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Zdjęcie profilowe: dr Adam Przybyłek

dr Adam Przybyłek

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wszystkich: 21

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Rok 2024
Rok 2023
Rok 2022
Rok 2021
  • Instructor Presence in Video Lectures: Preliminary Findings From an Online Experiment
    Publikacja

    - IEEE Access - Rok 2021

    Motivation. Despite the widespread use of video lectures in online and blended learning environments, there is still debate whether the presence of an instructor in the video helps or hinders learning. According to social agency theory, seeing the instructor makes learners believe that s/he is personally teaching them, which leads to deeper cognitive processing and, in turn, better learning outcomes. Conversely, according to cognitive...

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  • MobileNet family tailored for Raspberry Pi

    With the advances in systems-on-a-chip technologies, there is a growing demand to deploy intelligent vision systems on low-cost microcomputers. To address this challenge, much of the recent research has focused on reducing the model size and computational complexity of contemporary convolutional neural networks (CNNs). The state-of-the-art lightweight CNN is MobileNetV3. However, it was designed to achieve a good trade-off between...

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Rok 2019
  • Evaluating Performance and Accuracy Improvements for Attention-OCR

    In this paper we evaluated a set of potential improvements to the successful Attention-OCR architecture, designed to predict multiline text from unconstrained scenes in real-world images. We investigated the impact of several optimizations on model’s accuracy, including employing dynamic RNNs (Recurrent Neural Networks), scheduled sampling, BiLSTM (Bidirectional Long Short-Term Memory) and a modified attention model. BiLSTM was...

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  • Residual MobileNets

    As modern convolutional neural networks become increasingly deeper, they also become slower and require high computational resources beyond the capabilities of many mobile and embedded platforms. To address this challenge, much of the recent research has focused on reducing the model size and computational complexity. In this paper, we propose a novel residual depth-separable convolution block, which is an improvement of the basic...

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  • Things You Might Not Know about the k-Nearest Neighbors Algorithm
    Publikacja

    Recommender Systems aim at suggesting potentially interesting items to a user. The most common kind of Recommender Systems is Collaborative Filtering which follows an intuition that users who liked the same things in the past, are more likely to be interested in the same things in the future. One of Collaborative Filtering methods is the k Nearest Neighbors algorithm which finds k users who are the most similar to an active user...

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Rok 2018
  • Adopting Collaborative Games into Agile Requirements Engineering
    Publikacja

    In agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....

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  • Adopting Collaborative Games into Agile Software Development
    Publikacja

    - Rok 2018

    Although the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...

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  • An empirical study on the impact of AspectJ on software evolvability

    Since its inception in 1996, aspect-oriented programming (AOP) has been believed to reduce the effort required to maintain software systems by replacing cross-cutting code with aspects. However, little convincing empirical evidence exists to support this claim, while several studies suggest that AOP brings new obstacles to maintainability. This paper discusses two experiments conducted to evaluate the impact of AspectJ (the most...

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  • Utilizing online collaborative games to facilitate Agile Software Development

    Effective collaboration and interaction among the development team and between the team and the customer as well as proactive attitude in initiating and implementing improvements play vital roles in the success of agile projects. The challenge is how to address these social aspects since neither the Agile Manifesto nor the Scrum Guide specify techniques that aid the human side of software development. To fill this gap, we developed...

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Rok 2017
  • Making agile retrospectives more awesome
    Publikacja

    According to the textbook [23], Scrum exists only in its entirety, where every component is essential to Scrum’s success. However, in many organizational environments some of the components are omitted or modified in a way that is not aligned with the Scrum guidelines. Usually, such deviations result in missing the full benefits of Scrum [24]. Thereby, a Scrum process should be frequently inspected and any deviations should be...

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Rok 2016
  • Adopting collaborative games into Open Kanban
    Publikacja

    - Rok 2016

    The crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...

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Rok 2014
  • Bridging the gap between business process models and use-case models
    Publikacja

    - Rok 2014

    Today's software development methodologies are equipped with a plethora of methods and techniques for business process engineering and Requirements Engineering. However, heavy investments in IT have not brought forth expected results. What seems to be lacking is a systematic approach that consolidates both disciplines to gain a synergistic effect. To address this challenge we extend Use-Case Driven Approach (UCDA) by binding use...

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Rok 2013
  • Quasi-controlled Experimentations on the Impact of AOP on Software Comprehensibility
    Publikacja

    - Rok 2013

    Aspect-oriented programming (AOP) emerged as a paradigm to modularize the concerns that lead to interwoven code if implemented using traditional programming techniques. Unfortunately, the new constructs introduced by aspect-oriented (AO) languages result in both: (1) obstacles in modular reasoning, and (2) high coupling between aspects and the augmented modules. There have been numerous attempts to tackle these issues, but none...

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Rok 2012
  • Analysis of the impact of AOP on source code quality: Paradox of aspect-oriented separation of concerns
    Publikacja

    - Rok 2012

    Almost four decades ago, Parnas advocated modularity for the sake of changeability, independent development, and comprehensibility. The recipe for modularization is to define a clean interface, hide an implementation detail, keep low coupling and high cohesion. Although modules have taken many forms over the years from functions and procedures to classes, no form has been capable of expressing so-called crosscutting concerns in...

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Rok 2011
  • Analysis of the impact of aspect-oriented programming on source code quality
    Publikacja

    - Rok 2011

    Celem rozprawy jest ocena wpływu paradygmatu aspektowego na: modularność, możliwość dalszego rozwoju oraz ponowne użycie oprogramowania. Jako punkt odniesienia do oceny paradygmatu aspektowego wybrano paradygmat obiektowy. W ramach pracy przeprowadzono studium przypadków, w którym zbadano implementacje obiektowe oraz aspektowe 11 rzeczywistych systemów i 23 wzorców projektowych. Ponadto zrealizowano kontrolowany eksperyment, w...

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