Filtry
wszystkich: 3277
-
Katalog
- Publikacje 2655 wyników po odfiltrowaniu
- Czasopisma 72 wyników po odfiltrowaniu
- Konferencje 12 wyników po odfiltrowaniu
- Wydawnictwa 1 wyników po odfiltrowaniu
- Osoby 109 wyników po odfiltrowaniu
- Wynalazki 1 wyników po odfiltrowaniu
- Projekty 14 wyników po odfiltrowaniu
- Laboratoria 2 wyników po odfiltrowaniu
- Zespoły Badawcze 1 wyników po odfiltrowaniu
- Kursy Online 81 wyników po odfiltrowaniu
- Wydarzenia 12 wyników po odfiltrowaniu
- Dane Badawcze 317 wyników po odfiltrowaniu
wyświetlamy 1000 najlepszych wyników Pomoc
Wyniki wyszukiwania dla: game industr
-
GAMM Mitteilungen
Czasopisma -
Belief in a zero-sum game and subjective well-being across 35 countries
Publikacja -
Measurement invariance of the Belief in a Zero‐Sum Game scale across 36 countries
Publikacja -
Palaeolithic Big Game Hunting at HP766 in Wadi Umm Rahau, Northern Sudan
Publikacja -
Evolutionary Game Analysis of the Partners’ Behavior in the Rural E-Payment Market of China
Publikacja -
A repeated game formulation of network embedded coding for multicast resilience in extreme conditions
PublikacjaComputer networks and data sharing applications are vital for our current society and fundamental for any available ICT solution, so that networking is considered as one of the key critical infrastructures and its correct behavior should be always enforced, even in case of disasters or severe execution conditions. Resilience is a strongly demanding nonfunctional requirement for current computer networks, and one of the key factors...
-
Modeling a Traffic Remapping Attack Game in a Multi-hop Ad Hoc Network
PublikacjaIn multi-hop ad hoc networks, selfish nodes may unduly acquire high quality of service (QoS) by assigning higher priority to source packets and lower priority to transit packets. Such traffic remapping attacks (TRAs) are cheap to launch, impossible to prevent, hard to detect, and harmful to non-selfish nodes. While studied mostly in single-hop wireless network settings, TRAs have resisted analysis in multi-hop settings. In this paper...
-
A random access protocol under backoff attack: performance and game-theoretic deterrent
PublikacjaPrzedstawiono metodę obrony przed atakiem na protokół CSMA/CA, opartą na generacji sekwencji zagłuszających z wykorzystaniem wzajemnej słyszalności stacji. Na podstawie analizy wypłat odpowiedniej gry w formie rozwiniętej pokazano możliwość osiągania punktu równowagi odpowiadającego standardowym ustawieniom protokołu.
-
Games and play with light in architecture
PublikacjaThe paper deals with the issue of the influence of daylight on the creation of architecture in the view of designers` play with light in the architectural space. Using the examples of contemporary realizations of some art museums, the work demonstrates the impact of exploration and experimentation conducted by the creators of visual arts on the design styles and architectural solutions. It also reveals the historical continuity...
-
Affect aware video games
PublikacjaIn this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.
-
Industria
Czasopisma -
Nanofiltration in the food industry
PublikacjaNanofiltration (NF), as a pressure-driven membrane process, has been widely demonstrated to have great potential for food processing applications. There are several advantages of this membrane process over traditional methods that makes NF suitable for food processing, such as the low thermal damage to the product, higher aroma retention, lower energy consumption, and low maintenance costs. In this chapter, according to the recent...
-
Industry 4.0—Supporting Industry in Design Solutions—All-in-One Computer Cover
Publikacja -
Evolving neural network as a decision support system — Controller for a game of “2048” case study
PublikacjaThe paper proposes an approach to designing the neuro-genetic self-learning decision support system. The system is based on neural networks being adaptively learned by evolutionary mechanism, forming an evolved neural network. Presented learning algorithm enables for a selection of the neural network structure by establishing or removing of connections between the neurons, and then for a finding the beast suited values of the network...
-
QoS-sensitive selfish behavior in ad hoc wireless lans: a stochastic game model
PublikacjaRozważany jest prosty model stacji sieci bezprzewodowej wprowadzają-cych ruch elastyczny przy wymaganiu minimalnej przepływności. Każda stacja, okresowo przełączając się na egoistyczną konfigurację MAC, próbuje wyeliminować inne stacje z ubiegania się o pasmo sieci. Dla powstającej w ten sposób gry zastosowano model gry markowowskiej i pokazano istnienie symetrycznego punktu równowagi strategicznej.
-
Game theory-based virtual machine migration for energy sustainability in cloud data centers
PublikacjaAs the demand for cloud computing services increases, optimizing resource allocation and energy consumption has become a key factor in achieving sustainability in cloud environments. This paper presents a novel approach to address these challenges through an optimized virtual machine (VM) migration strategy that employs a game-theoretic approach based on particle swarm optimization (PSO) (PSO-GTA). The proposed approach leverages...
-
Playing CSMA/CA game to deter backoff attacks in ad hoc wireless LANs
PublikacjaPrzedstawiono wieloetapowe strategie konfiguracji okien rywalizacyjnych w mechanizmie CSMA/CA dla bezprzewodowych sieci lokalnych silnie obciążonych ruchem, zapewniające osiągnięcie doskonałego punktu równowagi Nasha przy konfiguracji standardowej. Wykonano badania symulacyjne dla oceny zbieżności skumulowanych udziałów w pasmie transmisyjnym do wartości w równowadze.
-
International Journal of Game-Based Learning
Czasopisma -
Replay. The Polish Journal of Game Studies
Czasopisma -
Study of a plate modelling a dock gate
Publikacja -
Adopting collaborative games into Open Kanban
PublikacjaThe crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...
-
Gaze tracking in multi-display environment
PublikacjaThis paper presents the basic ideas of eye and gaze tracking in multiple-display environment. The algorithm for display detection and identification is described as well as the rules for gaze interaction in multi display environment. The core of the method is to use special LED markers and eye and scene tracking glasses. Scene tracking camera registers markers position which is then represented as a cloud of points. Analyzing the...
-
Affective reactions to playing digital games
PublikacjaThe paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...
-
Gaze pattern lock for elders and disabled
Publikacja...
-
A test of construct isomorphism of the Belief in a Zero-Sum Game scale: A multilevel 43-nation study
Publikacja -
Tribology in Industry
Czasopisma -
Autoimmunity and Cancer—Two Sides of the Same Coin
Publikacja -
Analysis of the dynamic influences on the Lowland Gate in Gdańsk
PublikacjaThe Lowland Gate has been built in 1626. It is one of the best-preserved historical buildings in Gdansk. The structure is still of the city's infrastructural importance as through it goes a road connecting two districts. The Gate is now so neglected that it is hard to appreciate its value. The main purpose of the investigation carried out was to determine the harmfulness of the traffic on the structure as well as the reasons of...
-
Comparison of developed gaze point estimation methods
PublikacjaThis paper presents the software part of an inexpensive hands-free eye tracking system. The system works using infrared illumination like most of the available eye trackers. Two methods allowing estimation the gaze point on computer screen are compared. Research on effectiveness of these methods is discussed and the better one is indicated.
-
Design Elements of Affect Aware Video Games
PublikacjaIn this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...
-
Emotion Recognition for Affect Aware Video Games
PublikacjaIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
-
A distributed system for conducting chess games in parallel
PublikacjaThis paper proposes a distributed and scalable cloud based system designed to play chess games in parallel. Games can be played between chess engines alone or between clusters created by combined chess engines. The system has a built-in mechanism that compares engines, based on Elo ranking which finally presents the strength of each tested approach. If an approach needs more computational power, the design of the system allows...
-
Adopting Collaborative Games into Agile Software Development
PublikacjaAlthough the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...
-
Which digital games are appropriate for our children?
PublikacjaChapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.
-
Adopting Collaborative Games into Agile Requirements Engineering
PublikacjaIn agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....
-
What is in a name: Defining “high entropy” oxides
PublikacjaABSTRACT High entropy oxides are emerging as an exciting new avenue to design highly tailored functional behaviors that have no traditional counterparts. Study and application of these materials are bringing together scientists and engineers from physics, chemistry, and materials science. The diversity of each of these disciplines comes with perspectives and jargon that may be confusing to those outside of the individual fields,...
-
Construction work on the vaults of the Green Gate in Gdańsk
PublikacjaW ARTYKULE OPISANO NIEKTÓRE PRACE REMONTOWO-BUDOWLANE W ZIELONEJ BRAMIE, PRZEPROWADZONE W LATACH 2001-2002.DOTYCZYŁY ONE SPOSOBU ODBUDOWY I REKONSTRUKCJI SKLEPIENIA ORAZ FILARA, ZNAJDUJĄCYCH SIĘ W PIERWSZYM OD POŁUDNIA PRZEJEŹDZIE.
-
Study washboarding phenomenon in fame sawing machines
PublikacjaPraca dotyczy zjawiska washboarding cechującego się powstawaniem na piłowanej powierzchni sinusoidalnego profilu w przekroju poprzecznym i wzdłużnym. Wzór ten jest efektem drgań poprzecznych piły. Przedstawiono wyniki analiz teoretycznych oraz badań eksperymentalnych, w których wykazano, że zjawisko w przypadku pilarek ramowych jest efektem drgań wymuszonych brzeszczotu oraz regeneracji powstałej fali pierwotnej.
-
Information Technology in Industry
Czasopisma -
Journal of Mathematics in Industry
Czasopisma -
Industry and Higher Education
Czasopisma -
Paint and Coatings Industry
Czasopisma -
Ecology and Industry of Russia
Czasopisma -
Chemical Industry and Engineering
Czasopisma -
The Mediational Role of Relational Psychological Contract in Belief in a Zero-Sum Game and Work Input Attitude Dependency
Publikacja -
Dynamic Games and Applications
Czasopisma -
Games for Health Journal
Czasopisma -
JMIR Serious Games
Czasopisma -
Journal of Dynamics and Games
Czasopisma -
GAMES AND ECONOMIC BEHAVIOR
Czasopisma