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Wyniki wyszukiwania dla: gam
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Quality of service games in an IEEE 802.11 ad hoc wireless LAN
PublikacjaW pracy wykazano, że gdy wymaganie na minimalną przepływnośc stacji przekracza wielkość wyznaczoną przez punkt optimum w sensie Pareto, okazjonalna egoistyczna konfiguracja MAC pozwala stacjom uczestniczyć w grze typu kolejkowego, w której wypłatą jest uzyskana przepływność. Zaprezentowano przykładowe scenariusze takiej gry oraz dokonano jej analizy przy pomocy modelu gry stochastycznej, wykazując istnienie punktu równowagi oraz...
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TOPOLOGICAL CLUES FOR PREDICTING OUTCOMES OF MULTIPLAYER ONLINE BATTLE ARENA GAMES
PublikacjaWith 27 million people playing League of Legends every day, e-sports became more and more important part of our everyday life. Rise of its popularity builds a demand for better understanding e-sports mechanics on a deeper level. In the article, we test a hypothesis that it is possible to predict an outcome of Multiplayer Online Battle Arena game based on topological clues only (such as area of polygon where vertices are players...
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The entrepreneurship of host cities of the Olympic Games – Between success and social destruction
PublikacjaMany publications focus on the deficit nature of the Olympic Games organisation, when considered from the point of view of host cities – organisers of such events. However, does such an event actually affect the region and the host country in a positive way? The presented article aims at the assessment of the organisation of mass sports events, such as the Olympic Games, taking into consideration entrepreneurial activities which...
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Bioprospecting endophytic fungi for antifeedants and larvicides and their enhancement by gamma irradiation
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Wartości współczynnika N-gamma uzyskane z badań modelowych.
PublikacjaW artykule przedstawiono wyniki badań modelowych nośności jednorodnego podłoża gruntowego ograniczonego warstwą nieodkształcalną i obciążonego fundamentem pasmowym. Wyznaczono wartości współczynnika nośności N-gamma oraz skorygowanego N-gamma, prim, które porównano z istniejącym rozwiązaniem teoretycznym Mandela i Salencona.
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Dissecting gamma frequency activities during human memory processing
PublikacjaGamma frequency activity (30-150 Hz) is induced in cognitive tasks and is thought to reflect underlying neural processes. Gamma frequency activity can be recorded directly from the human brain using intracranial electrodes implanted in patients undergoing treatment for drug-resistant epilepsy. Previous studies have independently explored narrowband oscillations in the local field potential and broadband power increases. It is not...
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Apparent molar volumes and compressibilities of electrolytes and ions in gamma-butyrolactone
PublikacjaW oparciu o zmierzone wartości gęstości roztworów i rozpuszczalnika w temperaturach od 15 do 40oC wyznaczono pozorne molowe objętości bromku litu, nadchloranu litu, nadchloranu sodu, tetrafenyloboranu sodu oraz bromku tetrafenylofosfoniowego w gamma-butyrolaktonie. Ponadto, wyznaczone prędkości rozchodzenia się dźwięku w 25oC w badanych układach pozwoliły obliczyć pozorne molowe ściśliwości wybranej grupy soli. Uzyskane (w wyniku...
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Silver nanoparticles incorporated with superior silica nanoparticles-based rice straw to maximize biogas production from anaerobic digestion of landfill leachate
PublikacjaTreating hazardous landfill leachate poses significant environmental challenges due to its complex nature. In this study, we propose a novel approach for enhancing the anaerobic digestion of landfill leachate using silver nanoparticles (Ag NPs) conjugated with eco-friendly green silica nanoparticles (Si NPs). The synthesized Si NPs and Ag@Si NPs were characterized using various analytical techniques, including transmission electron...
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A game-theoretic study of CSMA/CA under a backoff attack
PublikacjaAnalizowany jest rozdział pasma realizowany przez protokół CSMA/CA w obecności anonimowych stacji egoistycznych, atakujących wykładniczy mechanizm odczekania. Przy założeniu ruchu nasycającego sieć pokazuje się, że powstaje w ten sposób niekooperacyjna gra o strukturze wypłat wieloosobowego dylematu więźnia. Wykorzystując własności macierzy wypłat zaproponowano strategię dla odpowiedniej gry wieloetapowej, zapewniającą asymptotyczne...
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A proposition for integrating elements of game universe by means of behavioral trees
PublikacjaModern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...
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A Biofeedback System that Uses the Game to Study Electrical Muscle Activity
PublikacjaThe aim of this project was to design a system that will allow performing repetitive muscle exercises using a biofeedback device. It is supposed to enhance the motivation and attractiveness of the performed tasks thanks to an interactive game developed for mobile devices with the Android operating system. The built-in calibration mechanisms enable the users to play a game that is independent of their abilities which evens out the...
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Analysis and improvement attempt of prof. Alan Fowler’s negotiation game
PublikacjaThe main goal of the following article is to design an improved version of the negotiation game created by prof. Alan Fowler (Fowler, 1997). I have tried to achieve this by constructing four separate versions of the game which represent different approaches while preserving rules, chosen basic technical assumptions and the simplicity of the base game. Each version of the game is supposed to i.a. make it less obvious, create new...
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Smooth start for strategry game development supported by XNA framework
PublikacjaTo attract young and casual game developers, Microsoft created a set of libraries oriented towards easier game development and end-product management. The aim of XNA Framework is to provide a unified software development environment for creating games for both PC's and dedicated platforms like XBOX consoles or mobile phones capable of 3D acceleration. The use of modern, object oriented languages available for the .NET platform...
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International Journal of Serious Games
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Journal of Sound and Music in Games
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Ecotoxicity of selected carbon-based nanomaterials
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Andrzej Gamian
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Evaluation of affective intervention process in development of affect-aware educational video games
PublikacjaIn this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games. In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process. Although all projects are still in progress, first observations and conclusions may already be presented.
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublikacjaBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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Experimental economics in business education: Using simple games to achieve multifaceted effects
PublikacjaEconomics differs from other sciences not only because of its normative part, but also because of very limited use of experiments. In this way, economics is often perceived as being methodologically more similar to astronomy or meteorology rather than physics or chemistry. Over last decades, however, experimental economics has been significantly developed. This chapter presents some of the possibilities for academic teachers to...
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Using Different Information Channels for Affect-Aware Video Games - A Case Study
PublikacjaThis paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.
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Gamma oscillations precede interictal epileptiform spikes in the seizure onset zone
PublikacjaOBJECTIVE: To investigate the generation, spectral characteristics, and potential clinical significance of brain activity preceding interictal epileptiform spike discharges (IEDs) recorded with intracranial EEG. METHODS: Seventeen adult patients with drug-resistant temporal lobe epilepsy were implanted with intracranial electrodes as part of their evaluation for epilepsy surgery. IEDs detected on clinical macro- and research microelectrodes...
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Electrical Stimulation Modulates High Gamma Activity and Human Memory Performance
PublikacjaDirect electrical stimulation of the brain has emerged as a powerful treatment for multiple neurological diseases, and as a potential technique to enhance human cognition. Despite its application in a range of brain disorders, it remains unclear how stimulation of discrete brain areas affects memory performance and the underlying electrophysiological activities. Here, we investigated the effect of direct electrical stimulation...
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Evaluation of the structures size in the liquid-gas flow by gamma-ray absorption
PublikacjaThe rapid development of tomography methods particularly electrical, X and gamma rays allows for a wide range of the information about flow structure. However, all of such methods are quite complicated. At the same time much simpler systems as the measuring system of gamma rays absorption, allows to obtain a all key flow information which describe the two-phase flow. In the article the results of analyzes of radiometric signal...
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Synergism of floated paperboard sludge cake /sewage sludge for maximizing biomethane yield and biochar recovery from digestate: A step towards circular economy
PublikacjaAnaerobic digestion of floated paperboard sludge (PS) cake suffers from volatile fatty acids (VFAs) accumulation, nutrient unbalanced condition, and generation of digestate with a risk of secondary pollution. To overcome these drawbacks, sewage sludge (SS) was added to PS cake for biogas recovery improvement under a co-digestion process followed by the thermal treatment of solid fraction of digestate for biochar production. Batch...
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Frequency of use, moral incongruence, and religiosity and their relationships with self-perceived addiction to pornography, internet use, social networking and online gaming
PublikacjaBackground and Aims Moral incongruence involves disapproval of a behaviour in which people engage despite their moral beliefs. Although considerable research has been conducted on how moral incongruence relates to pornography use, potential roles for moral incongruence in other putative behavioural addictions have not been investigated. The aim of this study was to investigate the role of moral incongruence in self‐perceived...
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Application of Game Theory against Nature in Supporting Bid Pricing in Construction
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Ad Hoc Multi-WLAN: A Game-Theoretic Model of Correlated Play
PublikacjaZakładając pewien rozkład prawdopodobieństwa długości sesji danych, scharakteryzowano punkt równowagi korelowanej w przypadku wielodostępu w sieci bezprzewodowej z wieloma sieciami lokalnymi i dokonano porównania wydajności z punktem równowagi mieszanej dla różnych liczb terminali.
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Modelling Negotiations of Construction Subcontract based on a Game Theory – Results of an Experiment
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CSMA/CA performance under backoff attacks: a game-theoretic context.
PublikacjaW pracy zaproponowano markowowski model analityczny dostosowany do techniki Monte Carlo dla oceny proporcji rozdziału pasma sieci bezprzewodowej w obecności stacji z egoistyczną konfiguracją mechanizmu CSMA/CA. Udziały pasma poszczególnych stacji traktowane są jako wypłaty w grze niekooperacyjnej. Przedyskutowano własności takiej gry w zależności od wymagań stacji na jakość usług sieci (minimalne akceptowane udziały pasma). Zwrócono...
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Fair Packet Forwarding in MANETs with Anonymous Stations: A Game-Theoretic Approach.
PublikacjaPrzedstawiono możliwość ograniczania usług przekazywania pakietów przez anonimowe terminale sieci MANET pomimo zastosowania mechanizmu ''strażnika nasłuchu''. Egoistyczne działanie terminala zostało zamodelowane poprzez arbitralne ustawianie progu dopuszczania pakietów źródłowych w celu maksymalizacji miary związanej z przepływem własnym i reputacją w sąsiednich terminalach. Przeanalizowano rodzaje i efektywność punktów równowagi...
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CSMA/CA game in an ad hoc network with self otimising stations.
PublikacjaProtokoły dostępu do medium transmisyjnego w bezprzewodowych sieciach ad hoc wykorzystują mechanizm CSMA/CA. Protokół ten nie zapewnia sprawiedliwego podziału pasma w środowiskach ze stacjami wykazującymi zachowania niekooperacyjne przy niewielkiej możliwości ich identyfikacji i karania. W pracy rozważa się modyfikacje algorytmu ekspansji okna rywalizacji po kolizji ramek RTS oraz omawia możliwe zabezpieczenia natury administracyjnej,...
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Linear game non-contextuality and Bell inequalities—a graph-theoretic approach
PublikacjaWe study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublikacjaThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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International Journal of Game-Based Learning
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Replay. The Polish Journal of Game Studies
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QoS provisioning in a single-cell ad hoc WLAN via queuing and stochastic games
PublikacjaPokazano, że stosowanie agresywnych strategii dostępu do medium transmisyjnego może stanowić dla stacji sieci gwarancję równej szansy uzyskania pożądanej przepływności oraz zachowania jej na cały czas transferu danych. Przeprowadzono analizę gier typu stochastycznego pod kątem istnienia równowagi strategicznej przy założeniu probabilistycznych strategii dostępu.
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Characterizing the Performance of <span class="sc">xor</span> Games and the Shannon Capacity of Graphs
PublikacjaIn this Letter we give a set of necessary and sufficient conditions such that quantum players of a two-party xor game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error communication capacity. This allows us to specify a broad new class of graphs for which the Shannon capacity can be calculated. The conditions also enable the parametrization of new families of games...
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Laxer Clinical Criteria for Gaming Disorder May Hinder Future Efforts to Devise an Efficient Diagnostic Approach: A Tree-Based Model Study
PublikacjaInternet Gaming Disorder (IGD) has been recognized in May 2013 and can be evaluated using the criteria developed by American Psychiatric Association (APA). The present study investigated the role each IGD criteria plays in diagnosing disordered gaming. A total of 3,377 participants (mean age 20 years, SD = 4.3 years) participated in the study. The data collected was scrutinized to detect patterns...
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Time Projection Chamber (TPC) detectors for nuclear astrophysics studies with gamma beams
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Development of a digital method for neutron/gamma-ray discrimination based on matched filtering
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BGA – BEST Gaming Arena
WydarzeniaBGA – BEST Gaming Arena jest największym wydarzeniem e-sportowym skierowanym do studentów, podczas którego odbywać się będą turnieje gier multiplayer, takich jak Counter Strike, League of Legends czy Hearthstone.
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Belief in a zero-sum game and subjective well-being across 35 countries
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Measurement invariance of the Belief in a Zero‐Sum Game scale across 36 countries
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Evolutionary Game Analysis of the Partners’ Behavior in the Rural E-Payment Market of China
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Palaeolithic Big Game Hunting at HP766 in Wadi Umm Rahau, Northern Sudan
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A random access protocol under backoff attack: performance and game-theoretic deterrent
PublikacjaPrzedstawiono metodę obrony przed atakiem na protokół CSMA/CA, opartą na generacji sekwencji zagłuszających z wykorzystaniem wzajemnej słyszalności stacji. Na podstawie analizy wypłat odpowiedniej gry w formie rozwiniętej pokazano możliwość osiągania punktu równowagi odpowiadającego standardowym ustawieniom protokołu.
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A repeated game formulation of network embedded coding for multicast resilience in extreme conditions
PublikacjaComputer networks and data sharing applications are vital for our current society and fundamental for any available ICT solution, so that networking is considered as one of the key critical infrastructures and its correct behavior should be always enforced, even in case of disasters or severe execution conditions. Resilience is a strongly demanding nonfunctional requirement for current computer networks, and one of the key factors...
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Modeling a Traffic Remapping Attack Game in a Multi-hop Ad Hoc Network
PublikacjaIn multi-hop ad hoc networks, selfish nodes may unduly acquire high quality of service (QoS) by assigning higher priority to source packets and lower priority to transit packets. Such traffic remapping attacks (TRAs) are cheap to launch, impossible to prevent, hard to detect, and harmful to non-selfish nodes. While studied mostly in single-hop wireless network settings, TRAs have resisted analysis in multi-hop settings. In this paper...
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International Journal of Gaming and Computer-Mediated Simulations
Czasopisma