Wyniki wyszukiwania dla: MICROSOFT KINECT - MOST Wiedzy

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Wyniki wyszukiwania dla: MICROSOFT KINECT

Wyniki wyszukiwania dla: MICROSOFT KINECT

  • An extension to the FEEDB Multimodal Database of Facial Expressions and Emotions

    Publikacja
    • M. Szwoch
    • L. Marco-gimenez
    • M. Arevalillo-herráez
    • A. Ayesh

    - Rok 2015

    FEEDB is a multimodal database that contains recordings of people expressing different emotions, captured by using a Microsoft Kinect sensor. Data were originally provided in the device’s proprietary format (XED), requiring both the Microsoft Kinect Studio application and a Kinect sensor attached to the system to use the files. In this paper, we present an extension of the database. For a selection of recordings, we also provide...

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  • FEEDB: A multimodal database of facial expressions and emotions

    Publikacja

    - Rok 2013

    In this paper a first version of a multimodal FEEDB database of facial expressions and emotions is presented. The database contains labeled RGB-D recordings of people expressing a specific set of expressions that have been recorded using Microsoft Kinect sensor. Such a database can be used for classifier training and testing in face recognition as well as in recognition of facial expressions and human emotions. Also initial experiences...

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  • Ocena skuteczności wybranych metod klasyfikacji statycznych i dynamicznych gestów rąk

    W artykule przedstawiono porównanie technik sztucznej inteligencji w aspekcie rozpoznawania statycznych i dynamicznych gestów rąk. Jako urządzenie wejściowe posłużyła bezprzewodowa elektroniczna rękawica e-Glove. Gesty rozpoznawane są w procesie analizy wartości sygnałów pochodzących z magnetometru i akcelerometrów trójosiowych. W referacie przedstawiono porównanie skuteczności wybranych technik zastosowanych w rozpoznawaniu gestów...

  • Zautomatyzowana budowa modeli 3D pomieszczeń

    W artykule przedstawiono budowę systemu do automatycznej budowy modeli 3D wnętrz budynków. System taki może być stosowany do tworzenia lokacji w grach komputerowych. Model jest tworzony na bazie kolorowych oraz głębokościowych obrazów pobranych z kamery Microsoft Kinect. Opisano architekturę komponentową systemu, zastosowane sterowniki do komunikacji. Podano zastosowany algorytm sekwencyjny i równoległy, środowisko testowe oraz...

  • Acquisition and indexing of RGB-D recordings for facial expressions and emotion recognition

    Publikacja

    In this paper KinectRecorder comprehensive tool is described which provides for convenient and fast acquisition, indexing and storing of RGB-D video streams from Microsoft Kinect sensor. The application is especially useful as a supporting tool for creation of fully indexed databases of facial expressions and emotions that can be further used for learning and testing of emotion recognition algorithms for affect-aware applications....

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  • Merging Images From Parallel Depth Cameras

    Publikacja

    - Rok 2012

    In this paper a problem of simultaneous information acquisition from multiple depth cameras is investigated, aiming at obtaining single overall picture containing information from all cameras. The experiments are carried out on Microsoft Kinect devices. A methodology for merging images from multiple positioned in a line cameras is proposed. The method is based on the concept of simulating a view of an imaginary camera covering...

  • Merging Images from Parallel Depth Cameras

    In this paper a problem of simultaneous information acquisition from multiple depth cameras is investigated, aiming at obtaining single overall picture containing information from all cameras. The experiments are carried out on Microsoft Kinect devices. A methodology for merging images from multiple positioned in a line cameras is proposed. The method is based on the concept of simulating a view of an imaginary camera covering...

  • Facial emotion recognition using depth data

    Publikacja

    - Rok 2015

    In this paper an original approach is presented for facial expression and emotion recognition based only on depth channel from Microsoft Kinect sensor. The emotional user model contains nine emotions including the neutral one. The proposed recognition algorithm uses local movements detection within the face area in order to recognize actual facial expression. This approach has been validated on Facial Expressions and Emotions Database...

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  • Detection of Face Position and Orientation Using Depth Data

    Publikacja

    In this paper an original approach is presented for real-time detection of user's face position and orientation based only on depth channel from a Microsoft Kinect sensor which can be used in facial analysis on scenes with poor lighting conditions where traditional algorithms based on optical channel may have failed. Thus the proposed approach can support, or even replace, algorithms based on optical channel or based on skeleton...

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  • On Facial Expressions and Emotions RGB-D Database

    Publikacja

    - Rok 2014

    The goal of this paper is to present the idea of creating reference database of RGB-D video recordings for recognition of facial expressions and emotions. Two different formats of the recordings used for creation of two versions of the database are described and compared using different criteria. Examples of first applications using databases are also presented to evaluate their usefulness.

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