dr inż. Mariusz Szwoch
Zatrudnienie
- Profesor uczelni ze stop. nauk. dr w Katedra Inteligentnych Systemów Interaktywnych
Publikacje
Filtry
wszystkich: 50
Katalog Publikacji
Rok 2020
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A Review of Emotion Recognition Methods Based on Data Acquired via Smartphone Sensors
PublikacjaIn recent years, emotion recognition algorithms have achieved high efficiency, allowing the development of various affective and affect-aware applications. This advancement has taken place mainly in the environment of personal computers offering the appropriate hardware and sufficient power to process complex data from video, audio, and other channels. However, the increase in computing and communication capabilities of smartphones,...
Rok 2005
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A robust detector for distorted music staves
Publikacja.
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Detekcja pięciolinii metodą lokalnego rzutowania
PublikacjaW pracy przedstawiono istniejące podejścia do detekcji pięciolinii, będącej podstawowym etapem segmentacji w procesie rozpoznawania notacji muzycznej. Przedstawiony został również własny algorytm detekcji pięciolinii, bazujący na rzutowaniu poziomym w lokalnych oknach, analizie tak powstałych histogramów (rzutów) oraz aproksymacji linii pięciolinii krzywymi drugiego stopnia. Przeprowadzone badania potwierdziły wysoką skuteczność...
Rok 2015
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Acquisition and indexing of RGB-D recordings for facial expressions and emotion recognition
PublikacjaIn this paper KinectRecorder comprehensive tool is described which provides for convenient and fast acquisition, indexing and storing of RGB-D video streams from Microsoft Kinect sensor. The application is especially useful as a supporting tool for creation of fully indexed databases of facial expressions and emotions that can be further used for learning and testing of emotion recognition algorithms for affect-aware applications....
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An extension to the FEEDB Multimodal Database of Facial Expressions and Emotions
PublikacjaFEEDB is a multimodal database that contains recordings of people expressing different emotions, captured by using a Microsoft Kinect sensor. Data were originally provided in the device’s proprietary format (XED), requiring both the Microsoft Kinect Studio application and a Kinect sensor attached to the system to use the files. In this paper, we present an extension of the database. For a selection of recordings, we also provide...
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Design Elements of Affect Aware Video Games
PublikacjaIn this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...
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Detection of Face Position and Orientation Using Depth Data
PublikacjaIn this paper an original approach is presented for real-time detection of user's face position and orientation based only on depth channel from a Microsoft Kinect sensor which can be used in facial analysis on scenes with poor lighting conditions where traditional algorithms based on optical channel may have failed. Thus the proposed approach can support, or even replace, algorithms based on optical channel or based on skeleton...
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Emotion Recognition for Affect Aware Video Games
PublikacjaIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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Evaluation Criteria for Affect-Annotated Databases
PublikacjaIn this paper a set of comprehensive evaluation criteria for affect-annotated databases is proposed. These criteria can be used for evaluation of the quality of a database on the stage of its creation as well as for evaluation and comparison of existing databases. The usefulness of these criteria is demonstrated on several databases selected from affect computing domain. The databases contain different kind of data: video or still...
Rok 2022
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Affect aware video games
PublikacjaIn this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.
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Computer Aided Telediagnostics System for Stoma Patients
PublikacjaStoma surgery may concern patients with colorectal cancer and inflammatory bowel disease. More than half of patients diagnosed with colon cancer present at an advanced stage, and palliative treatment may involve stoma formation. This type of surgery may change the patient’s life strongly, therefore they should receive special medical care. The paper presents the assumptions, concept, and architecture of the Stoma-Alert diagnosis...
Rok 2006
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Ankietyzacja elektroniczna uczelni artystycznych
PublikacjaW pracy dokonano analizy istniejących podejść do problemu ankietyzacji. Przedstawiono problem ankietyzacji elektronicznej wyższych uczelni artystycznych pod kątem raportowania działalności twórczej ich pracowników naukowych, artystycznych i dydaktycznych. W pracy podkreślono specyfikę tych uczelni, zarówno pod kątem prowadzonej w nich działalności twórczej jak i socjotechnicznych problemów jej ankietyzacji. Przedstawiono również...
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Cyfrowa biblioteka dokumentów muzycznych
PublikacjaW pracy przedstawiono główny cel projektu badawczego Moniuszko, będacego projektem i realizacją interaktywnej biblioteki cyfrowej dokumentów muzycznych. W pracy przedstawiono również koncepcję cyfrowego dokumentu muzycznego, a także wskazano standard MPEG-7, jako najlepiej spełniający wymogi opisu tych dokumentów. Zaproponowano rozszerzenie tego standardu o możliwość pełnego opisu bibliograficznego dokumentu muzycznego, a także...
Rok 2011
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Automaty jako narzędzia w przetwarzaniu języka
PublikacjaRozdział zawiera definicję, notację i chcarakterystykę automatów oraz algorytmy ich przekształcania, umożliwiające ich skuteczne wykorzystanie w przetwarzaniu języka.
Rok 2016
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Comparison of selected off-the-shelf solutions for emotion recognition based on facial expressions
PublikacjaThe paper concerns accuracy of emotion recognition from facial expressions. As there are a couple of ready off-the-shelf solutions available in the market today, this study aims at practical evaluation of selected solutions in order to provide some insight into what potential buyers might expect. Two solutions were compared: FaceReader by Noldus and Xpress Engine by QuantumLab. The performed evaluation revealed that the recognition...
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Evaluation of affective intervention process in development of affect-aware educational video games
PublikacjaIn this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.
Rok 2004
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Ekstrakcja oraz dopasowanie konturów melodycznych w bazach danych muzycznych.
PublikacjaW pracy przedstawiono wybrane algorytmy indeksowania i wyszukiwania danych muzycznych w multimedialnych bazach danych. Opisano różnorodne techniki wprowadzania zapytań muzycznych, podając odpowiednie dla nich metody ekstrakcji melodii. Jako mechanizm indeksowania zaproponowano kontury muzyczne.
Rok 2013
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Emotion recognition and its application in software engineering
PublikacjaIn this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices...
Rok 2014
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Emotion Recognition and Its Applications
PublikacjaThe paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and...
Rok 2012
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Eye Blink Based Detection of Liveness in Biometric Authentication Systems Using Conditional Random Fields
PublikacjaThe goal of this paper was to verify whether the conditional random fields are suitable and enough efficient for eye blink detection in user authentication systems based on face recognition with a standard web camera. To evaluate this approach several experiments were carried on using a specially developed test application and video database.
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