Piotr Odya - Publications - Bridge of Knowledge

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Year 2024
  • English Language Learning Employing Developments in Multimedia IS
    Publication

    In the realm of the development of information systems related to education, integrating multimedia technologies offers novel ways to enhance foreign language learning. This study investigates audio-video processing methods that leverage real-time speech rate adjustment and dynamic captioning to support English language acquisition. Through a mixed-methods analysis involving participants from a language school, we explore the impact...

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  • Reverberation divergence in VR applications

    This project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between...

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  • Sounding Mechanism of a Flue Organ Pipe—A Multi-Sensor Measurement Approach
    Publication

    - SENSORS - Year 2024

    This work presents an approach that integrates the results of measuring, analyzing, and modeling air flow phenomena driven by pressurized air in a flue organ pipe. The investigation concerns a Bourdon organ pipe. Measurements are performed in an anechoic chamber using the Cartesian robot equipped with a 3D acoustic vector sensor (AVS) that acquires both acoustic pressure and air particle velocity. Also, a high-speed camera is employed...

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Year 2023
  • A commonly-accessible toolchain for live streaming music events with higher-order ambisonic audio and 4k 360 vision
    Publication

    - Year 2023

    An immersive live stream is especially interesting in the ongoing development of telepresence tools, especially in the virtual reality (VR) or mixed reality (MR) domain. This paper explores the remote and immersive way of enabling telepresence for the audience to high-fidelity music performance using freely-available and easily-accessible tools. A functional VR live-streaming toolchain, comprising 360 vision and higher-order ambisonic...

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  • Reverberation divergence in VR applications
    Publication

    The aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...

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  • User Authentication by Eye Movement Features Employing SVM and XGBoost Classifiers
    Publication

    Devices capable of tracking the user’s gaze have become significantly more affordable over the past few years, thus broadening their application, including in-home and office computers and various customer service equipment. Although such devices have comparatively low operating frequencies and limited resolution, they are sufficient to supplement or replace classic input interfaces, such as the keyboard and mouse. The biometric...

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Year 2022
Year 2021
  • Acoustic Sensing Analytics Applied to Speech in Reverberation Conditions
    Publication

    The paper aims to discuss a case study of sensing analytics and technology in acoustics when applied to reverberation conditions. Reverberation is one of the issues that makes speech in indoor spaces challenging to understand. This problem is particularly critical in large spaces with few absorbing or diffusing surfaces. One of the natural remedies to improve speech intelligibility in such conditions may be achieved through speaking...

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  • Ambisoniczna mapa wybranych miejsc w Trójmieście z obrazem 360°
    Publication

    - Year 2021

    W projekcie, który zostanie opisany w niniejszym rozdziale, założonym celem było stworzenie ambisonicznej mapy Trójmiasta w formie aplikacji internetowej. Materiały wideo w technologii 360° z dźwiękiem w postaci sygnału ambisonicznego zostały zarejestrowane w wybranych lokalizacjach uznanych za charakterystyczne dla tej aglomeracji. Celem badawczym projektu było porównanie dostępnych algorytmów miksowania sygnałów ambisonicznych...

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  • Techniki wielokanałowe wykorzystywane w koncertach i nagraniach muzycznych na odległość
    Publication

    - Year 2021

    W czasie pandemii koronawirusa COVID-19 nowego znaczenia nabrały możliwości transmisji dźwięku z obrazem – zwłaszcza do pracy zdalnej, która w przypadku muzyków jest szczególnym wyzwaniem zarówno w kontekście wspólnych ćwiczeń i prób, jak i koncertów. Wynikła konieczność wieloźródłowego połączenia ujawniła potrzebę uprzestrzennienia dźwięku w celu łatwiejszej lokalizacji źródeł dźwięku. Tworzenie zdalnych nagrań muzycznych stało...

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Year 2020
Year 2019
Year 2018
  • A Device for Measuring Auditory Brainstem Responses to Audio
    Publication

    Standard ABR devices use clicks and tone bursts to assess subjects’ hearing in an objective way. A new device was developed that extends the functionality of a standard ABR audiometer by collecting and analyzing auditory brainstem responses (ABR). The developed accessory allows for the use of complex sounds (e.g., speech or music excerpts) as stimuli. Therefore, it is possible to find out how efficiently different types of sounds...

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Year 2017
Year 2016
Year 2015
Year 2014
Year 2013
Year 2012
Year 2011
  • An approach to determining tinnitus acoustical characteristic
    Publication

    For many treatment methods, accurate estimation of Tinnitus(ringing in ears) concerning sound type, level, and bandwidth or frequency is inevitable. The proposed way of obtaining Tinnitus parameters is described in this paper. The method employs sound synthesis, aimed at obtaining sound which is closest to perceived Tinnitus. The proposed method assumes running a designed application on a multimedia PC provided with a special graphical...

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  • Multimedia interface using head movements tracking
    Publication

    The presented solution supports innovative ways of manipulating computer multimedia content, such as: static images, videos and music clips and others that can be browsed subsequently. The system requires a standard web camera that captures images of the user face. The core of the system is formed by a head movement analyzing algorithm that finds a user face and tracks head movements in real time. Head movements are tracked with...

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Year 2010
Year 2009
  • Gesture recognition framework for multimedia content viewer controlling
    Publication

    In the paper a system for controlling a multimedia content viewer by hand gestures is presented. First, selected methods used for gesture recognition are described. Two different application cases of the system, i.e. for multimedia presentation purposes and for multimedia content viewing are outlined. Moreover, a proposal of improvement of the system combining these approaches is also given. The system work cycle is reviewed. The...

  • New technology for hearing stimulation employing the SPS-S method
    Publication

    - Year 2009

    Istotnym założeniem metody SPS-S jest możliwość stosowania treningu słuchowego w warunkach życia codziennego, a więc także poza gabinetami placówek terapeutycznych. Mobilne urządzenie - stymulator słuchu jest oparte na najnowszej technologii mikroelektronicznej, Oferuje on możliwość wykorzystywania wielu programów terapii, które przebiegają z zastosowaniem algorytmów cyfrowego przetwarzania dźwięku. Algorytmy te można podzielić...

  • SPS-S - nowa metoda stymulacji słuchowej
    Publication

    - Year 2009

    Istotnym założeniem metody SPS-S jest możliwość stosowania treningu słuchowego w warunkach życia codziennego, a więc także poza gabinetami placówek terapeutycznych. Mobilne urządzenie - stymulator słuchu jest oparte na najnowszej technologii mikroelektronicznej, Oferuje on możliwość wykorzystywania wielu programów terapii, które przebiegają z zastosowaniem algorytmów cyfrowego przetwarzania dźwięku. Algorytmy te można podzielić...

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