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Katedra Inteligentnych Systemów Interaktywnych

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Katalog Publikacji

Rok 2018
Rok 2021
  • 3D Scanning of Semitransparent Amber with and without Inclusions
    Publikacja

    - Rok 2021

    This paper is concerned with making 3D scans of semitransparent ambers with and without inclusions. The paper presents results of using a variety of devices applied for this purpose. Equipment used in the experiments includes a 3D laser scanner, a structured light scanner, a stereo camera, a camera array and a tomograph. The main object used in the experiment was an amber with a fossil of a lizard. The paper shows possibilities...

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Rok 2020
Rok 2012
  • A document-centric processing paradigm for collaborative computing
    Publikacja

    - Rok 2012

    Klasyczne modele przetwarzania rozproszonego zakładają, że dokumenty są biernymi obiektami, które rozsyła się w formie komunikatów lub pobiera z serwerów do przetwarzania jako pliki.W artykule przedstawiono koncepcję dokumentu jako aktywnego obiektu, zdolnego do samodzielnej migracji miedzy węzłami sieci i interakcji z użytkownikami w ich lokalnym środowisku. Takie podejście jest szczególnie przydatne do realizacji procesów biznesowych...

Rok 2017
  • A new library for construction of automata
    Publikacja

    - Rok 2017

    We present a new library of functions that construct minimal, acyclic, deterministic, finite-state automata in the same format as the author's fsa package, and also accepted by the author's fadd library of functions that use finite-state automata as dictionaries in natural language processing.

Rok 2013
  • A review of emotion recognition methods based on keystroke dynamics and mouse movements
    Publikacja

    - Rok 2013

    The paper describes the approach based on using standard input devices, such as keyboard and mouse, as sources of data for the recognition of users’ emotional states. A number of systems applying this idea have been presented focusing on three categories of research problems, i.e. collecting and labeling training data, extracting features and training classifiers of emotions. Moreover the advantages and examples of combining standard...

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  • Augmenting digital documents with negotiation capability
    Publikacja

    Active digital documents are not only capable of performing various operations using their internal functionality and external services, accessible in the environment in which they operate, but can also migrate on their own over a network of mobile devices that provide dynamically changing execution contexts. They may imply conflicts between preferences of the active document and the device the former wishes to execute on. In the...

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Rok 2015
  • Acceptance Testing of Software Products for Cloud-Based On-Line Delivery
    Publikacja

    Software products intended for on-line delivery by distributors serving an open community of subscribers are developed in a specific life-cycle model, in which roles of the major stakeholders are strongly separated, unlike in any other software development model known in software engineering. Its specificity underlines the fact that a distributor of the final product, responsible for its acceptance for publication and delivery...

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  • Acquisition and indexing of RGB-D recordings for facial expressions and emotion recognition
    Publikacja

    In this paper KinectRecorder comprehensive tool is described which provides for convenient and fast acquisition, indexing and storing of RGB-D video streams from Microsoft Kinect sensor. The application is especially useful as a supporting tool for creation of fully indexed databases of facial expressions and emotions that can be further used for learning and testing of emotion recognition algorithms for affect-aware applications....

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  • An extension to the FEEDB Multimodal Database of Facial Expressions and Emotions
    Publikacja
    • M. Szwoch
    • L. Marco-gimenez
    • M. Arevalillo-herráez
    • A. Ayesh

    - Rok 2015

    FEEDB is a multimodal database that contains recordings of people expressing different emotions, captured by using a Microsoft Kinect sensor. Data were originally provided in the device’s proprietary format (XED), requiring both the Microsoft Kinect Studio application and a Kinect sensor attached to the system to use the files. In this paper, we present an extension of the database. For a selection of recordings, we also provide...

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  • AUTOMATED NEGOTIATIONS OVER COLLABORATION PROTOCOL AGREEMENTS
    Publikacja

    - Rok 2015

    The dissertation focuses on the augmentation of proactive document - agents with built-in intelligence to recognize execution context provided by devices visited during a business process, and to reach collaboration agreement despite conflicting requirements. The proposed solution, based on intelligent bargaining using neural networks to improve simple multi-issue negotiation between the document and thedevice, requires practically...

Rok 2022
  • Affect aware video games
    Publikacja

    - Rok 2022

    In this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.

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  • Analysis of Factors Influencing the Prices of Tourist Offers

    Tourism is a significant branch of many world economies. Many factors influence the volume of tourist traffic and the prices of trips. There are factors that clearly affect tourism, such as COVID-19. The paper describes the methods of machine learning and process mining that allow for assessing the impact of various factors (micro, mezzo and macro) on the prices of tourist offers. The methods were used on large sets of real data...

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  • Analysis of human behavioral patterns
    Publikacja

    - Rok 2022

    Widespread usage of Internet and mobile devices entailed growing requirements concerning security which in turn brought about development of biometric methods. However, a specially designed biometric system may infer more about users than just verifying their identity. Proper analysis of users’ characteristics may also tell much about their skills, preferences, feelings. This chapter presents biometric methods applied in several...

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Rok 2003
  • An efficient incremental DFA minimization algorithm
    Publikacja

    - Natural Language Engineering - Rok 2003

    W tym artykule przedstawiamy nowy algorytm minimalizacji deterministycznego automatu skończonego. Algorytm jest przyrostowy - może być zatrzymany w dowolnym momencie, dając częściowo zminimalizowany automat. Wszystkie inne (znane) algorytmy minimalizacji dają wyniki pośrednie nieprzydatne dla częściowej minimalizacji. Ponieważ pierwszy algorytm jest łatwo zrozumiały ale mało wydajny, rozważamy trzy praktyczne, znaczące usprawnienia....

  • Application of discriminant analysis to feature extraction.
    Publikacja

    Pierwotnie uzyskiwane wektory cech są wysokowymiarowe. Redukcja wymiarowości jest często osiągana poprzez transformacje przestrzeni cech. Niniejsza praca prezentuje uogólnione kryterium Fishera i jego podstawowe własności, dyskutowana jest także możliwość wyprowadzania i oceny heurystycznych metod ekstrakcji cech. Przedstawiono również nowy sekwencyjny algorytm selekcji cech dyskryminacyjnych.

Rok 2016
  • Applications for investigating therapy progress of autistic children
    Publikacja

    The paper regards supporting behavioral therapy of autistic children with mobile applications, specifically applied for measuring the child’s progress. A family of five applications is presented, that was developed as an investigation tool within the project aimed at automation of therapy progress monitoring. The applications were already tested with children with autism spectrum disorder. Hereby we analyse children’ experience...

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  • Applications of Immersive 3D Visualization Lab
    Publikacja

    The paper presents Immersive 3D Visualization Lab (at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland) and its applications prepared after its launch in December 2014. The main device of the lab is a virtual reality cubic cave with six screen-walls, where a person can navigate in virtual space using different controllers. The most sophisticated controller is a freely rotating...

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  • Automatic recognition of males and females among web browser users based on behavioural patterns of peripherals usage
    Publikacja

    - Internet Research - Rok 2016

    Purpose The purpose of this paper is to answer the question whether it is possible to recognise the gender of a web browser user on the basis of keystroke dynamics and mouse movements. Design/methodology/approach An experiment was organised in order to track mouse and keyboard usage using a special web browser plug-in. After collecting the data, a number of parameters describing the users’ keystrokes, mouse movements and clicks...

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