Wyniki wyszukiwania dla: UX TECHNIQUES - MOST Wiedzy

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Wyniki wyszukiwania dla: UX TECHNIQUES

Wyniki wyszukiwania dla: UX TECHNIQUES

  • Evaluation of Selected UX Techniques by Product Managers - A Preliminary Survey

    Publikacja

    - Rok 2020

    In this paper we present the results of an opinion survey among 28 IT product managers who evaluated the subjective usefulness of 24 selected UX techniques to 6 IT product management tasks derived from ProdBOK®. We selected the UX techniques based on the literature review and 6 interviews with experienced IT product managers. Based on the survey results, we propose our recommendation of useful techniques for 5 of the 6 studied...

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  • On Explaining Intuitiveness of Software Engineering Techniques with User eXperience Concepts

    Publikacja

    - Rok 2013

    W referacie zawarto próbę wyjaśnienia intuicyjności technik inżynierii oprogramowania za pomocą pojęć zaczerpniętych z obszaru doświadczenia użytkownika. Analizy dotyczą zarówno intuicyjności przy pierwszym zetknięciu się użytkownika z daną techniką, jak i dynamiki transformacji epizodycznych doświadczeń na doświadczenie skumulowane i powiązane z nim postrzeganie intuicyjności. Przedyskutowano potencjalne zastosowania modelu i...

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  • Interaction Design in Agile IT Projects

    Publikacja

    - Rok 2021

    In recent years, interactive systems, such as various types of software, online services or mobile applications, have become an integral part of everyday life. Interactive systems and digital services should be easy to use and provide a positive User Experience (UX). For this reason, interaction design has recently emerged as a distinct professional area of information technology (IT). Easy interaction and user experience (UX)...

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  • User experience and user interface (UX/UI) design of Greencoin mobile application.

    The aim of the Greencoin mobile application is to encourage its users to change their behavior and to act pro-ecologically. The pilot version of the application will operate within the city of Gdańsk. To keep the app’s user base as large as possible, the graphical user interface should be attractive to the broadest possible audience, and the application itself should be easy and fun to use. This work is a continuation of studies...

  • Badania doświadczenia użytkownika (User Experience) w projektowaniu interakcji użytkownik-system

    Artykuł omawia coraz częściej używany termin "doświadczenie użytkownika" (ang. User Experience - UX) oraz je-go znaczenie dla emocjonalnych aspektów satysfakcji użytkownika produktów informatycznych i usług on-line. Dokona-no przeglądu czterech głównych podejść badawczych stosowanych obecnie w odniesieniu do tematyki UX: projektowa-nie interakcji, e-marketing, pomiary psychofizjologiczne i współprojektowanie usług. Przedyskutowano...

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  • Leveraging Generative AI Tools for UX Design in Lean and Agile Projects

    Publikacja

    - Rok 2024

    Recent advancements in Generative AI (GenAI) open new opportunities to improve User Experience (UX) practitioners’ efficiency in their projects. Due to intensive teamwork caused by time pressure and readiness for rapid changes, Lean and Agile project management seems particularly predestined for easy adoption of GenAI-supported UX design methods. However, precipitate and spontaneous leveraging of GenAI tools to UX design bears...

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  • Affect aware video games

    Publikacja

    - Rok 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • User experience evaluation study on the quality of 1K, 2K, and 4K H.265/HEVC video content

    Nowadays, most content creators focus on distributing rich media at the highest possible resolution. Currently, the majority of sold consoles, media players, computer hardware, as well as displays and TVs are advertised as 4K-compatible. The same trend is observed in the case of popular online streaming services and terrestrial TV broadcasts. Generally speaking, it is assumed that higher bitrates provide higher subjective judgements....

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  • Edge subdivision and edge multisubdivision versus some domination related parameters in generalized corona graphs

    Publikacja

    - Opuscula Mathematica - Rok 2016

    Given a graph G= (V, E), the subdivision of an edge e=uv∈E(G) means the substitution of the edge e by a vertex x and the new edges ux and xv. The domination subdivision number of a graph G is the minimum number of edges of G which must be subdivided (where each edge can be subdivided at most once) in order to increase the domination number. Also, the domination multisubdivision number of G is the minimum number of subdivisions...

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  • Subjective quality evaluation of 8- and 10-bit MP4-coded video sequences from Netflix

    Publikacja

    Recently, many researchers have been intensively conducting quality of service (QoS), quality of experience (QoE), and user experience (UX) studies in the field of video analysis. This paper is intended to make a new, complementary contribution to this field. Currently, streaming platforms are key products in relation to delivering video content online. Most often, they include the MP4 video format, which is most widely utilized...

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  • HCI-Based Wireless System for Measuring the Concentration of Mining Machinery and Equipment Operators

    Publikacja

    - Applied Sciences-Basel - Rok 2023

    Maintaining stable and reliable working conditions is a matter of vital importance for various companies, especially those involving heavy machinery. Due to human exhaustion, as well as unpredicted hazards and dangerous situations, the personnel has to take actions and wisely plan each move. This paper presents a human–computer interaction (HCI)-based system that uses a concentration level measurement function to increase the safety...

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  • Study on VR Application Efficiency of Selected Android OS Mobile Devices

    Publikacja

    Currently, the number of scenarios for using VR (Virtual Reality) technology grows every year. Yet, there are still issues associated with it, related with the performance of the mobile device itself. The aim of this work is to perform an analysis of the effectiveness of virtual reality applications in case of mobile platforms. We put the main emphasis on examining the performance and efficiency of four different hardware and software...

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  • Study on AR Application Efficiency of Selected iOS and Android OS Mobile Devices

    Publikacja

    - Rok 2022

    Currently, the number of scenarios for using AR (Augmented Reality) tools grows every year. Yet, there are still some open performance issues associated with this technology, related with the efficiency of the mobile device itself, including build-in components or the operation system. The purpose of this study was to investigate available augmented reality engines for mobile platforms. First, a review of current graphics and AR...

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  • Codesigned Digital Tools for Social Engagement in Climate Change Mitigation

    Publikacja

    - Sustainability - Rok 2023

    Digital technologies and economies can strengthen participative processes and data- and knowledge-based sustainable urban development. It can also accelerate social integration and the efforts of urban dwellers towards more resilient urban environments. Gap: Most of the tools that strengthen participatory processes were not cocreated with stakeholders. Research shows that codesigned platforms driven by new technological advances...

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  • Exploring the Usability and User Experience of Social Media Apps through a Text Mining Approach

    This study aims to evaluate the applicability of a text mining approach for extracting UUX-related issues from a dataset of user comments and not to evaluate the Instagram (IG) app. This study analyses textual data mined from reviews in English written by IG mobile application users. The article’s authors used text mining (based on the LDA algorithm) to identify the main UUX-related topics. Next, they mapped the identified topics...

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