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Wyniki wyszukiwania dla: computer science
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THE MANAGEMENT OF DESIGNING PROCESSES IN THE CREATION OF THE KNOWLEDGE BASE SYSTEM : Proceedings of International Computer Science Convention
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Exploring Impact of Requirements Engineering on Other IT Project Areas – Case Study
PublikacjaRequirements Engineering (RE) is recognized as one of the most important (yet difficult) areas of software engineering that has a significant impact on other areas of IT projects and their final outcomes. Empirical studies investigating this impact are hard to conduct, mainly due to the great effort required. It is thus difficult for both researchers and industry practitioners to make evidence-based evaluations about how decisions...
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From Linear Classifier to Convolutional Neural Network for Hand Pose Recognition
PublikacjaRecently gathered image datasets and the new capabilities of high-performance computing systems have allowed developing new artificial neural network models and training algorithms. Using the new machine learning models, computer vision tasks can be accomplished based on the raw values of image pixels instead of specific features. The principle of operation of deep neural networks resembles more and more what we believe to be happening...
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Assessment of risks introduced to safety critical software by agile practices - a software engineer's perspective
PublikacjaIn this article we investigate the problem of applying agile practices into safety-critical projects.The goal of our research is to investigate potential benefits from introducing agile practicesinto safety-critical environment and to present a solution providing for balancing agileapproach with more disciplined assurance techniques, bringing the best of the two worlds together.In the article we present the supporting ideas such...
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The Application Of A Noise Mapping Tool Deployed In Grid Infrastructure For Creating Noise Maps Of Urban Areas
PublikacjaThe concept and implementation of the system for creating dynamic noise maps in PL-Grid infrastructure are presented. The methodology of dynamic acoustical maps creating is introduced. The concept of noise mapping, based on noise source and propagation models, was developed and employed in the system. The details of incorporation of the system to the PL-Grid infrastructure are presented. The results of simulations performed by...
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Using Redis supported by NVRAM in HPC applications
PublikacjaNowadays, the efficiency of storage systems is a bottleneck in many modern HPC clusters. High performance in the traditional approach – processing using files – is often difficult to obtain because of a model’s complexity and its read/write patterns. An alternative approach is to apply a key-value database, which usually has low latency and scales well. On the other hand, many key-value stores suffer from a limitation of memory...
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Computer modeling and testing of structural metamaterials
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A note on the affective computing systems and machines: a classification and appraisal
PublikacjaAffective computing (AfC) is a continuously growing multidisciplinary field, spanning areas from artificial intelligence, throughout engineering, psychology, education, cognitive science, to sociology. Therefore, many studies have been devoted to the aim of addressing numerous issues, regarding different facets of AfC solutions. However, there is a lack of classification of the AfC systems. This study aims to fill this gap by reviewing...
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Aiming at methods’ wider adoption: Applicability determinants and metrics
PublikacjaNumerous computer science methods and techniques have been proposed by the scientific community. However, depending on the domain, only their minor fraction has met wider adoption. This paper brings attention to the concept of applicability - the notion that is well acknowledged in the scientific field but have not been analysed with respect to determinants, metrics and systematisation. The primary objective of the study was to...
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The maximum edge-disjoint paths problem in complete graphs
PublikacjaRozważono problem ścieżek krawędziowo rozłącznych w grafach pełnych. Zaproponowano wielomianowe algorytmy: 3.75-przybliżony (off-line) oraz 6.47-przybliżony (on-line), poprawiając tym samym wyniki wcześniej znane z literatury [P. Carmi, T. Erlebach, Y. Okamoto, Greedy edge-disjoint paths in complete graphs, in: Proc. 29th Workshop on Graph Theoretic Concepts in Computer Science, in: LNCS, vol. 2880, 2003, pp. 143-155]. Ponadto...
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Image projection in Immersive 3D Visualization Laboratory
PublikacjaIn recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment...
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Topology recognition and leader election in colored networks
PublikacjaTopology recognition and leader election are fundamental tasks in distributed computing in networks. The first of them requires each node to find a labeled isomorphic copy of the network, while the result of the second one consists in a single node adopting the label 1 (leader), with all other nodes adopting the label 0 and learning a path to the leader. We consider both these problems in networks whose nodes are equipped with...
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Designing Intelligent Factory: Conceptual Framework and Empirical Validation
PublikacjaThis paper presents a framework for monitoring, analysing and decision making for a smart manufacturing environment. We maintain that this approach could play a vital role in developing an architecture and implementation of Industry 4.0. The proposed model has features like experience based knowledge representation and semantic analysis of engineering objects and manufacturing process. It is also capable of continuous real time...
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Modeling of Imaging Mass Spectrometry Data and Testing by Permutation for Biomarkers Discovery in Tissues
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Implementation of algebraic procedures on the GPU using CUDA architecture on the example of generalized eigenvalue problem
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Consensus models: Computational complexity aspects in modern approaches to the list coloring problem
PublikacjaArtykuł poświęcony jest nowym modelom konsensusowego kolorowania grafów. Artykuł zawiera omówienie trzech takich modeli, analizę ich złożoności obliczeniowej oraz wielomianowy algorytm dla częściowych k-drzew, dla tzw. modelu addytywnego.
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Connected searching of weighted trees
PublikacjaW pracy pokazano, że problem spójnego przeszukiwania drzew ważonych jest silnie NP-zupełny. Problem pozostaje trudnym dla drzew z jednym wierzchołkiem o stopniu większym niż 2. Ponadto, przedstawiony został wielomianowy optymalny algorytm dla klasy drzew z ograniczonym stopniem.
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Synchronous black hole search in directed graphs
PublikacjaThe paper considers a team of robots which has to explore a graph G, where some nodes can be harmful. Robots are initially located at the so-called home base node. The dangerous nodes are the so-called black hole nodes, and once a robot enters in one of them, it is destroyed. The goal is to find a strategy in order to explore G in such a way that minimum number of robots is wasted. The exploration ends if there is at least one...
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Phutball is PSPACE-hard
PublikacjaW pracy dowodzimy, że gra ''Phutball'' (Philosopher's Football) jest PSPACE-trudna.
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Taking advantage of symmetries: Gathering of many asynchronous oblivious robots on a ring
PublikacjaOne of the recently considered models of robot-based computing makes use of identical, memoryless mobile units placed in nodes of an anonymous graph. The robots operate in Look-Compute-Move cycles; in one cycle, a robot takes a snapshot of the current configuration (Look), takes a decision whether to stay idle or to move to one of the nodes adjacent to its current position (Compute), and in the latter case makes an instantaneous...
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The complexity of zero-visibility cops and robber
PublikacjaWe consider the zero-visibility cops & robber game restricted to trees. We produce a characterisation of trees of copnumber k and We consider the computational complexity of the zero-visibility Cops and Robber game. We present a heavily modified version of an already-existing algorithm that computes the zero-visibility copnumber of a tree in linear time and we show that the corresponding decision problem is NP-complete on a nontrivial...
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Tools, Methods and Services Enhancing the Usage of the Kepler-based Scientific Workflow Framework
PublikacjaScientific workflow systems are designed to compose and execute either a series of computational or data manipulation steps, or workflows in a scientific application. They are usually a part of a larger eScience environment. The usage of workflow systems, however very beneficial, is mostly not irrelevant for scientists. There are many requirements for additional functionalities around scientific workflows systems that need to be...
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On minimum cost edge searching
PublikacjaWe consider the problem of finding edge search strategies of minimum cost. The cost of a search strategy is the sum of searchers used in the clearing steps of the search. One of the natural questions is whether it is possible to find a search strategy that minimizes both the cost and the number of searchers used to clear a given graph G. We call such a strategy ideal. We prove, by an example, that ideal search strategies do not...
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Application of crowdfunding to video game projects financing
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Three levels of fail-safe mode in MPI I/O NVRAM distributed cache
PublikacjaThe paper presents architecture and design of three versions for fail-safe data storage in a distributed cache using NVRAM in cluster nodes. In the first one, cache consistency is assured through additional buffering write requests. The second one is based on additional write log managers running on different nodes. The third one benefits from synchronization with a Parallel File System (PFS) for saving data into a new file which...
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Agile Requirements Prioritization in Practice: Results of an Industrial Survey
PublikacjaAgile software development stresses the importance of providing the customer with a product of a maximized business value. To achieve that, requirements prioritization is used. Agile development methods like Scrum define guidelines for prioritization, however practitioners do not necessarily have to follow them. Our goal was to investigate the industry practice related to requirements prioritization process, including its timing,...
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Improving the Performance of Ontological Querying by using a Contextual Approach
PublikacjaIn the paper we present the results of experiment we performed to determine whether a contextual approach may be used to increase the performance of querying a knowledge base. For the experiments we have used a unique setting where we put much effort in developing a contextual and a non-contextual ontology which are as much close counterparts as possible. To achieve this we created a contextual version...
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Contextual ontology for tonality assessment
Publikacjaclassification tasks. The discussion focuses on two important research hypotheses: (1) whether it is possible to construct such an ontology from a corpus of textual document, and (2) whether it is possible and beneficial to use inferencing from this ontology to support the process of sentiment classification. To support the first hypothesis we present a method of extraction of hierarchy of contexts from a set of textual documents...
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Industry 4.0 Implementation Challenges in Manufacturing Industries: an Interpretive Structural Modelling Approach
PublikacjaFor the last few years, the fourth industrial revolution, known as Industry 4.0, has been a hot topic among academics. Industry 4.0 literature involves researches presenting studies related to its different aspects including challenges, opportunities, implementation and adoption. However, a detailed study of challenges and barriers towards the Industry 4.0 implementation in manufacturing industries is missing. Hence, this paper...
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Human Feedback and Knowledge Discovery: Towards Cognitive Systems Optimization
PublikacjaCurrent computer vision systems, especially those using machine learning techniques are data-hungry and frequently only perform well when dealing with patterns they have seen before. As an alternative, cognitive systems have become a focus of attention for applications that involve complex visual scenes, and in which conditions may vary. In theory, cognitive applications uses current machine learning algorithms, such as deep learning,...
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The searchlight problem for road networks
PublikacjaWe consider the problem of searching for a mobile intruder hiding in a road network given as the union of two or more lines, or two or more line segments, in the plane. Some of the intersections of the road network are occupied by stationary guards equipped with a number of searchlights, each of which can emit a single ray of light in any direction along the lines (or line segments) it is on. The goal is to detect the intruder,...
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Distinguishing views in symmetric networks: A tight lower bound
PublikacjaThe view of a node in a port-labeled network is an infinite tree encoding all walks in the network originating from this node. We prove that for any integers n ≥ D ≥ 1, there exists a port-labeled network with at most n nodes and diameter at most D which contains a pair of nodes whose (infinite) views are different, but whose views truncated to depth Omega( D log(n/ D )) are identical.
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Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0
PublikacjaThis paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....
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Rendezvous of heterogeneous mobile agents in edge-weighted networks
PublikacjaWe introduce a variant of the deterministic rendezvous problem for a pair of heterogeneous agents operating in an undirected graph, which differ in the time they require to traverse particular edges of the graph. Each agent knows the complete topology of the graph and the initial positions of both agents. The agent also knows its own traversal times for all of the edges of the graph, but is unaware of the corresponding traversal...
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TISAX - optimization of IT risk management in the automotive industry
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Investigation of Vibro-Acoustical Properties Using Eigenvalue Problem Solution and Wavelets
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Finding Temperature Distribution at Heat Recovery Unit Using Genetic Algorithms
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Optimization of multilayer rail substrate under moving load, using metamaterials.
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On some aspects of Concurrent Control Processes Modelling and Implementation in LAD Diagram Language With Use of New Generation Engineering Software
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Finite State Machine Based Modelling of Discrete Control Algorithm in LAD Diagram Language With Use of New Generation Engineering Software
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Operational Properties Investigation of The Flat-Plate Solar Collector with Poliuretane Foam Insulation
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Dynamics of changes in Poland in the light of the Industry 4.0
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Autonomous control of a mobile robot to explore areas with difficult terrain
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IPNES - Interpreted Petri Net for Embedded Systems
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Selected reflections on formal modeling in Industry 4.0
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A Concept of a Training Project IT Management System
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Implementation of an example of Hierarchical Petri Net (HPN) in LAD language in TIA Portal
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Investigation of Anti-Lock Braking System failures using wavelet analysis
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Thermo-mechanic tests using 3d printed elements
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A Novel Framework for Decision Support System in Human Resource Management
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