Wyniki wyszukiwania dla: ANIMATION - MOST Wiedzy

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Wyniki wyszukiwania dla: ANIMATION

Wyniki wyszukiwania dla: ANIMATION

  • Personalized avatar animation for virtual reality

    Publikacja

    - Rok 2008

    The paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...

  • New method for personalization of avatar animation

    Publikacja

    The paper presents a method for creating a personalized animation of avatar utilizing fuzzy inference. First the user designs a prototype version of animation, with keyframes only for important poses, roughly describing the action. Then animation is enriched with new motion phases calculated by the fuzzy inference system using descriptors given by the user. Various degrees of motion fluency and naturalness are possible to achieve....

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  • Computational intelligence-aided character animation

    Publikacja

    - Rok 2007

    W pracy przedstawiono pokrótce metody animacji komputerowej, a także podano zasady oceny jakości wyniku animacji postaci. Dodatkowo dokonano przeglądu metod inteligentnych stosowanych w animacji komputerowej i w dziedzinach pokrewnych. W badaniach skupiono się na animacji ruchu w kontekście uzyskiwanej ekspresji. Podano reguły stosowane w animacji tradycyjnej oraz wyznaczono parametry opisujące fazy ruchu w odniesieniu do poszczególnych...

  • Utilization of fuzzy rules in computer character animation

    Publikacja

    - Rok 2010

    The chapter presents a method for automatic enhancement of computer character animation utilizing fuzzy inference. First the user designs a prototype version of animation, with keyframes only for important poses, roughly describing the action. Then animation is enriched with new motion phases calculated by the fuzzy inference system using descriptors given by the user. Various degrees of motion fluency and naturalness are possible...

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  • Modelling and computer animation of geodetic field work

    Publikacja

    - Rok 2014

    3D modelling of objects is a way of obtaining information, while the visualization of geospatial data is becoming a production task in the scope of surveying. Visualization of geospatial data provides effective tools for analysis information about the land surface, land cover, its features, properties etc. Computer animations, both 2D images and 3D are becoming additional, expected and clear form for presentation results of geodetic...

  • Animation-An Interdisciplinary Journal

    Czasopisma

    ISSN: 1746-8477 , eISSN: 1746-8485

  • Enhancement of computer character animation utilizing fuzzy rules

    Publikacja

    Rozdział przedstawia nową metodę przetwarzania komputerowych animacji postaci. Wykorzystuje ona wnioskowanie rozmyte, oparte na regułach i funkcjach przynależności uzyskanych w procesie analizy wyników testów subiektywnej oceny jakości animacji. W trakcie przetwarzania do animacji automatycznie dodawane są nowe fazy ruchu, co skutkuje poprawą jakości wizualnej oraz zmianą płynności i stylizacji ruchu w sposób zamierzony. W referacie...

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  • Computer animation system based on rough sets and fuzzy logic

    A fuzzy logic inference system was created, based on the analysis of animated motion features. The objective of the system is to facilitate the creation of high quality animation by analyzing personalized styles contained in numerous animations. Sequences portraying a virtual character acting with a differentiating personalized style (natural or exaggerated) and various levels of fluidity were prepared and subjectively evaluated....

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  • Deep learning approach for delamination identification using animation of Lamb waves

    Publikacja

    - Engineering Applications of Artificial Intelligence - Rok 2023

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  • COMPUTER ANIMATION AND VIRTUAL WORLDS

    Czasopisma

    ISSN: 1546-4261 , eISSN: 1546-427X

  • JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION

    Czasopisma

    ISSN: 1099-1778

  • Simple gait parameterization and 3D animation for anonymous visual monitoring based on augmented reality

    The article presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on a screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs animating avatars accordingly to behavior of detected persons. Location, movement speed, direction, and person height are taken into account during animation and rendering phases. This approach requires...

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  • Computer Animation, Information Visualisation, and Digital Effects

    Konferencje

  • ACM SIGGRAPH/Eurographics Symposium on Computer Animation

    Konferencje

  • Piotr Szczuko dr hab. inż.

    Dr hab. inż. Piotr Szczuko w 2002 roku ukończył studia na Wydziale Elektroniki, Telekomunikacji i Informatyki Politechniki Gdańskiej zdobywając tytuł magistra inżyniera. Tematem pracy dyplomowej było badanie zjawisk jednoczesnej percepcji obrazu cyfrowego i dźwięku dookólnego. W roku 2008 obronił rozprawę doktorską zatytułowaną "Zastosowanie reguł rozmytych w komputerowej animacji postaci", za którą otrzymał nagrodę Prezesa Rady...

  • 3D Hand Shape Modeling for Automatic Assessing Motor Performance in Parkinson's Disease

    Publikacja

    In this paper a method for hand pattern processing to create a 3D hand model is presented. By applying a complete hand armature to the model obtained, an interpolation of three motor tests for an individual Parkinson's disease patient can be performed. To obtain the 3D hand model the top view of the hand from a web cam is analyzed. The hand contour is examined to find characteristic points that allows for dividing hand image into...

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  • Augmented Reality for Privacy-Sensitive Visual Monitoring

    Publikacja

    - Rok 2014

    The paper presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on the screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs fast blurring method. Substitute 3D figures are animated accordingly to behavior of detected persons. Their location, movement speed, direction, and person height are taken into account during the animation...

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  • An extension to the FEEDB Multimodal Database of Facial Expressions and Emotions

    Publikacja
    • M. Szwoch
    • L. Marco-gimenez
    • M. Arevalillo-herráez
    • A. Ayesh

    - Rok 2015

    FEEDB is a multimodal database that contains recordings of people expressing different emotions, captured by using a Microsoft Kinect sensor. Data were originally provided in the device’s proprietary format (XED), requiring both the Microsoft Kinect Studio application and a Kinect sensor attached to the system to use the files. In this paper, we present an extension of the database. For a selection of recordings, we also provide...

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  • Visualization of a lifeboat motion during lowering along ship’s side

    Publikacja

    This paper presents description of a computer program for motion visualization of a lifeboat lowered along ship’s side. The program is a post-processor which reads results of numerical calculations of simulated objects’ motions. The data is used to create scene composed of 3D surfaces to visualize mutual spatial positions of a lifeboat, ship’s side and water waving surface. Since the numerical data contain description of a simulation...

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  • A New Method for Automatic Generation of Animated Motion

    Publikacja

    - Rok 2012

    A new method for generation of animation with a quality comparable to a natural motion is presented. Proposed algorithm is based on fuzzy description of motion parameters and subjective features. It is assumed that such processing increases naturalness and quality of motion, which is verified by subjective evaluation tests. First, reference motion data are gathered utilizing a motion capture system, then these data are reduced...

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  • Multimodal learning application with interactive animated character. [Multimodalna aplikacja edukacyjna wykorzystująca interaktywną animowaną postać]

    Publikacja

    - Rok 2006

    The aim of this study is to design a computer application that may assist teachers and therapists in multimodal manner in their work with impaired or disabled children. The application can be operated in many different ways, giving to a child with special educational needs a possibility to learn and train many skills or treat speech disorders. The main stress in this research is on the creation of animated character that will serve...