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total: 166
Catalog Publications
Year 2017
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MERPSYS: An environment for simulation of parallel application execution on large scale HPC systems
PublicationIn this paper we present a new environment called MERPSYS that allows simulation of parallel application execution time on cluster-based systems. The environment offers a modeling application using the Java language extended with methods representing message passing type communication routines. It also offers a graphical interface for building a system model that incorporates various hardware components such as CPUs, GPUs, interconnects...
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Techniczne aspekty niezawodnej chmury obliczeniowej
PublicationPowszechnie wykorzystuje się przetwarzanie w chmurze ze względu na redukcję kosztów zakupu sprzętu oraz łatwość zarządzania środowiskiem. W artykule zaproponowano architekturę prywatnej chmury obliczeniowej opracowanej i uruchomionej na Politechnice Gdańskiej, w ramach której wdrożono nowy portal MOST Wiedzy. Technologia wykorzystana do budowy zarówno chmury, jak i portalu wykorzystuje jedynie rozwiązania open source. Omówiono...
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Towards facts extraction from text in Polish language
PublicationNatural Language Processing (NLP) finds many usages in different fields of endeavor. Many tools exists allowing analysis of English language. For Polish language the situation is different as the language itself is more complicated. In this paper we show differences between NLP of Polish and English language. Existing solutions are presented and TEAMS software for facts extraction is described. The paper shows also evaluation of...
Year 2016
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Adaption of Open Science Paradigm at Gdańsk University of Technology
PublicationThe paper describes the basic principles standing behind Open Access and will try to dispel the doubts behind them. Further the solution adapted by the Gdańsk University of Technology is presented. Later on the systems that the University uses and means of their integration into a complex Open Science platform are described. Finally the procedures needed to publish a document in the repository alongside the University's policy...
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An O ( n log n ) algorithm for finding edge span of cacti
PublicationLet G=(V,E) be a nonempty graph and xi be a function. In the paper we study the computational complexity of the problem of finding vertex colorings c of G such that: (1) |c(u)-c(v)|>=xi(uv) for each edge uv of E; (2) the edge span of c, i.e. max{|c(u)-c(v)|: uv belongs to E}, is minimal. We show that the problem is NP-hard for subcubic outerplanar graphs of a very simple structure (similar to cycles) and polynomially solvable for...
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APIS – Agent Platform for Integration of Services
PublicationThe paper presents an approach to creating the platform for development and evaluation of complex tasks execution algorithms. Proposed solution is based on an agent paradigm where independent peers can cooperate and negotiate in order to execute specified tasks which are defined only by the final output description. Tasks are realized by the means of services exposed by different peers. In case when there is no single service fulfilling...
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Game with a Purpose for Mappings Verification
PublicationMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
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Ochrony palców - metody standardowe oraz przykładowe wyniki badań odporności na uderzenie
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On the hardness of computing span of subcubic graphs
PublicationIn the paper we study the problem of finding ξ-colorings with minimal span, i.e. the difference between the largest and the smallest color used.
Year 2015
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Adaption of Open Science Paradigm at Gdańsk University of Technology
PublicationOpen Access plays growing role in sharing results of today's research. The movement is very strong and many Universities, including Gdańsk University of Technology, are adapting this approach. This paper presents general information about Open Access movement and the approach adapted by the Gdańsk University of Technology. The components of Open Science platform as well as the procedures are described.
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DBpedia As a Formal Knowledge Base – An Evaluation
PublicationDBpedia is widely used by researchers as a mean of accessing Wikipedia in a standardized way. In this paper it is characterized from the point of view of questions answering system. Simple implementation of such system is also presented. The paper also characterizes alternatives to DBpedia in form of OpenCyc and YAGO knowledge bases. A comparison between DBpedia and those knowledge bases is presented.
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Interval incidence graph coloring
PublicationIn this paper we introduce a concept of interval incidence coloring of graphs and survey its general properties including lower and upper bounds on the number of colors. Our main focus is to determine the exact value of the interval incidence coloring number χii for selected classes of graphs, i.e. paths, cycles, stars, wheels, fans, necklaces, complete graphs and complete k-partite graphs. We also study the complexity of the...
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Service Recommendation on WIKI-WS Platform
PublicationThe article presents the issues of recaommendation services for users. The commonly used solutions include known classes of recommendation systems and information about their area of use and the most frequently used algorithms. the issue of choosing the services has been described based on the Wiki-WS platform including a model of cooperation with the recommendation system. The conclusion from the analysis of the proposed model...
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The Backbone Coloring Problem for Bipartite Backbones
PublicationLet G be a simple graph, H be its spanning subgraph and λ≥2 be an integer. By a λ -backbone coloring of G with backbone H we mean any function c that assigns positive integers to vertices of G in such a way that |c(u)−c(v)|≥1 for each edge uv∈E(G) and |c(u)−c(v)|≥λ for each edge uv∈E(H) . The λ -backbone chromatic number BBCλ(G,H) is the smallest integer k such that there exists a λ -backbone coloring c of G with backbone H satisfying...
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The computational complexity of the backbone coloring problem for bounded-degree graphs with connected backbones
PublicationGiven a graph G, a spanning subgraph H of G and an integer λ>=2, a λ-backbone coloring of G with backbone H is a vertex coloring of G using colors 1, 2, ..., in which the color difference between vertices adjacent in H is greater than or equal to lambda. The backbone coloring problem is to find such a coloring with maximum color that does not exceed a given limit k. In this paper, we study the backbone coloring problem for bounded-degree...
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The computational complexity of the backbone coloring problem for planar graphs with connected backbones
PublicationIn the paper we study the computational complexity of the backbone coloring problem for planar graphs with connected backbones. For every possible value of integer parameters λ≥2 and k≥1 we show that the following problem: Instance: A simple planar graph GG, its connected spanning subgraph (backbone) HH. Question: Is there a λ-backbone coloring c of G with backbone H such that maxc(V(G))≤k? is either NP-complete or polynomially...
Year 2014
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INDIRECT CONTROL OVER SUBORDINATE UNITS
PublicationDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviors of units wandering around the game world. When it comes to the units controlled by the player, they are often deprived of autonomy and are strictly controlled by the player. This paper presents a concept of units behavior depending on their...
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Interval incidence coloring of bipartite graphs
PublicationIn this paper we study the problem of interval incidence coloring of bipartite graphs. We show the upper bound for interval incidence coloring number (χii) for bipartite graphs χii≤2Δ, and we prove that χii=2Δ holds for regular bipartite graphs. We solve this problem for subcubic bipartite graphs, i.e. we fully characterize the subcubic graphs that admit 4, 5 or 6 coloring, and we construct a linear time exact algorithm for subcubic...
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Knowledge Base Suitable for Answering Questions in Natural Language
PublicationThis paper presents three knowledge bases widely used by researchers coping with natural language processing: OpenCyc, DBpedia and YAGO. They are characterized from the point of view of questions answering system. In this paper a short description of the aforementioned system implementation is also presented.
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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Relation-based Wikipedia Search System for Factoid Questions Answering
PublicationIn this paper we propose an alternative keyword search mechanism for Wikipedia, designed as a prototype solution towards factoid questions answering. The method considers relations between articles for finding the best matching article. Unlike the standard Wikipedia search engine and also Google engine, which search the articles content independently, requiring the entire query to be satisfied by a single article, the proposed...
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The Backbone Coloring Problem for Small Graphs
PublicationIn this paper we investigate the values of the backbone chromatic number, derived from a mathematical model for the problem of minimization of bandwidth in radio networks, for small connected graphs and connected backbones (up to 7 vertices). We study the relationship of this parameter with the structure of the graph and compare the results with the solutions obtained using the classical graph coloring algorithms (LF, IS), modified...
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Towards Facts Extraction From Texts in Polish Language
PublicationThe Polish language differs from English in many ways. It has more complicated conjugation and declination. Because of that automatic facts extraction from texts is difficult. In this paper we present basic differences between those languages. The paper presents an algorithm for extraction of facts from articles from Polish Wikipedia. The algorithm is based on 7 proposed facts schemes that are searched for in the analyzed text....
Year 2013
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublicationThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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Aplikacja RDC - Repozytorium dokumentów cyfrowych
PublicationOkreślono potrzeby i wymagania na utworzenie systemu zarządzającego repozytorium dokumentów cyfrowych - RDC. Opisano wymagania projektowe i przypadki użycia. Przedstawiono ogólny model architektury systemu oraz opis automatycznej klasyfikacji dokumentów. RDC jest systemem, który łączy w sobie podstawowe funkcje aplikacji nadzorującej gromadzenie dokumentów, w szczególności prac dyplomowych, wraz z dodatkowymi mechanizmami, które...
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublicationBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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Charakterystyka algorytmów i usług systemu ochrony własności intelektualnej
PublicationOpisano właściwości, architekturę i możliwości rozszerzenia systemu ochrony własności intelektualnej. Wyszczególniono i omówiono repozytoria dostępne w systemie oraz przedstawiono ich wpływ na wydajność procesu analizy dokumentu. Dokonano porównania jakości metod analizy treści dostępnych w systemie. Przedstawiono i scharakteryzowano usługi oraz scenariusze analiz, a także zaprezentowano wyniki badań ich wydajności. System ochrony...
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Dynamic Content Internationalization in Web Applications
PublicationThis paper shows a concept for providing dynamic internationalization to web applications. Presented work is based on the Java Web Platform but described concepts can be successfully implemented on other platforms. It shows how textual data being part of web pages static and dynamic content can be localized dynamically during application runtime. All concepts presented were or are still being developed in an existing conference...
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Improvement of Imperfect String Matching Based on Asymetric n-Grams
PublicationTypical approaches to string comparing treats them as either different or identical without taking into account the possibility of misspelling of the word. In this article we present an approach we used for improvement of imperfect string matching that allows one to reconstruct potential string distortions. The proposed method increases the quality of imperfect string matching, allowing the lookup of misspelled words without significant...
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INTEGRATION OF THE MOBILE PLATFORMS BASED ON SOCIAL NETWORK SERVICE DIRECTED AT USERS LOCALIZATION
PublicationThis paper presents an architecture overview and some aspects of implementation of the social network service directed at users localization. It shows how web services can be used as a tool for integrating different mobile platforms with a web application. The main focus is set on communication between system elements and related problems.
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Opis funkcjonalny systemu ochrony własności intelektualnej
PublicationDokonano porównania utworzonego systemu ochrony własności intelektualnej (SOWI) z istniejącymi rozwiązaniami. Opisano wymagania projektowe i przypadki użycia. Przedstawiono ogólny model architektury systemu oraz opis oferowanych scenariuszy analiz z podziałem na różne typy analizy. Scharakteryzowano mechanizm równoległego przetwarzania zleceń, a także sposób raportowania wyników. Omówiono dalsze perspektywy rozwoju systemu. SOWI...
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Superkomputerowy system identyfikacji pojazdów na podstawie numerów rejestracyjnych
PublicationOpisano sposób identyfikacji pojazdów na podstawie numerów rejestracyjnych. Scharakteryzowano etapy identyfikacji i wymieniono algorytmy stosowane w ramach implementacji rozwiązania ESIP (Elektroniczny System Identyfikacji Pojazdów). Skuteczność zastosowanych algorytmów porównano z innymi rozwiązaniami dostępnymi na rynku. Opisano wdrożenie rozwiązania na superkomputerze GALERA. System ESIP umożliwia skuteczną identyfikację pojazdów...
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Zagadnienia ochrony własności intelektualnej dokumentów cyfrowych
PublicationPrzedstawiono szczegółowo tematykę związaną z ochroną własności intelektualnej w odniesieniu do dokumentów cyfrowych. Dokonano interpretacji pojęcia naruszenia praw autorskich w kontekście wytwarzanej aplikacji. Podano możliwe metody analizy dokumentów cyfrowych, których implementacja w systemie informatycznym może skutecznie wspomóc proces identyfikacji przypadków naruszenia praw autorskich. Omówiono również powszechnie obowiązujące...
Year 2012
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A Developer's View of Application Servers Interoperability
PublicationThe paper describes analysis of application servers interoperability that considers both the available level of integration and the required level of development complexity. Development complexity ranges from simple GUI operations to changes of undocumented features in configuration files. We verify if an integration can be established on a given level of development complexity, rather than verify if it is objectively feasible....
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Business processes implementation using agent systems
PublicationThis paper will show that some complex and repetitive actions performed in a company can be modelled for the sake of optimization and automaton. It is achieved by connecting business processes management and agent paradigms. Moreover it shows that organization structure can be mapped to distributed multi agent system. Finally it states that interorganization communication can be automated on the same basis as intra-organization...
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Critical section maintenance in a distributed agent system
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Distributed infrastructure of self-organizing service servers
PublicationThis paper presents an idea of creating distributed system consisting of autonomous self-organizing service providers. It shows a real implemented system allowing for dynamic service search without interaction with client based on the inter-servers communication. Moreover presented system can be easily enriched with new elements without the need for restarting already existing servers.
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Dynamic OWL Ontology matching Using Lexical Wordnet-based Measures
PublicationOntologies are often used as a means of describing knowledge and the domain of operation of modern applications. S need arises for the ability to quickly match those ontologies to enable interoperability of such systems. This paper presents an extension to Noy and McGuiness ontology construction methodology which should improve ontology interoperability and a lexicon-based algorithm for merging and aligning of such ontologies stored...
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Extendable Safety and Security Ontology
PublicationSecurity plays an increasingly important role in our everyday life, and research and users of computer systems point out that the need arises for a common, formalised model capable of integrating different solutions. In this paper we show that an ontology can be designed and created in a way that will make it suitable for interoperability and integration. A security and safety ontology and the methodology for creating a common...
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Indirect control over subordinate units
PublicationDeveloping a game universe usually involves creation of various units which can be both, encountered by a player or controlled by him. There is a number of works considering autonomous behaviours of units wandering around the game world. When it comes to the units controlled by the player, they often are lack of autonomy and are strictly controlled by the player. This paper presents a concept of units behaviour depending on their...
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Inżynieria ontologii dla potrzeb integracji systemów
PublicationInżynieria ontologii to gałąź inżynierii wiedzy, która zajmuje się metodami i metodologiami budowy ontologii. Zajmuje się m. in. procesem wytwarzania, cyklem życia oraz narzędziami wspomagającymi wytwarzanie ontologii. W publikacji przedstawiono różne metodologie wytwarzania ontologii oraz wspierające te metodologie narzędzia. Omówiono edytor ontologii OCS, opracowany przez Katedrę ASK Wydziału ETI PG, oraz wykorzystaną w nim,...
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Klasyfikacja usług i ich wykorzystanie do wytwarzania aplikacji na platformie Kaskada
PublicationPrzedstawiono metodologię komponentowego wytwarzania aplikacji bazujących na strumieniowym przetwarzaniu danych. Scharakteryzowano proces wytwarzania oparty o nowo utworzoną platformę Kaskada, ulokowaną w środowisku superkomputera Galera. Przedstawiono gotową listę usług dostępnych na tej platformie. Podano przykładowy scenariusz orkiestracji usług z różnych kategorii, pozwalającym na skrócenie czasu wytwarzania gotowej aplikacji.
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Lexicon Based Algorithm for Domain Ontology Merging and Alignment
PublicationMore and more systems contain some kind of knowledge describing their field of operation. Such knowledge in many cases is stored as an ontology. A need arises for ability to quickly match those ontologies to enable interoperability of such systems. The paper presents a lexicon based algorithm for merging and aligning of OWL ontologies. The proposed similarity levels are being presented and the proposed algorithm is being described....
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Mechanizm automatycznego rozwoju usług sieciowych
PublicationPrzedstawiono i omówiono koncepcje użycia usług sieciowych w środowisku produkcyjnym. Opisano komunikację i wpływ użytkowników na jakość tych usług. Zdefiniowano mechanizmy doboru usług do scenariusza i opisano mechanizm zapewniania ciągłości obsługi użytkowników, mimo ich błędnego działania.
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Minimalizacja szerokości pasma w sieciach radiowych metodami szkieletowego kolorowania grafów
PublicationArtykuł poświęcony jest szkieletowemu kolorowaniu grafów, które jest matematycznym modelem dla problemu minimalizacji szerokości pasma w sieciach radiowych. Badamy w nim zależność szkieletowej liczby chromatycznej od parametrów zagadnienia. Dowodzimy, że dla dużych wartości parametrów ta zależność jest liniowa.
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Multi agent grid systems
PublicationThis chapter presents an idea of merging grid and volunteer systemswith multi agent systems. It gives some basics concerning multi agentsystem and the most followed standard. Some deliberations concerningsuch an existing systems were made in order to finally present possibilities of introducing agents into the Comcute system.
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Optymalizacja równoważenia obciążeń w systemach klasy grid
PublicationZaprezentowano techniki równoważenia obciążeń testowane w systemie rozproszonym Comcute o architekturze typu grid. Omówiono niezbędne uwarunkowania środowiska prowadzenia obliczeń w zestawie laboratoryjnym Politechniki Gdańskiej, a także odniesiono się do kryteriów kierunkujących równoważenie obciążeń. Przedstawiono wielopoziomową metodę równoważenia obciążeń.
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.
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Primary role identification in e-mail networks using pattern subgraphs and sequence diagrams
PublicationSocial networks often forms very complex structures that additionally change over time. Description of actors' roles in such structures requires to take into account this dynamics reflecting behavioral characteristics of the actors. A role can be defined as a sequence of different types of activities. Various types of activities are modeled by pattern subgraphs, whereas sequences of these activities are modeled by sequence diagrams....
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Procedury odwzorowania i łączenia ontologii dziedzinowych
PublicationW trakcie prac nad rozprawą opracowano oryginalną metodę integracji ontologii na podstawie analizy leksykalnej jej elementów. Zaproponowany algorytm został zaimplementowany w postaci biblioteki w języku Java oraz włączony do systemu OCS. Opracowano również procedury i narzędzia pomocnicze wspierające proces integracji wiedzy, w tym autorską bibliotekę wizualizacji ontologii SOVA.Zaprojektowano i zaimplementowano ontologię bezpieczeństwa...