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Wyniki wyszukiwania dla: affective computing

Wyniki wyszukiwania dla: affective computing

  • Affective computing and affective learning – methods, tools and prospects

    Every teacher knows that interest, active participation and motivation are important factors in the learning process. At the same time e-learning environments almost always address only the cognitive aspects of education. This paper provides a brief review of methods used for affect recognition, representation and processing as well as investigates how these methods may be used to address affective aspect of e-education. The paper...

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  • Investigation of educational processes with affective computing methods

    Publikacja

    This paper concerns the monitoring of educational processes with the use of new technologies for the recognition of human emotions. This paper summarizes results from three experiments, aimed at the validation of applying emotion recognition to e-learning. An analysis of the experiments’ executions provides an evaluation of the emotion elicitation methods used to monitor learners. The comparison of affect recognition algorithms...

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  • Affective Computing

    Kursy Online

  • International Conference on Affective Computing and Intelligent

    Konferencje

  • IEEE Transactions on Affective Computing

    Czasopisma
    SHERPA RoMEO Zielony Pomoc

    ISSN: 1949-3045

  • Agnieszka Landowska dr hab. inż.

    Ukończyła studia na dwóch kierunkach: Finanse i bankowość na Uniwersytecie Gdańskim oraz Informatyka na WETI Politechniki Gdańskiej. Od 2000 roku jest związana z Politechniką Gdańską. W 2006 roku uzyskała stopień doktora w dziedzinie nauk technicznych. Aktualnie jej praca naukowa dotyczy zagadnień informatyki afektywnej (ang. affective computing), która zajmuje się komputerowymi metodami rozpoznawania ludzkich emocji. Od 2012...

  • Michał Wróbel dr inż.

    Michał Wróbel, adiunkt na wydziale Elektroniki, Telekomunikacji i Informatyki Politechniki Gdańskiej, informatyk, specjalizujący się w Inżynierii Oprogramowania. Ukończył Wydział ETI w 2002 roku, jako magister inżynier ze specjalnością Inżynieria Systemów i Bazy Danych. Do 2006 roku pracował jako administrator systemów, m.in. w CI TASK. Od 2006 roku pracuje na wydziale ETI. W 2011 otrzymał stopień naukowy doktora w dziedzinie...

  • Applicability of Emotion Recognition and Induction Methods to Study the Behavior of Programmers

    Publikacja

    Recent studies in the field of software engineering have shown that positive emotions can increase and negative emotions decrease the productivity of programmers. In the field of affective computing, many methods and tools to recognize the emotions of computer users were proposed. However, it has not been verified yet which of them can be used to monitor the emotional states of software developers. The paper describes a study carried...

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  • Scoreboard Architectural Pattern and Integration of Emotion Recognition Results

    Publikacja

    This paper proposes a new design pattern, named Scoreboard , dedicated for applications solving complex, multi-stage, non-deterministic problems. The pattern provides a computational framework for the design and implementation of systems that integrate a large number of diverse specialized modules that may vary in accuracy, solution level, and modality. The Scoreboard is an extension of Blackboard design pattern and comes under...

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  • Affective Learning Manifesto – 10 Years Later

    Publikacja

    - 2014

    In 2004 a group of affective computing researchers proclaimed a manifesto of affective learning that outlined the prospects and white spots of research at that time. Ten years passed by and affective computing developed many methods and tools for tracking human emotional states as well as models for affective systems construction. There are multiple examples of affective methods applications in Intelligent Tutoring Systems (ITS)....

  • Emotion monitoring system for drivers

    This article describes a new approach to the issue of building a driver monitoring system. Actual systems focus, for example, on tracking eyelid and eyebrow movements that result from fatigue. We propose a different approach based on monitoring the state of emotions. Such a system assumes that by using the emotion model based on our own concept, referred to as the reverse Plutchik’s paraboloid of emotions, the recognition of emotions...

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  • The Impact of Lexicon Adaptation on the Emotion Mining From Software Engineering Artifacts

    Publikacja

    Sentiment analysis and emotion mining techniques are increasingly being used in the field of software engineering. However, the experiments conducted so far have not yielded high accuracy results. Researchers indicate a lack of adaptation of the methods of emotion mining to the specific context of the domain as the main cause of this situation. The article describes research aimed at examining whether the adaptation of the lexicon...

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  • MaliciousIDE – software development environment that evokes emotions

    Emotions affect every aspect of human live, including work. Numerous studies in software engineering have shown that negative emotions can lower the productivity of programmers. Unlike traditional approaches to managing software development, modern methods, such as Agile and Lean, take into account human aspects of programming. To thoroughly investigate the impact of negative emotions on the work of programmers, a malicious integrated...

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  • Towards the participant observation of emotions in software development teams

    Emotions, moods and temperament influence our behaviour in every aspect of life. Until now plenty of research has been conducted and many theories have been proposed to explain the role of emotions within the working environment. However, in the field of software engineering, interest in the role of human factors in the process of software development is relatively new. In the paper the research design process that has been proposed...

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  • Georg Simmel’s The Philosophy of Money and the Modernization Paradigm

    This article examines Georg Simmel’s contribution to the understanding of how money functions in modern society, mainly scrutinizing his most important work on that topic, The Philosophy of Money, in the context of modernization theories. Modernization theories, as developed (most notably) by Marx, Weber, Durkheim, and Elias, attempted to explain the transition from feudalism and a closed agrarian economy to capitalism and industrial...

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  • How to Design Affect-aware Educational Systems – the AFFINT Process Approach

    Publikacja

    - 2016

    Computer systems, that support learning processes, can adapt to the needs and states of a learner. The adaptation might directly address the knowledge deficits and most tutoring systems apply an adaptable learning path of that kind. Apart from a preliminary knowledge state, there are more factors, that influence education effectiveness and among those there are fluctuating emotional states. The tutoring systems may recognize or...

  • Evolutionary music composition system with statistically modeled criteria

    The paper concerns an original evolutionary music composition system. On the basis of available solutions, we have selected a finite set of music features which appear to have a key impact on the quality of composed musical phrases. Evaluation criteria have been divided into rule-based and statistical sub-sets. Elements of the cost function are modeled using a Gaussian distribution defined by the expected value and variance obtained...

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  • Embodying Intelligence in Autonomous and Robotic Systems with the Use of Cognitive Psychology and Motivation Theories

    Publikacja

    The article discusses, on a certain level of abstraction and generalization, a coherent anthropological approach to the issue of controlling autonomous robots or agents. A contemporary idea can be based on appropriate modeling of the human mind using the available psychological knowledge. One of the main reasons for developing such projects is the lack of available and effective top-down approaches resulting from the known research...

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  • Support for Employees with ASD in the Workplace Using a Bluetooth Skin Resistance Sensor–A Preliminary Study

    The application of a Bluetooth skin resistance sensor in assisting people with Autism Spectrum Disorders (ASD), in their day-to-day work, is presented in this paper. The design and construction of the device are discussed. The authors have considered the best placement of the sensor, on the body, to gain the most accurate readings of user stress levels, under various conditions. Trial tests were performed on a group of sixteen...

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  • Limitations of Emotion Recognition in Software User Experience Evaluation Context

    This paper concerns how an affective-behavioural- cognitive approach applies to the evaluation of the software user experience. Although it may seem that affect recognition solutions are accurate in determining the user experience, there are several challenges in practice. This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as...

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  • The Effect of Online Reviews on Consumer-Based Brand Equity: Case-Study of the Polish Restaurant Sector

    Purpose: This paper focuses on the effects of positive and negative online reviews (eWOM) on the metrics of consumer-based brand equity (CBBE) in the context of the Polish restaurant sector. Methodology: The dedicated online survey was completed by 777 consumers, which we then analyzed with structural equation modeling. Each catering outlet was to allow to order meals online. We used descriptive analysis, confirmatory factor analysis,...

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  • Antropoidalny Model Inteligentnego Systemu Decyzyjnego dla Jednostek Autonomicznych

    Publikacja

    - 2017

    Głównym celem pracy jest opracowanie modelu procesów psychologicznych -- od momentu otrzymania bodźca do momentu podjęcia adekwatnej reakcji -- zachodzących w mózgu człowieka (psychologia poznawcza), oraz teorii motywacji (potrzeb, popędów i emocji). Model, zaprezentowany w pracy nazwany Inteligentnym Systemem Decyzyjnym (ISD), może mieć zastosowanie w systemie sterowania jednostką autonomiczną (agentem). W rozprawie rozważa się...

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  • Przyjazne aplikacje dla dzieci z autyzmem – e-edukacja na poziomie przedszkolnym

    Publikacja

    - EduAkcja. Magazyn Edukacji Elektronicznej - 2017

    Artykuł dotyczy możliwości wykorzystania aplikacji na tablety do wspomagania terapii dzieci z zaburzeniami rozwojowymi ze spektrum autyzmu. Przedstawia studium przypadku skutecznego zastosowania e-technologii w kształceniu specjalnym na poziomie przedszkolnym. Artykuł opisuje zestaw aplikacji edukacyjnych o nazwie Przyjazne Aplikacje, których celem jest wspieranie terapii dzieci z autyzmem opartej o stosowaną...

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  • Automatic recognition of therapy progress among children with autism

    Publikacja

    - Scientific Reports - 2017

    The article presents a research study on recognizing therapy progress among children with autism spectrum disorder. The progress is recognized on the basis of behavioural data gathered via five specially designed tablet games. Over 180 distinct parameters are calculated on the basis of raw data delivered via the game flow and tablet sensors - i.e. touch screen, accelerometer and gyroscope. The results obtained confirm the possibility...

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  • Comparison of Lithuanian and Polish Consonant Phonemes Based on Acoustic Analysis – Preliminary Results

    Publikacja

    - Archives of Acoustics - 2019

    The goal of this research is to find a set of acoustic parameters that are related to differences between Polish and Lithuanian language consonants. In order to identify these differences, an acoustic analysis is performed, and the phoneme sounds are described as the vectors of acoustic parameters. Parameters known from the speech domain as well as those from the music information retrieval area are employed. These parameters are...

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  • IMAGE CORRELATION AS A TOLL FOR TRACKING FACIAL CHANGES CAUSING BY EXTERNAL STIMULI

    Publikacja

    - 2015

    Expressions of the human face bring a lot of information, which are a valuable source in the areas of computer vision, remote sensing and affective computing. For years, by analyzing the movement of the skin and facial muscles scientists are trying to create the perfect tool, based on image analysis, allowing the recognition of emotional states of human beings. To create a reliable algorithm, it is necessary to explore and examine...

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  • Michał Czubenko dr inż.

    Michał Czubenko jest absolwentem roku 2009, Wydziału Elektroniki, Telekomunikacji i Informatyki na Politechnice Gdańskiej, w dyscyplinie automatyka i robotyka. Obecnie jest adiunktem na tym samym wydziale, związanym z Katedrą Systemów Decyzji i Robotyki. W 2012 roku odbył trzymiesięczny staż w Kingston University London. Był wiceprzewodniczącym Komitetu Organizacyjnego na 12. Międzynarodowej Konferencji na temat Diagnostyka Procesów...

  • Towards Emotion Acquisition in IT Usability Evaluation Context

    Publikacja

    - 2015

    The paper concerns extension of IT usability studies with automatic analysis of the emotional state of a user. Affect recognition methods and emotion representation models are reviewed and evaluated for applicability in usability testing procedures. Accuracy of emotion recognition, susceptibility to disturbances, independence on human will and interference with usability testing procedures are...

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  • Emotion Monitor - Concept, Construction and Lessons Learned

    This paper concerns the design and physical construction of an emotion monitor stand for tracking human emotions in Human-Computer Interaction using multi-modal approach. The concept of the stand using cameras, behavioral analysis tools and a set of physiological sensors such as galvanic skin response, blood-volume pulse, temperature, breath and electromyography is presented and followed...

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  • Web Questionnaire as Construction Method of Affect-annotated Lexicon - Risks Reduction Strategy

    Publikacja

    - 2015

    The paper concerns credibility of construction methods for affect-annotated lexicons, specifically a web questionnaire is explored and evaluated. Web-based surveys are susceptible to some risks, which might influence credibility of the results, as some participants might perform random clicks or intentionally falsify the responses. The paper explores the risks and proposes some strategies to reduce them. The strategies are supported...

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  • Design Elements of Affect Aware Video Games

    Publikacja

    - 2015

    In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...

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  • Emotion Recognition Using Physiological Signals

    Publikacja

    - 2015

    In this paper the problem of emotion recognition using physiological signals is presented. Firstly the problems with acquisition of physiological signals related to specific human emotions are described. It is not a trivial problem to elicit real emotions and to choose stimuli that always, and for all people, elicit the same emotion. Also different kinds of physiological signals for emotion recognition are considered. A set of...

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  • Detection of Face Position and Orientation Using Depth Data

    Publikacja

    In this paper an original approach is presented for real-time detection of user's face position and orientation based only on depth channel from a Microsoft Kinect sensor which can be used in facial analysis on scenes with poor lighting conditions where traditional algorithms based on optical channel may have failed. Thus the proposed approach can support, or even replace, algorithms based on optical channel or based on skeleton...

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  • Model of emotions for game players

    Publikacja

    - 2015

    Affect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...

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  • Facial emotion recognition using depth data

    Publikacja

    - 2015

    In this paper an original approach is presented for facial expression and emotion recognition based only on depth channel from Microsoft Kinect sensor. The emotional user model contains nine emotions including the neutral one. The proposed recognition algorithm uses local movements detection within the face area in order to recognize actual facial expression. This approach has been validated on Facial Expressions and Emotions Database...

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  • On Facial Expressions and Emotions RGB-D Database

    Publikacja

    - 2014

    The goal of this paper is to present the idea of creating reference database of RGB-D video recordings for recognition of facial expressions and emotions. Two different formats of the recordings used for creation of two versions of the database are described and compared using different criteria. Examples of first applications using databases are also presented to evaluate their usefulness.

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  • Emotion Recognition for Affect Aware Video Games

    In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented

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  • Affective reactions to playing digital games

    Publikacja

    The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...

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  • Evaluation Criteria for Affect-Annotated Databases

    In this paper a set of comprehensive evaluation criteria for affect-annotated databases is proposed. These criteria can be used for evaluation of the quality of a database on the stage of its creation as well as for evaluation and comparison of existing databases. The usefulness of these criteria is demonstrated on several databases selected from affect computing domain. The databases contain different kind of data: video or still...

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  • Emotion Recognition and Its Applications

    The paper proposes a set of research scenarios to be applied in four domains: software engineering, website customization, education and gaming. The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas. It also points out the problems of defining sets of emotions to be recognized in different applications, representing the defined emotional states, gathering the data and...

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  • Emotion Monitoring – Verification of Physiological Characteristics Measurement Procedures

    This paper concerns measurement procedures on an emotion monitoring stand designed for tracking human emotions in the Human-Computer Interaction with physiological characteristics. The paper addresses the key problem of physiological measurements being disturbed by a motion typical for human-computer interaction such as keyboard typing or mouse movements. An original experiment...

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  • Identification of Emotional States Using Phantom Miro M310 Camera

    Publikacja

    The purpose of this paper is to present the possibilities associated with the use of remote sensing methods in identifying human emotional states, and to present the results of the research conducted by the authors in this field. The studies presented involved the use of advanced image analysis to identify areas on the human face that change their activity along with emotional expression. Most of the research carried out in laboratories...

  • Emotions in the software development process

    Publikacja

    - 2013

    This paper presents the results of a survey on the experience of emotions in the work of software developers. Quantitative analysis revealed information about emotions affecting programmers, their frequency and impact on their performance. The concept of emotional risk to productivity was also presented. It allows to choose the emotional states, which should be avoided. Furthermore, all collected data were analyzed with information...

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  • A review of emotion recognition methods based on keystroke dynamics and mouse movements

    Publikacja

    The paper describes the approach based on using standard input devices, such as keyboard and mouse, as sources of data for the recognition of users’ emotional states. A number of systems applying this idea have been presented focusing on three categories of research problems, i.e. collecting and labeling training data, extracting features and training classifiers of emotions. Moreover the advantages and examples of combining standard...

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  • Using Physiological Signals for Emotion Recognition

    Publikacja

    - 2013

    Recognizing user’s emotions is the promising area of research in a field of human-computer interaction. It is possible to recognize emotions using facial expression, audio signals, body poses, gestures etc. but physiological signals are very useful in this field because they are spontaneous and not controllable. In this paper a problem of using physiological signals for emotion recognition is presented. The kinds of physiological...

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  • FEEDB: A multimodal database of facial expressions and emotions

    Publikacja

    - 2013

    In this paper a first version of a multimodal FEEDB database of facial expressions and emotions is presented. The database contains labeled RGB-D recordings of people expressing a specific set of expressions that have been recorded using Microsoft Kinect sensor. Such a database can be used for classifier training and testing in face recognition as well as in recognition of facial expressions and human emotions. Also initial experiences...

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  • Emotion recognition and its application in software engineering

    In this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices...

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  • Affect-awareness framework for intelligent tutoring systems

    Publikacja

    - 2013

    The paper proposes a framework for construction of Intelligent Tutoring Systems (ITS), that take into consideration student emotional states and make affective interventions. The paper provides definitions of `affect-aware systems' and `affective interventions' and describes the concept of the affect-awareness framework. The proposed framework separates emotion recognition from its definition, processing and making decisions on...

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  • Comparison of selected off-the-shelf solutions for emotion recognition based on facial expressions

    The paper concerns accuracy of emotion recognition from facial expressions. As there are a couple of ready off-the-shelf solutions available in the market today, this study aims at practical evaluation of selected solutions in order to provide some insight into what potential buyers might expect. Two solutions were compared: FaceReader by Noldus and Xpress Engine by QuantumLab. The performed evaluation revealed that the recognition...

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  • Designing effective educational games - a case study of a project management game

    This paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...

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