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Punkty Ministerialne: Pomoc
Rok | Punkty | Lista |
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Rok 2024 | 5 | Czasopisma spoza wykazu ministerialnego 2024 |
Rok | Punkty | Lista |
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2024 | 5 | Czasopisma spoza wykazu ministerialnego 2024 |
2023 | 5 | Czasopisma spoza wykazu ministerialnego 2023 |
2022 | 5 | Czasopisma spoza wykazu ministerialnego (2019-2022) |
2021 | 5 | Czasopisma spoza wykazu ministerialnego (2019-2022) |
2020 | 5 | Czasopisma spoza wykazu ministerialnego (2019-2022) |
2019 | 5 | Czasopisma spoza wykazu ministerialnego (2019-2022) |
2018 | 1 | Czasopisma spoza wykazów ministerialnych 2017-2018 |
2017 | 1 | Czasopisma spoza wykazów ministerialnych 2017-2018 |
2016 | 0 | niepunktowane |
2015 | 0 | niepunktowane |
2014 | 0 | niepunktowane |
2013 | 0 | niepunktowane |
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Indeksowane w DOAJ
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Prace opublikowane w tym czasopiśmie
Filtry
wszystkich: 40
Katalog Czasopism
Rok 2016
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A Parallel MPI I/O Solution Supported by Byte-addressable Non-volatile RAM Distributed Cache
PublikacjaWhile many scientific, large-scale applications are data-intensive, fast and efficient I/O operations have become of key importance for HPC environments. We propose an MPI I/O extension based on in-system distributed cache with data located in Non-volatile Random Access Memory (NVRAM) available in each cluster node. The presented architecture makes effective use of NVRAM properties such as persistence and byte-level access behind...
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AgileSafe – a method of introducing agile practices into safety-critical software development processes
PublikacjaThis article introduces AgileSafe, a new method of incorporating agile practices into critical software development while still maintaining compliance with the software assurance requirements imposed by the application domain. We present the description of the method covering the process of its application and the input and output artefacts.
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APIS – Agent Platform for Integration of Services
PublikacjaThe paper presents an approach to creating the platform for development and evaluation of complex tasks execution algorithms. Proposed solution is based on an agent paradigm where independent peers can cooperate and negotiate in order to execute specified tasks which are defined only by the final output description. Tasks are realized by the means of services exposed by different peers. In case when there is no single service fulfilling...
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Applications for investigating therapy progress of autistic children
PublikacjaThe paper regards supporting behavioral therapy of autistic children with mobile applications, specifically applied for measuring the child’s progress. A family of five applications is presented, that was developed as an investigation tool within the project aimed at automation of therapy progress monitoring. The applications were already tested with children with autism spectrum disorder. Hereby we analyse children’ experience...
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Balance recognition on the basis of EEG measurement.
PublikacjaAlthough electroencephalography (EEG) is not typically used for verifying the sense of balance, it can be used for analysing cortical signals responsible for this phenomenon. Simple balance tasks can be proposed as a good indicator of whether the sense of balance is acting more or less actively. This article presents preliminary results for the potential of using EEG to balance sensing....
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Completeness and Consistency of the System Requirement Specification
PublikacjaAlthough the System Requirement Specification, as a first formal and detailed document, is the base for the software project in classic software methodologies, there is a noticeable problem of assuring the completeness of this document. The lack of its completeness causes uncertainty of the project foundations. This was one of motivations for agile methodologies – if the SRS cannot be easily validated, if it can change in late project...
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Designing effective educational games - a case study of a project management game
PublikacjaThis paper addresses the issues of designing effective educational games. We aim at investigating how the cognitive, behavioral and emotional aspects of the games influence their educational effectiveness. The results were obtained with an observational user experience study extended with affect analysis carried out for a project management game GraPM. We analyzed the...
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Enhanced Eye-Tracking Data: a Dual Sensor System for Smart Glasses Applications
PublikacjaA technique for the acquisition of an increased number of pupil positions, using a combined sensor consisting of a low-rate camera and a high-rate optical sensor, is presented in this paper. The additional data are provided by the optical movement-detection sensor mounted in close proximity to the eyeball. This proposed solution enables a significant increase in the number of registered fixation points and saccades and can be used...
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Game with a Purpose for Mappings Verification
PublikacjaMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
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Limitations of Emotion Recognition in Software User Experience Evaluation Context
PublikacjaThis paper concerns how an affective-behavioural- cognitive approach applies to the evaluation of the software user experience. Although it may seem that affect recognition solutions are accurate in determining the user experience, there are several challenges in practice. This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as...
Rok 2014
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An unorthodox view on the problem of tracking facial expressions
PublikacjaRecent developments in imaging cameras has opened a new way of analyzing facial expression. We would like to take advantage from this new technology and present a method of imaging and processing images of human face as a response to the particular stimuli. The response in this case is represented by the facial expressions and the stimuli are still images representing six basic emotions according to Eckmann. Working hypothesis...
Rok 2018
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Analyzing energy/performance trade-offs with power capping for parallel applications on modern multi and many core processors
PublikacjaIn the paper we present extensive results from analyzing energy/performance trade-offs with power capping observed on four different modern CPUs, for three different parallel applications such as 2D heat distribution, numerical integration and Fast Fourier Transform. The CPU tested represent both multi-core type CPUs such as Intel⃝R Xeon⃝R E5, desktop and mobile i7 as well as many-core Intel⃝R Xeon PhiTM x200 but also server, desktop...
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Assessing Effectiveness of Recommendations to Requirements-Related Problems through Interviews with Experts
PublikacjaRequirements Engineering and Business Analysis are known as very important to software project outcome but also difficult activities, coping with many problems and challenges. The work reported in this paper was preceded by a survey which revealed most common requirements-related problems in Polish IT industry. We addressed ten most frequently reported problems by reviewing the literature for recommen¬dations how to cope with...
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Benchmarking overlapping communication and computations with multiple streams for modern GPUs
PublikacjaThe paper presents benchmarking a multi-stream application processing a set of input data arrays. Tests have been performed and execution times measured for various numbers of streams and various compute intensities measured as the ratio of kernel compute time and data transfer time. As such, the application and benchmarking is representative of frequently used operations such as vector weighted sum, matrix multiplication etc....
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Hard Lessons Learned: A Model that Facilitates the Selection of Methods of IT Project Management
PublikacjaThe article presents the results of research conducted in an international enterprise responsible for IT project implementation. The carried out analysis of the case study with the use of surveys and data synthesis allowed the major factors causing problems connected with project management to be identified. The identified factors were aggregated and then, by using four key variables, a rhomboidal model adaptation was proposed...
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MaliciousIDE – software development environment that evokes emotions
PublikacjaEmotions affect every aspect of human live, including work. Numerous studies in software engineering have shown that negative emotions can lower the productivity of programmers. Unlike traditional approaches to managing software development, modern methods, such as Agile and Lean, take into account human aspects of programming. To thoroughly investigate the impact of negative emotions on the work of programmers, a malicious integrated...
Rok 2022
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Discovering interactions between applications with log analysis
PublikacjaApplication logs record the behavior of a system during its runtime and their analysis can provide useful information. In this article, we propose a method of automated log analysis to discover interactions taking place between applications in an enterprise. We believe that such an automated approach can greatly support enterprise architects in building an up-to-date view of a governed system in a modern, fast-paced development...
Rok 2019
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Do online reviews reveal mobile application usability and user experience? The case of WhatsApp
PublikacjaThe variety of hardware devices and the diversity of their users imposes new requirements and expectations on designers and developers of mobile applications (apps). While the Internet has enabled new forms of communication platform, online stores provide the ability to review apps. These informal online app reviews have become a viral form of electronic wordof-mouth (eWOM), covering a plethora of issues. In our study, we set ourselves...
Rok 2015
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Emotion Monitor - Concept, Construction and Lessons Learned
PublikacjaThis paper concerns the design and physical construction of an emotion monitor stand for tracking human emotions in Human-Computer Interaction using multi-modal approach. The concept of the stand using cameras, behavioral analysis tools and a set of physiological sensors such as galvanic skin response, blood-volume pulse, temperature, breath and electromyography is presented and followed...
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Information Logistics as a Paradigm
PublikacjaThis paper presents a paradigm-based approach to information logistics. The approach deals with extracting concepts specific to information logistics in categories typical to paradigms. The resulting description should be easily connected to complementary components which are based on other paradigms, e.g. business process management and information systems development. Empirical part aims at checking and enhancing features typical...
wyświetlono 1119 razy