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Search results for: ROCK-PAPER-SCISSORS GAME
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Crowdsourcing-Based Evaluation of Automatic References Between WordNet and Wikipedia
PublicationThe paper presents an approach to build references (also called mappings) between WordNet and Wikipedia. We propose four algorithms used for automatic construction of the references. Then, based on an aggregation algorithm, we produce an initial set of mappings that has been evaluated in a cooperative way. For that purpose, we implement a system for the distribution of evaluation tasks, that have been solved by the user community....
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Adopting Collaborative Games into Agile Software Development
PublicationAlthough the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...
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COLREGS compliance in Evolutionary Sets of Cooperating Ship Trajectories
PublicationIn general, Evolutionary Sets of Cooperating Ship Trajectories combine some of the assumptions of game theory with evolutionary programming and aim to find optimal set of cooperating trajectoriesof all ships involved in an encounter situation. In a two-ship encounter situation the method enables the operator of an on-board collision-avoidance system to predict the most probable behaviour of atarget and to plan the own manoeuvres...
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A NOTE ON ON-LINE RAMSEY NUMBERS FOR QUADRILATERALS
PublicationWe consider on-line Ramsey numbers defined by a game played between two players, Builder and Painter. In each round Builder draws an the edge and Painter colors it either red or blue, as it appears. Builder’s goal is to force Painter to create a monochromatic copy of a fixed graph H in as few rounds as possible. The minimum number of rounds (assuming both players play perfectly) is the on-line Ramsey number \widetilde{r}(H) of...
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Smart Virtual Bass Synthesis Algorithm Based on Music Genre Classification
PublicationThe aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) algorithms applied to portable computers. The proposed algorithm employed automatic music genre recognition to determine the optimum parameters for the synthesis of additional frequencies. The synthesis was carried out using the non-linear device (NLD) and phase vocoder (PV) methods depending on the music excerpt genre. Classification of musical...
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Improving the prediction of biochar production from various biomass sources through the implementation of eXplainable machine learning approaches
PublicationExamining the game-changing possibilities of explainable machine learning techniques, this study explores the fast-growing area of biochar production prediction. The paper demonstrates how recent advances in sensitivity analysis methodology, optimization of training hyperparameters, and state-of-the-art ensemble techniques have greatly simplified and enhanced the forecasting of biochar output and composition from various biomass...
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On-line Ramsey Numbers of Paths and Cycles
PublicationConsider a game played on the edge set of the infinite clique by two players, Builder and Painter. In each round, Builder chooses an edge and Painter colours it red or blue. Builder wins by creating either a red copy of $G$ or a blue copy of $H$ for some fixed graphs $G$ and $H$. The minimum number of rounds within which Builder can win, assuming both players play perfectly, is the \emph{on-line Ramsey number} $\tilde{r}(G,H)$. In...
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Comparison of the effectiveness of automatic EEG signal class separation algorithms
PublicationIn this paper, an algorithm for automatic brain activity class identification of EEG (electroencephalographic) signals is presented. EEG signals are gathered from seventeen subjects performing one of the three tasks: resting, watching a music video and playing a simple logic game. The methodology applied consists of several steps, namely: signal acquisition, signal processing utilizing z-score normalization, parametrization and...
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Proaktywne podejście geotechniczne do zachowania dziedzictwa kulturowego i naturalnego: przypadek San Leo we Włoszech Proactive Geotechnical Approach to Preserve Cultural and Natural Heritage: The Case of the Town of San Leo in Italy
PublicationArtykuł dotyczy miasta San Leo, znanego z atrakcyjnych zabytków historycznych, zwłaszcza twierdzy Rocca Fortezza stanowiącej architektoniczne arcydzieło. Jest ona położona na wysokiej skale, której zbocza od setek lat ulegały procesom osuwiskowym. Najpoważniejsze osuwisko miało miejsce w 2014. Aby uniknąć potencjalnej katastrofy i zapewnić bezpieczeństwo miastu, w pracy przeprowadzono analizę proaktywną, polegającą na przewidywaniu...
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Evolutionary Sets of Cooperating Ship Trajectories: COLREGS Compliance
PublicationThe paper presents a newly designed improvement to the method of solving multi-ship encounter situations. In general, the method combines some of the assumptions of game theory with evolutionary programming and aims to find optimal set of cooperating trajectories of all ships involved in an encounter situation. The improvement presented here is a new way of modelling some of the COLREGS rules. Due to this change, the method is...
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Code development of a DSP-FPGA based control platform for power electronics applications
PublicationThis paper focuses on the implementation of power electronics algorithms in control platforms based on DSP-FPGA. Today’s power electronics technology demands high power computation with high speed interfacing at the same time. The most popular configuration is a DSP for the former and a FPGA for the latter. The main goal of this work was to develop a generic control system for power electronics application, but it is explained...
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Double-Blind Reputation vs. Intelligent Fake VIP Attacks in Cloud-Assisted Interactions
PublicationWe consider a generic model of Client-Server interactions in the presence of Sender and Relay, conceptual agents acting on behalf of Client and Server, respectively, and modeling cloud service providers in the envisaged "QoS as a Service paradigm". Client generates objects which Sender tags with demanded QoS level, whereas Relay assigns the QoS level to be provided at Server. To verify an object's right to a QoS level, Relay detects...
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YADE - An extensible framework for the interactive simulation of multiscale, multiphase, and multiphysics particulate systems
PublicationThis contribution presents the key elements of YADE, an extensible open-source framework for dynamic simulations. During the past 19 years, YADE has evolved from "Yet Another Dynamic Engine"' to a versatile multiscale and multiphysics solver, counting a large, active, and growing community of users and developers. The computationally intense parts of the source code are written in C++, using flexible object models that allow for...
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Game-based Sprint retrospectives: multiple action research
PublicationIn today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. As reported by several studies,...
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Cooperative control in production and logistics
PublicationClassical applications of control engineering and information and communication technology (ICT) in production and logistics are often done in a rigid, centralized and hierarchical way. These inflexible approaches are typically not able to cope with the complexities of the manufacturing environment, such as the instabilities, uncertainties and abrupt changes caused by internal and external disturbances, or a large number and variety...