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wszystkich: 198
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Wyniki wyszukiwania dla: AUGMENTED REALITY, CIVIL ENGINEERING, DISTANCE LEARNING, VIRTUAL LABORATORIES, VIRTUAL REALITY
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Semantic modeling of contextual augmented reality environments
PublikacjaDespite significant progress in the field of augmented reality (AR), regarding both hardware and software, there is still a lack of universal models and methods that would enable building ubiquitous AR systems that could be used anywhere and anytime, covering different application areas. This dissertation describes a new approach to building AR systems, called the Contextual Augmented Reality Environment (CARE). The CARE approach...
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Project-Based Collaborative Research and Training Roadmap for Manufacturing Based on Industry 4.0
PublikacjaThe importance of the economy being up to date with the latest developments, such as Industry 4.0, is more evident than ever before. Successful implementation of Industry 4.0 principles requires close cooperation of industry and state authorities with universities. A paradigm of such cooperation is described in this paper stemming from university partners with partly overlapping and partly complementary areas of expertise in manufacturing....
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VREA PROJECT - A DIGITAL CURATOR FOR ARCHITECTURE AND DIGITAL PERSPECTIVES FOR HERITAGE MANAGEMENT AND ENHANCEMENT
PublikacjaThinking about architectural education, one must face the challenges of the ever-changing and digital world and bear in mind the figure of the architect of the future - the curator of digital data. Nowadays the aim is to train specialists who know how to manage the production of digital products and are able to face the challenges of digital change in the field of architecture and architectural heritage management. Virtual Reality...
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Augmented Reality for Privacy-Sensitive Visual Monitoring
PublikacjaThe paper presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on the screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs fast blurring method. Substitute 3D figures are animated accordingly to behavior of detected persons. Their location, movement speed, direction, and person height are taken into account during the animation...
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Projekt Leonardo da Vinci EMDEL (European Model for Distance Education and Learning) - otwarte szkolenia online.
PublikacjaW referacie zaprezentowano główne zadania oraz ofertę szkoleniową Centrum Edukacji Niestacjonarnej Politechniki Gdańskiej (CEN PG) w kontekście realizowanych projektów Unii Europejskiej. Przedstawiono projekt Leonardo da Vinci EMDEL - European Model for Distance Education and learning - realizowany przez CEN PG w latach 2001-2005 oraz opisano doświadczenia w zakresie adaptacji i lokalizacji opracowanych przez partnerów projektu...
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Is This Distance Teaching Planning That Bad?
PublikacjaIn spring 2020, university courses were moved into the virtual space due to the Covid-19 lockdown. In this paper, we use experience from courses at Gdańsk University of Technology and ETH Zurich to identify core problems in distance teaching planning and to discuss what to do and what not to do in teaching planning after the pandemic. We conclude that we will not return to the state of (teaching) affairs that we had previously....
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Government in the metaverse: Requirements and suitability for providing digital public services
PublikacjaDigital government comprises all means to enable governments to interact with their constituents digitally. The metaverse provides a virtual reality environment where various activities can be carried out without physically visiting the places of interest, including the public authorities. Yet, how governments can use the metaverse is unknown. This paper aims to extend the understanding of the metaverse architecture requirements...
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Challenges associated with development of AUV - unmanned autonomous underwater vehicles to be operated using the AI-based control systems
PublikacjaThe last decade has been devoted towards further development of the UUV unmanned underwater vehicles which may be of two types. There are the USV unmanned surface vehicles and UUV unmanned underwater vehicles. There is a growing interest to work out and implement the fully advanced AUV autonomous underwater vehicles. The main drivers towards development of such the vehicles are the technologies of autonomous systems, sensors and...
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Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0
PublikacjaThis paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....
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Application of virtual reality modeling language for 3D seafloor imaging.
PublikacjaW artykule przedstawiono koncepcję wykorzystania języka opisu wirtualnej rzeczywistości do trójwymiarowej wizualizacji objektów znajdujących się na dnie morskim w zastosowaniu do danych pochodzących z systemów hydroakustycznych. W szczególności zaprezentowano technikę tworzenia trójwymiarowych scen przeznaczonych do szerokiego udostępniania w sieci Internet.
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Submerged object imaging using virtual reality modeling language.
PublikacjaArtykuł przedstawia sposób wykorzystania języka opisu wirtualnej rzeczywistości w archeologii podwodnej. Przedstawiono propozycję wizualizacji objektów znajdujących się na dnie morskim, a w szczególności zaprezentowano technikę rekonstrukcji obrazu trójwymiarowego z danych pochodzących z sonaru wielowiązkowego.
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Neurodiversity and remote work in times of crisis: lessons for HR
PublikacjaPurpose The rich qualitative study builds on 11 semi-structured interviews with nine neurodivergent employees and two business professionals supportive of neurodiversity to understand the lived experiences of dealing with crisis in a remote working environment. Design/methodology/approach The purpose of the reported research is to understand how neurominorities experience remote working in the times of crisis and what the implications...
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Virtual Engineering Factory: Creating Experience Base for Industry 4.0
PublikacjaABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...
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A Prototype of Educational Agent in Distance Learning Environment - Virtual Student Assistant
PublikacjaW zdalnym nauczaniu pojawia się wiele systemów wspierających, z których niezwykle ciekawym przykładem są agenty edukacyjne. Wśród wielu rodzajów agentów edukacyjnych wyróżnia się osobistych asystentów, których rolą jest organizacyjna pomoc osobie zdobywającej wiedzę. Artykuł jest poświęcony zaimplementowanemu na Wydziale ETI Politechniki Gdańskiej prototypowi agenta edukacyjnego o nazwie WAS (Wirtualny Asystent Studenta). Pokazana...
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Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory
PublikacjaEngineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...
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Virtual Engineering Objects (VEO): Designing, Developing and Testing Models
PublikacjaIn this article, the development and implementation of the concept of Virtual Engineering Object (VEO) is described. A VEO is a computerized real world representation of an engineering object. VEO will act as a living representation of the object capable of adding, storing, improving and sharing knowledge through experience, in a way similar to an expert of that object. In this paper, it is shown through test models how the concept...
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Assessment of respiratory responses to emotional virtual reality stimuli with non-contact respiration monitoring system
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Decisional DNA based framework for representing Virtual Engineering Objects
PublikacjaIn this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...
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Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making
PublikacjaThis paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...
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Architects and urban planners in the face of energy transition - smart cities energy aspects in shaping building structures and cities
PublikacjaContemporary architects and urban planners are facing steadily increasing challenges. The growing problems around environmental issues, shrinking natural resources and climate action are just some of them. Currently, planning should also include balancing with all the aspects of sustainable development such as not only the environmental issues, but also social and economic ones. How to meet them in the era of energy transition...
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Implementing Virtual Engineering Objects (VEO) with the Set of Experience Knowledge Structure (SOEKS)
PublikacjaThis paper illustrates the idea of Virtual Engineering Object (VEO) powered by Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). A VEO is the knowledge representation of an engineering object, having embodiment of all its associated knowledge and experience within it. Moreover, VEO is a specialization of Cyber-Physical System (CPS) in terms of that its extension in knowledge gathering and reuse, whereas CPS...
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Virtual Engineering Object (VEO): Toward Experience-Based Design and Manufacturing for Industry 4.0
PublikacjaIn this article we propose the concept, its framework, and implementation methodology for Virtual Engineering Objects (VEO). A VEO is the knowledge representation of an engineering object that embodies its associated knowledge and experience. A VEO is capable of adding, storing, improving, and sharing knowledge through experience. Moreover, it is demonstrated that VEO is a specialization of a Cyber-Physical System (CPS). In this...
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Virtual engineering process (VEP): a knowledge representation approach for building bio-inspired distributed manufacturing DNA
PublikacjaThe objective of this research is to provide a user-friendly and effective way of representing engineering processes for distributed manufacturing systems so that they can develop, accumulate and share knowledge. The basic defini-tion and principle of the approach is introduced first and then the prototype version of the system is developed and demonstrated with case studies, which verify the feasibility of the proposed approach....
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Simple gait parameterization and 3D animation for anonymous visual monitoring based on augmented reality
PublikacjaThe article presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on a screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs animating avatars accordingly to behavior of detected persons. Location, movement speed, direction, and person height are taken into account during animation and rendering phases. This approach requires...
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3D Model Preparing Patterns for Interactive Urban Visualization - Guidelines for Graphic Designers Preparing 3D Models for Virtual Reality Applications
PublikacjaWhile working on architectural visualizations, the software developer often has to work with graphic designers who create models in a different environment what can cause many complications. For this reason, it is very important to have some guidelines which can protect both the developer and the designer from commixing mistakes. The paper presents a list of such guidelines based on the authors’ experience. The reader can treat...
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Integrating Experience-Based Knowledge Representation and Machine Learning for Efficient Virtual Engineering Object Performance
PublikacjaMachine learning and Artificial Intelligence have grown significant attention from industry and academia during the past decade. The key reason behind interest is such technologies capabilities to revolutionize human life since they seamlessly integrate classical networks, networked objects and people to create more efficient environments. In this paper, the Knowledge Representation technique of Set of Experience...
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Wsparcie rzeczywistości wirtualnej dla projektów realizowanych w ASP w Gdańsku / Virtual reality support for the projects carried out in the AFA in Gdańsk
PublikacjaLaboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP) jest unikatowym w skali kraju miejscem, gdzie w grupie kilku osób można wspólnie eksplorować świat iluzji. Na takie doświadczenie pozwalają znajdujące się tam jaskinie rzeczywistości wirtualnej (ang. Cave Automatic Virtual Environment, CAVE) umożliwiające uczestnikom eksperymentu wniknięcie w środowisko zarówno kreowane komputerowo, jak i stanowiące cyfrową kopię realnego...
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Real and Virtual Instruments in Machine Learning – Training and Comparison of Classification Results
PublikacjaThe continuous growth of the computing power of processors, as well as the fact that computational clusters can be created from combined machines, allows for increasing the complexity of algorithms that can be trained. The process, however, requires expanding the basis of the training sets. One of the main obstacles in music classification is the lack of high-quality, real-life recording database for every instrument with a variety...
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Real and virtual enviromnents in environmental engineering: approaches, models, technologies, and critical issues.
PublikacjaW pracy scharakteryzowano zagadnienia związane z projektowaniem systemów uwzględniającym ochronę środowiska.
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Decisional-DNA-Based Digital Twin Implementation Architecture for Virtual Engineering Objects
PublikacjaDigital twin (DT) is an enabling technology that integrates cyber and physical spaces. It is well-fitted for manufacturing setup since it can support digitalized assets and data analytics for product and process control. Conventional manufacturing setups are still widely used all around the world for the fabrication of large-scale production. This article proposes a general DT implementation architecture for engineering objects/artifacts...
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Open source learning management systems at civil engineering and environmental department: TeleCAD and Moodle.
PublikacjaW rozdziale zaprezentowano dwa systemy zarządzania kształceniem, służące do przygotowania i prowadzenia e-kursów. Pierwszy z nich TeleCAD został opracowany w ramach projektu Leonardo da Vinci (1998-2001). Ostanie użycie systemu miało miejsce w roku akademickim 2003/2004 i był on wykorzystany w projekcie CURE (V Program Ramowy, 2003-2006). W roku 2003 dzięki wsparciu projektu Leonardo da Vinci EMDEL (2001-2005) Centrum Edukacji...
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International Journal of Virtual and Personal Learning Environments
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Euro Virtual Reality
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Marek Moszyński dr hab. inż.
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Karolina Zielińska-Dąbkowska dr inż. arch.
OsobyKarolina M. Zielinska-Dabkowska (dr inż. arch., Dipl.-Ing. Arch.[FH]) jest adiunktem na Wydziale Architektury Politechniki Gdańskiej. W roku 2002 ukończyła studia na Wydziale Architektury i Urbanistyki Politechniki Gdańskiej a w 2004 inżynierii architektonicznej na HAWK Hochschule für angewandte Wissenschaft und Kunst Hildesheim w Niemczech. Po studiach pracowała dla kilku firm o światowej renomie w Berlinie, Londynie, Nowym Jorku...
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Medicine Meets Virtual Reality
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE Virtual Reality Conference)
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International Symposium on Ubiquitous Virtual Reality (International Workshop on Ubiquitous Virtual Reality [IWUVR])
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ACM Virtual Reality Software and Technology
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Szymon Zaporowski mgr inż.
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Jakub Miler dr inż.
OsobyKariera akademicka: 2000: mgr inż. Wydział ETI, Politechnika Gdańska, praca pt. "Computer system for supporting risk management in a software engineering project", promotor prof. Janusz Górski 2005: dr inż. Wydział ETI, Politechnika Gdańska, rozprawa pt. "A Method of Software Project Risk Identification and Analysis", obroniona z wyróżnieniem, dziedzina nauki techniczne, dyscyplina informatyka, promotor prof. Janusz Górski Zainteresowania...
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International Conference on Artificial Reality and Telexistance & Eurographics Symposium on Virtual Environments (Eurographics Symposium on Virtual Environments)
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IEEE International Augmented Reality Toolkit Workshop
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International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
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Jacek Rumiński prof. dr hab. inż.
OsobyWykształcenie i kariera zawodowa 2022 2016 2002 1995 1991-1995 Tytuł profesora Habilitacja Doktor nauk technicznych Magister inżynier Prezydent RP, dziedzina nauk inżynieryjno-technicznych, dyscyplina: inzyniera biomedyczna Politechnika Gdańska, Biocybernetyka i inżyniera biomedyczna, tematyka: „Metody wyodrębniania sygnałów i parametrów z różnomodalnych sekwencji obrazów dla potrzeb diagnostyki i wspomagania...
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International Workshop on Software Technology for Augmented Reality Systems
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IEEE/ACM International Symposium on Mixed and Augmented Reality
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Piotr Szczuko dr hab. inż.
OsobyDr hab. inż. Piotr Szczuko w 2002 roku ukończył studia na Wydziale Elektroniki, Telekomunikacji i Informatyki Politechniki Gdańskiej zdobywając tytuł magistra inżyniera. Tematem pracy dyplomowej było badanie zjawisk jednoczesnej percepcji obrazu cyfrowego i dźwięku dookólnego. W roku 2008 obronił rozprawę doktorską zatytułowaną "Zastosowanie reguł rozmytych w komputerowej animacji postaci", za którą otrzymał nagrodę Prezesa Rady...
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SkinDepth - synthetic 3D skin lesion database
Dane BadawczeSkinDepth is the first synthetic 3D skin lesion database. The release of SkinDepth dataset intends to contribute to the development of algorithms for:
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Natalia Stawicka-Morawska dr inż.
OsobyMgr inż. Natalia Stawicka-Morawska pracuje na Politechnice Gdańskiej od października 2017 r. na stanowisku Asystenta, na Wydziale Inżynierii Mechanicznej i Okrętownictwa (poprzednio: Wydziale Mechanicznym), w Instytucie Mechaniki i Konstrukcji Maszyn (poprzednio: Katedrze Mechaniki i Mechatroniki).Prowadzona przez nią działalność naukowa dotyczy dziedziny nauk technicznych w dyscyplinie naukowej budowa i eksploatacja maszyn. Główną...