Mariusz Szwoch - Publikacje - MOST Wiedzy

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Katalog Publikacji

Rok 2020
Rok 2005
  • A robust detector for distorted music staves
    Publikacja

    - Rok 2005

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  • Detekcja pięciolinii metodą lokalnego rzutowania
    Publikacja

    - Rok 2005

    W pracy przedstawiono istniejące podejścia do detekcji pięciolinii, będącej podstawowym etapem segmentacji w procesie rozpoznawania notacji muzycznej. Przedstawiony został również własny algorytm detekcji pięciolinii, bazujący na rzutowaniu poziomym w lokalnych oknach, analizie tak powstałych histogramów (rzutów) oraz aproksymacji linii pięciolinii krzywymi drugiego stopnia. Przeprowadzone badania potwierdziły wysoką skuteczność...

Rok 2015
  • Acquisition and indexing of RGB-D recordings for facial expressions and emotion recognition
    Publikacja

    In this paper KinectRecorder comprehensive tool is described which provides for convenient and fast acquisition, indexing and storing of RGB-D video streams from Microsoft Kinect sensor. The application is especially useful as a supporting tool for creation of fully indexed databases of facial expressions and emotions that can be further used for learning and testing of emotion recognition algorithms for affect-aware applications....

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  • An extension to the FEEDB Multimodal Database of Facial Expressions and Emotions
    Publikacja
    • M. Szwoch
    • L. Marco-gimenez
    • M. Arevalillo-herráez
    • A. Ayesh

    - Rok 2015

    FEEDB is a multimodal database that contains recordings of people expressing different emotions, captured by using a Microsoft Kinect sensor. Data were originally provided in the device’s proprietary format (XED), requiring both the Microsoft Kinect Studio application and a Kinect sensor attached to the system to use the files. In this paper, we present an extension of the database. For a selection of recordings, we also provide...

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  • Design Elements of Affect Aware Video Games
    Publikacja

    - Rok 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • Detection of Face Position and Orientation Using Depth Data
    Publikacja

    In this paper an original approach is presented for real-time detection of user's face position and orientation based only on depth channel from a Microsoft Kinect sensor which can be used in facial analysis on scenes with poor lighting conditions where traditional algorithms based on optical channel may have failed. Thus the proposed approach can support, or even replace, algorithms based on optical channel or based on skeleton...

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  • Emotion Recognition for Affect Aware Video Games

    In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented

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  • Evaluation Criteria for Affect-Annotated Databases

    In this paper a set of comprehensive evaluation criteria for affect-annotated databases is proposed. These criteria can be used for evaluation of the quality of a database on the stage of its creation as well as for evaluation and comparison of existing databases. The usefulness of these criteria is demonstrated on several databases selected from affect computing domain. The databases contain different kind of data: video or still...

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Rok 2022
  • Affect aware video games
    Publikacja

    - Rok 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Computer Aided Telediagnostics System for Stoma Patients
    Publikacja
    • R. Zawislak
    • M. Szwoch
    • G. Granosik
    • A. Miarka
    • J. Mik-Wojtczak
    • M. Mik

    - Rok 2022

    Stoma surgery may concern patients with colorectal cancer and inflammatory bowel disease. More than half of patients diagnosed with colon cancer present at an advanced stage, and palliative treatment may involve stoma formation. This type of surgery may change the patient’s life strongly, therefore they should receive special medical care. The paper presents the assumptions, concept, and architecture of the Stoma-Alert diagnosis...

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Rok 2006
Rok 2011
Rok 2016
Rok 2004
Rok 2013
  • Emotion recognition and its application in software engineering

    In this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices...

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Rok 2014
Rok 2012

wyświetlono 2445 razy