska’s approach for evaluating AI-based solutions’ potential in urban planning. We narrowed down the research to the educational and economic aspects of smart cities. Furthermore, we used a systematic literature review. We propose...
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Blogi jako platforma komunikowania na przykładzie blogów uczelnianych
PublikacjaW artykule stawiam tezę o istotnej roli blogów jako niezwykle skutecznej platformie komunikacyjnej w dobie konwergencji mediów. Szczególnie ważną rolę to specyficzne narzędzie komunikacyjne może odegrać w działaniach public relations uczelni: jako narzędzie za pomocą którego można najpełniej realizować funkcje uczelni i te, które realizuje najwyższy poziom rozwoju PR - w komunikacji dwukierunkowej symetrycznej zgodnie z modelem...
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The role of traditional architectural models in the first stages of education.
PublikacjaThe oldest architectural models discovered by scientists date from the Middle Ages, while models or 1:1 scale prototypes were used in ancient times. Architectural miniatures quickly evolved into an indispensable tool for designers that enabled them to creatively express their thoughts and ideas. Mock-ups became a way of helping a designer communicate a concept, and their educational value was also recognised. The method of modelling,...
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Segmentation Quality Refinement in Large-Scale Medical Image Dataset with Crowd-Sourced Annotations
PublikacjaDeployment of different techniques of deep learning including Convolutional Neural Networks (CNN) in image classification systems has accomplished outstanding results. However, the advantages and potential impact of such a system can be completely negated if it does not reach a target accuracy. To achieve high classification accuracy with low variance in medical image classification system, there is needed the large size of the...
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Low Cost Hexacopter Autonomous Platform for Testing and Developing Photogrammetry Technologies and Intelligent Navigation Systems
PublikacjaLow-cost solutions for autonomous aerial platforms are being intensively developed and used within geodetic community. Unmanned aerial vehicles are becoming very popular and widely used for photogrammetry and remote sensing applications. Today’s market offers an affordable price components for unmanned solution with significant quality and accuracy growth. Every year market offers a new solutions for autonomous platforms with better...
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Interactive Prototypes in Teaching User-Centred Design and Business Process Modelling
PublikacjaThis publication describes experiences gathered during the use of interactive prototyping in two areas: design of user interfaces for a touch screen information kiosk and interactive prototyping of business processes. Prototyping is promoted here as a technique useful for both visualizing design concepts and for stimulating communication within relevant teams. Developing interactive prototypes of use interfaces is discussed here...
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Daylight in Architecture 2022/23
Kursy OnlineTutor: Professor Claudia Naves David Amorim (University of Brasilia) Project: 60 h (lectures + online platform + individual consultations) With a support of e-platform NLITED educational content; http://lms.nlited.eu/, Students will become familiar with the different methods of daylight assessment within the built environment. Innovative daylight design is understood as a better user-centred and energy-efficient design strategy. The...
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Greencoin - educational information system for eco-inclusion and empowering urban adaptability.
PublikacjaSARS-CoV19 pandemic exposed a broad spectrum of challenges for modern cities, societies and the environment at large. The post-Covid transformation requires new social and ecological solutions, adjusted to modern challenges, but also equipped with technological advances that allow for digital inclusion and sustainable urban development to benefit the local economy and society. Many information systems are designed to enable...
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The Bridge of Knowledge – defining and implementing national Open Access policy by Polish universities. Gdansk University of Technology perspective
PublikacjaThe European Commission states that Open Access to scientific resources funded by the European Union shall facilitate the use of research results financed from the public funds. Moreover, it will cause an increase in the innovative capacity of Europe. The Open Access landscape is determined by several factors such as mandates. The open mandate may be voluntary or mandatory and implemented at the institutional, national or international...
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Application of IT tools in Educational Project Dissemination – Example of the INNOCASE Project
PublikacjaThe chapter presents innovative approaches (based on IT) to educational project dissemination. The appearance of the Internet and various tools based on it allowed using new methods and channels of getting to target groups and project beneficiaries. The chapter describes a great deal of dissemination means based on IT tools that are available to contemporary project manager of an educational project. These tools might be applied...
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Designing effective educational games - a case study of a project management game
PublikacjaThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...