Wyniki wyszukiwania dla: virtual reality - MOST Wiedzy

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Wyniki wyszukiwania dla: virtual reality

Wyniki wyszukiwania dla: virtual reality

  • Government in the metaverse: Requirements and suitability for providing digital public services

    Publikacja
    • M. Lnenicka
    • N. Rizun
    • C. H. Alexopoulos
    • M. Janssen

    - TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE - Rok 2024

    Digital government comprises all means to enable governments to interact with their constituents digitally. The metaverse provides a virtual reality environment where various activities can be carried out without physically visiting the places of interest, including the public authorities. Yet, how governments can use the metaverse is unknown. This paper aims to extend the understanding of the metaverse architecture requirements...

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  • Challenges associated with development of AUV - unmanned autonomous underwater vehicles to be operated using the AI-based control systems

    Publikacja

    - Rok 2019

    The last decade has been devoted towards further development of the UUV unmanned underwater vehicles which may be of two types. There are the USV unmanned surface vehicles and UUV unmanned underwater vehicles. There is a growing interest to work out and implement the fully advanced AUV autonomous underwater vehicles. The main drivers towards development of such the vehicles are the technologies of autonomous systems, sensors and...

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  • Augmented Reality for Privacy-Sensitive Visual Monitoring

    Publikacja

    - Rok 2014

    The paper presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on the screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs fast blurring method. Substitute 3D figures are animated accordingly to behavior of detected persons. Their location, movement speed, direction, and person height are taken into account during the animation...

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  • VREA PROJECT - A DIGITAL CURATOR FOR ARCHITECTURE AND DIGITAL PERSPECTIVES FOR HERITAGE MANAGEMENT AND ENHANCEMENT

    Thinking about architectural education, one must face the challenges of the ever-changing and digital world and bear in mind the figure of the architect of the future - the curator of digital data. Nowadays the aim is to train specialists who know how to manage the production of digital products and are able to face the challenges of digital change in the field of architecture and architectural heritage management. Virtual Reality...

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  • Neurodiversity and remote work in times of crisis: lessons for HR

    Publikacja

    - Personnel Review - Rok 2023

    Purpose The rich qualitative study builds on 11 semi-structured interviews with nine neurodivergent employees and two business professionals supportive of neurodiversity to understand the lived experiences of dealing with crisis in a remote working environment. Design/methodology/approach The purpose of the reported research is to understand how neurominorities experience remote working in the times of crisis and what the implications...

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  • Simple gait parameterization and 3D animation for anonymous visual monitoring based on augmented reality

    The article presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on a screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs animating avatars accordingly to behavior of detected persons. Location, movement speed, direction, and person height are taken into account during animation and rendering phases. This approach requires...

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  • Sławomir Ostrowski dr inż.

    Sławomir Ostrowski jest pracownikiem naukowo-dydaktycznym zatrudnionym na stanowisku adiunkta w Katedrze Informatyki w Zarządzaniu na Wydziale Zarządzania i Ekonomii Politechniki Gdańskiej. W 2018 roku uzyskał stopień doktora nauk ekonomicznych w dyscyplinie: nauki o zarządzaniu. Absolwent jednolitych studiów magistersko-inżynierskich na kierunku Zarządzanie (specjalność Zarządzanie Technologiami IT) na Wydziale Zarządzania i Ekonomii...

  • Architects and urban planners in the face of energy transition - smart cities energy aspects in shaping building structures and cities

    Publikacja

    Contemporary architects and urban planners are facing steadily increasing challenges. The growing problems around environmental issues, shrinking natural resources and climate action are just some of them. Currently, planning should also include balancing with all the aspects of sustainable development such as not only the environmental issues, but also social and economic ones. How to meet them in the era of energy transition...

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  • W stronę spersonalizowanego miasta?

    Od czasów Platona i Witruwiusza nie ustają wysiłki na rzecz dążenia do prawdy, dobra i piękna skupione wokół miasta jako idei politycznej i przestrzeni fundamentalnie egzystencjalnej. Towarzyszy im od wieków myślenie o idealnej organizacji i kompozycji miasta, o poczuciu podmiotowości mieszkańców i użytkowników, doświadczaniu przez nich czasu i przestrzeni. Szczególnie w ostatnich dekadach, gdy już nie przestrzeń, a czas i jego...

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  • Determinanty kreowania wartości marki poprzez media społecznościowe w gospodarce sieciowej

    Publikacja

    - Rok 2016

    Głównym problemem badawczym podejmowanym w pracy, jest określenie struktury czynników determinujących kreowanie wartości marki w mediach społecznościowych. Dla rozwiązania tego problemu wykonano dwa badania. Pierwsze z nich dotyczyło określenia relacji pomiędzy wartością marki a jej pozycją w sieciach społecznościowych (model BV). Badanie to zrealizowano w oparciu o metody ilościowe: analizę statystyczną danych wtórnych i danych...

  • Podstawy projektowania interfejsów użytkownika

    Publikacja

    - Rok 2017

    Dobry interfejs użytkownika to podstawa sukcesu każdej aplikacji! Poznaj różne sposoby komunikowania się użytkownika z komputerem. Dowiedz się, co w kwestii interfejsu użytkownika oferują współczesne urządzenia i programy Naucz się projektować efektowne i proste w obsłudze interfejsy użytkownika. Interfejs użytkownika to wizytówka każdej aplikacji komputerowej i strony WWW, a także brama zapewniająca dostęp do ich funkcji. Nawet...

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  • 3D modelling of liquid fuels base infrastructure for the purpose of visualization and geometrical analysis

    Publikacja

    - Rok 2015

    The paper presents the methodology for obtaining a 3D model of the tank for liquid fuels on the basis of the terrestrial laser scanning and its processing for the analysis of tanks geometry. The development process indicates the possibility to obtain the reliable results useful for the evaluation of the tank side surfaces geometry (shells). The result of the development is a 3D model of the tank, taking into account the individual...

  • Innovative Solutions for Immersive 3D Visualization Laboratory

    Publikacja

    The paper presents results of the work concerning the technical specification of Immersive 3D Visualization Laboratory to be opened in late summer 2014 at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland. The person immersed in VR space will be placed in a transparent sphere with a diameter of over 10 feet, supported on rollers and equipped with a motion tracking system....

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  • Launch of the Immersive 3D Visualization Laboratory

    The paper presents the concept of Immersive 3D Visualization Laboratory, formed at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology under the project Gdańsk University of Technology's Modern auditoriums. The basic unit of this laboratory will be cubic CAVE (Cave Automatic Virtual Environment) enriched with spherical walk simulator. This device will allow the user unlimited walking,...

  • Immersive Technologies that Aid Additive Manufacturing Processes in CBRN Defence Industry

    Publikacja
    • M. Gawlik-Kobylińska
    • P. Maciejewski
    • J. Lebiedź
    • A. Kravcov

    - International Journal on Information Technologies and Security - Rok 2021

    Testing unique devices or their counterparts for CBRN (C-chemical, B-biological, R-radiological, N-nuclear) defense relies on additive manufacturing processes. Immersive technologies aid additive manufacturing. Their use not only helps understand the manufacturing processes, but also improves the design and quality of the products. This article aims to propose an approach to testing CBRN reconnaissance hand-held products developed...

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  • Virtual immersive environments

    Publikacja

    - Rok 2022

    Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...

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