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Search results for: VIRTUAL%20PROTOTYPING
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Virtual and Physical Prototyping
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Experiment-aided virtual prototyping to minimize tool-workpiece vibration during boring of large-sized structures
PublicationThe paper presents the author's method of solving the problems of vi-bration suppression during boring of large-sized workpieces by means of an in-novative method of adjusting the rotational speed of the boring bar. It consists in selecting the spindle speed in accordance with the results of the cutting process simulation. The method includes identification of the model of the finite element method of the boring bar. The Root Mean...
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Optimization of clamping stiffness during milling of high-dimensional structures with the use of techniques of experiment – aided virtual prototyping
PublicationThe subject of this paper is a method of searching for conditions of minimizing the vibration level of a tool-high dimensional flexible workpiece, at unchangeable technological parameters of the machining process. It depends on repeatable change of the values of the stiffness coefficients as soon as an optimal vibration state of the workpiece approaches. There are assessed the values of dominant ”peaks” in the frequency spectra...
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Optimization of the spindle speed during milling of large-sized structures with the use of technique of Experiment-Aided Virtual Prototyping
PublicationIn the paper are presented considerations concerning vibration suppression problems during milling of large-sized workpieces with the use of innovative method of matching the spindle speed of cutting tool. It depends on repeatable change of the spindle speed value as soon as the optimal vibration state of the workpiece approaches. The values of dominant “peaks” in the frequency spectra and the Root Mean Square (RMS) values of time...
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A technique of experiment aided virtual prototyping to obtain the best spindle speed during face milling of large-size structures
PublicationThe paper presents an original method concerning vibration suppression problem during milling of large-size and geometrically complicated workpieces with the use of novel way of selecting the spindle speed. This consists in repetitive simulations of the cutting process for subsequent values of the spindle speed, until the best vibration state of the workpiece is reached. An appropriate method of obtaining a computational model,...
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An Experimentally Aided Operational Virtual Prototyping to Obtain the Best Spindle Speed during Face Milling of Large-Size Structures
PublicationAbstract: The paper presents an original method concerning the problem of vibration reduction in the general case while milling large-size and geometrically complex details with the use of an innovative approach to the selection of spindle speed. A computational model is obtained by applying the so-called operational approach to identify the parameters of the workpiece modal model. Thanks to the experimental modal analysis results,...
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Virtual immersive environments
PublicationYet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...
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VIRTUAL REALITY
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Virtual Creativity
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New Aspects of Virtual Sound Source Localization Research—Impact of Visual Angle and 3-D Video Content on Sound Perception
PublicationThe influence of image on virtual sound source localization, called the “image proximity effect” or the “ventriloquism effect”, is a well known phenomenon. This paper focuses on other aspects related to this effect, namely the impact of the visual angle of the presented object and 3D video content on sound perception. The research conducted confirmed that the visual angle of the presented object determines the image proximity effect...
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Intercultural Challenges in Virtual Teams
Publication: Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...
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Wirtualne przedmieścia = Virtual suburbs
PublicationW miarę rozwoju miasta w obszar podmiejski wkraczają nie tylko nowe tereny mieszkaniowe, ale także funkcje komercyjne jak obiekty handlowe, czy sportowe. Dla osób zbliżających się do terenów zurbanizowanych przedmieście stanowi bramę wjazdową do miasta. Z tego względu powszechne jest lokalizowanie w tym obszarze różnego typu billboardów, które poprzez reklamę zapraszają do skorzystania z oferty proponowanej przez miasto. Coraz...
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Descriptive Modelling of Virtual Transactions.
PublicationArtykuł prezentuje opisowy model transakcji detalicznych, w którym ich znaczenie (IOR) wyrażone przez strukturę sprzedaży i udział w rynku jest uwarunkowane funkcjonalnością (FUN), na którą wpływają w sposób zwrotny trzy grupy czynników : technologicznych, (TFG) ludzkich (HFG) oraz rynkowych (MFG).
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Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0
PublicationThis paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....
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User interface prototyping. Techniques, methods and tools
PublicationCurrently, for interactive applications their usability and ergonomics of the user interface (UI) are critical factors for achieving users' acceptance.
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Virtual teachers - a future or just a dream?
PublicationRozdział dotyczy tematyki inteligentnych systemów uczących, w tym szczególny nacisk jest położony na wizualizowane postaci pojawiające się w systemach zdalnej edukacji (wirtualni mentorzy, wirtualni nauczyciele). Rozdział wskazuje cele budowania wirtualnych nauczycieli i pokazuje wybrane zadania, które mogą one realizować. Opisuje kilka przykładów wirtualnych mentorów, w tym bota wirtualnego nauczyciela GERDA tworzonego na Wydziale...
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Personalized avatar animation for virtual reality
PublicationThe paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...
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Virtual instruments for stroboscopic effects simulation
PublicationPrzedstawiono korzyści wynikające z wykorzystania edukacyjnych przyrządów wirtualnych w nauczaniu metrologii. Jako przykład pokazano przyrządy wirtualne umożliwiające zasymulowanie efektu stroboskopowego, m.in. do analizy działania częstościomierza rezonansowego.
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COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS
PublicationThe paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...
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Virtual reality technology in architectural education
PublicationContemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...