Wyniki wyszukiwania dla: crowdsourcing - MOST Wiedzy

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Wyniki wyszukiwania dla: crowdsourcing

Wyniki wyszukiwania dla: crowdsourcing

  • CROWDSOURCING A KOMUNIKACJA Z KONSUMENTAMI

    Publikacja

    - Rok 2013

    Rozdział prezentuje wybrane modele komunikacji w Internecie oraz crowdsourcing jako nową metodę pozyskiwania pomysłów i informacji od konsumentów. W ciągu ostatnich 5 lat rozwój technologii komunikacyjnych znacząco zmienił sposób komunikowania się ludzi, a w konsekwencji również organizacji z konsumentami. Nie tylko firmy z branży IT mogą wzmocnić swoją markę, reputację oraz zwiększyć przychody dzięki opracowaniu atrakcyjnej, społecznie...

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  • Crowdsourcing and Volunteer Computing as Distributed Approach for Problem Solving

    Publikacja

    In this paper, a combination between volunteer computing and crowdsourcing is presented. Two paradigms of the web computing are described, analyzed and compared in detail: grid computing and volunteer computing. Characteristics of BOINC and its contribution to global Internet processing are shown with the stress put onto applications the system can facilitate and problems it can solve. An alternative instance of a grid computing...

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  • Crowdsourcing-Based Evaluation of Automatic References Between WordNet and Wikipedia

    The paper presents an approach to build references (also called mappings) between WordNet and Wikipedia. We propose four algorithms used for automatic construction of the references. Then, based on an aggregation algorithm, we produce an initial set of mappings that has been evaluated in a cooperative way. For that purpose, we implement a system for the distribution of evaluation tasks, that have been solved by the user community....

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  • Music information retrieval—The impact of technology, crowdsourcing, big data, and the cloud in art.

    The exponential growth of computer processing power, cloud data storage, and crowdsourcing model of gathering data bring new possibilities to music information retrieval (mir) field. Mir is no longer music content retrieval only; the area also comprises the discovery of expressing feelings and emotions contained in music, incorporating other than hearing modalities for helping this issue, users’ profiling, merging music with social...

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  • Audio Content and Crowdsourcing: A Subjective Quality Evaluation of Radio Programs Streamed Online

    Publikacja

    - Rok 2023

    Radio broadcasting has been present in our lives for over 100 years. The transmission of speech and music signals accompanies us from an early age. Broadcasts provide the latest information from home and abroad. They also shape musical tastes and allow many artists to share their creativity. Modern distribution involves transmission over a number of terrestrial systems. The most popular are analog FM (Frequency Modulation) and...

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  • AAAI Conference on Human Computation and Crowdsourcing

    Konferencje

  • Subiektywny pomiar jakości programów radiowych strumieniowanych w sieci metodą crowdsourcingu

    Obecnie słuchacze mają dostęp do swoich ulubionych programów i audycji radiowych za pośrednictwem naziemnego standardu analogowego FM (Frequency Modulation) oraz cyfrowego DAB+ (Digital Audio Broadcasting plus). Należy podkreślić, że ten sam materiał nadawany jest jednocześnie w kilku technikach (tzw. simulcast), a znaczna większość rozgłośni udostępnia swoje programy także online. Niniejsza praca przedstawia wyniki badań dotyczących...

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  • Tomasz Maria Boiński dr inż.

    Z uczelnią jestem związany już od 2000r kiedy to rozpocząłem studia na kierunku Informatyka wydziału Elektroniki, Telekomunikacji i Informatyki. Po ich ukończeniu z wyróżnieniem, w 2005 roku rozpocząłem studia doktoranckie. W trakcie studiów i bezpośrednio po ich zakończeniu zaangażowany byłem, we współpracy z firmą Hogart z Warszawy, we wdrażanie rozwiązań biznesowych w gdyńskiej firmie Elektronia S.A. (Infor FMS SunSystems) oraz...

  • Automatically created and partially veriffied Wikipedia - WordNet mappings

    Dane Badawcze

    Mapping between Wikipedia articles and WordNet synsets. The mappings between Wikipedia articles and WordNet synsets were obtained automatically using 4 algorithms of data processing. The automatically generated mappings were than a subject of verification by a group of volunteers using crowdsourcing approach through so called Games with a Purpose. The...

  • Active Learning Based on Crowdsourced Data

    The paper proposes a crowdsourcing-based approach for annotated data acquisition and means to support Active Learning training approach. In the proposed solution, aimed at data engineers, the knowledge of the crowd serves as an oracle that is able to judge whether the given sample is informative or not. The proposed solution reduces the amount of work needed to annotate large sets of data. Furthermore, it allows a perpetual increase...

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  • Assessing Word Difficulty for Quiz-Like Game

    Publikacja

    Mappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches...

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  • Collaborative Data Acquisition and Learning Support

    With the constant development of neural networks, traditional algorithms relying on data structures lose their significance as more and more solutions are using AI rather than traditional algorithms. This in turn requires a lot of correctly annotated and informative data samples. In this paper, we propose a crowdsourcing based approach for data acquisition and tagging with support for Active Learning where the system acts as an...

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  • AffecTube — Chrome extension for YouTube video affective annotations

    Publikacja

    The shortage of emotion-annotated video datasets suitable for training and validating machine learning models for facial expression-based emotion recognition stems primarily from the significant effort and cost required for manual annotation. In this paper, we present AffecTube as a comprehensive solution that leverages crowdsourcing to annotate videos directly on the YouTube platform, resulting in ready-to-use emotion-annotated...

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  • The Crowd as a Source of Knowledge - From User Feedback to Fulfilling Requirements

    Publikacja

    - Rok 2024

    Crowd-based and data-intensive requirements engineering (RE) strategy is an approach for gathering and analyzing information from the general public or the so-called crowd to derive validated user requirements. This study aims to conceptualize the process of analyzing information from a crowd to achieve the fulfillment of user requirements. The created model is based on the ADO framework (Antecedents-Decisions-Outcomes). In the...

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