Wyniki wyszukiwania dla: vr applications - MOST Wiedzy

Wyszukiwarka

Wyniki wyszukiwania dla: vr applications

Wyniki wyszukiwania dla: vr applications

  • Reverberation divergence in VR applications

    This project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Reverberation divergence in VR applications

    Publikacja

    The aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Study on VR Application Efficiency of Selected Android OS Mobile Devices

    Publikacja

    Currently, the number of scenarios for using VR (Virtual Reality) technology grows every year. Yet, there are still issues associated with it, related with the performance of the mobile device itself. The aim of this work is to perform an analysis of the effectiveness of virtual reality applications in case of mobile platforms. We put the main emphasis on examining the performance and efficiency of four different hardware and software...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • SURVEY SIMULATOR – PLATFORMA VR DLA EDUKACJI W PRZEMYŚLE MORSKIM

    Artykuł przedstawia założenia, architekturę i główne funkcje programu DNVGL Survey Simulator. Program, bazujący na wizualizacji 3D okrętów i platform wiertniczych, został stworzony w celu wspomagania profesjonalnego szkolenia załóg pływających. Realizuje on model kształcenia w znacznej mierze odmienny od akademickiego, skoncentrowany przede wszystkim na problemach praktycznych i procedurach obowiązujących w przemyśle. Przedstawione...

    Pełny tekst do pobrania w portalu

  • Continuous Biomedical Monitoring in VR Scenarios of Socially Smart and Safe Autonomous Vehicle Interaction

    Publikacja

    - Rok 2024

    Pedestrians, as vulnerable road users, pose safety challenges for autonomous vehicles (AVs). Their behavior, often unpredictable and subject to change, complicates AV-pedestrian interactions. To address this uncertainty, AV s can enhance safety by communicating their planned trajectories to pedestrians. In this research, we explore the interaction between pedestrians and autonomous vehicles within an industrial environment, focusing...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Applications of Immersive 3D Visualization Lab

    Publikacja

    The paper presents Immersive 3D Visualization Lab (at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland) and its applications prepared after its launch in December 2014. The main device of the lab is a virtual reality cubic cave with six screen-walls, where a person can navigate in virtual space using different controllers. The most sophisticated controller is a freely rotating...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Featured based CAVE software factory

    Publikacja

    In the paper we convey the lessons learned along the path we have gone through several years since establishing a room-sized CAVE installation at our university, from craft manufacturing and ad-hoc software reuse of VR software products to the robust feature driven software product line (SPL) implementing the Product Line Engineering (PLE) factory paradigm. With that we can serve all our departments and other entities from the...

    Pełny tekst do pobrania w portalu

  • Virtual reality technology in architectural education

    Contemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...

    Pełny tekst do pobrania w portalu

  • Nauka w świecie cyfrowym okiem młodego inżyniera - początki techniki wirtualnej rzeczywistości

    Publikacja

    Istnieje wiele definicji wirtualnej rzeczywistości (VR – Virtual Reality), które mniej lub bardziej pokrywają się ze sobą w różnych obszarach naukowych. Obecnie, gdy używamy określenia „VR”, odnosi się ono konkretnie do obrazów generowanych komputerowo, które zostały specjalnie zaprojektowane tak, aby dostarczyć jak najbardziej immersyjnych wrażeń. Sporo opracowań mówi również, że VR musi być interaktywna. To odróżniałoby ją od...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • A commonly-accessible toolchain for live streaming music events with higher-order ambisonic audio and 4k 360 vision

    Publikacja

    - Rok 2023

    An immersive live stream is especially interesting in the ongoing development of telepresence tools, especially in the virtual reality (VR) or mixed reality (MR) domain. This paper explores the remote and immersive way of enabling telepresence for the audience to high-fidelity music performance using freely-available and easily-accessible tools. A functional VR live-streaming toolchain, comprising 360 vision and higher-order ambisonic...

    Pełny tekst do pobrania w portalu

  • Rigid polyurethane foams modified with selected layered silicate nanofillers

    The aim of this study was to investigate the effect of three different nanofillers on the properties of rigid polyurethane foams, which were prepared by a one-step, laboratory-scale method from a two-component system at the ratio of NCO groups to OH groups equaled to 2. The reaction mixture consisted of the proper amounts of the commercial oligoether polyol, catalysts, water, nanoclays, and polymeric diphenylmethane diisocyanate....

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Application of Survey Simulator for Museums

    Publikacja

    - Rok 2015

    “Virtual Museum” is currently a very popular form of presenting museums’ collections of artefacts as well as an approach to archaeological research [1], [2], [3]. The term “virtual” can be understood in many ways – from a simple collection of on-line photographs, through multidirectional viewable panorama pictures, to complete interactive models of the real world, including 3-dimensional (3D) geometry, physical properties and many...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Image projection in Immersive 3D Visualization Laboratory

    In recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment...

    Pełny tekst do pobrania w portalu

  • Innovative Solutions for Immersive 3D Visualization Laboratory

    Publikacja

    The paper presents results of the work concerning the technical specification of Immersive 3D Visualization Laboratory to be opened in late summer 2014 at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland. The person immersed in VR space will be placed in a transparent sphere with a diameter of over 10 feet, supported on rollers and equipped with a motion tracking system....

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Antibiotic resistance and prevalence of class 1 and 2 integrons in Escherichia coli isolated from two wastewater treatment plants, and their receiving waters (Gulf of Gdansk, Baltic Sea, Poland)

    Publikacja

    - ENVIRONMENTAL SCIENCE AND POLLUTION RESEARCH - Rok 2015

    In this study, antimicrobial-resistance patterns were analyzed in Escherichia coli isolates from raw (RW) and treated wastewater (TW) of two wastewater treatment plants (WWTPs), their marine outfalls (MOut), and mouth of the Vistula River (VR). Susceptibility of E. coli was tested against different classes of antibiotics. Isolates resistant to at least one antimicrobial agent were PCR tested for the presence of integrons. Ampicillin-resistant...

    Pełny tekst do pobrania w portalu

  • Podstawy projektowania interfejsów użytkownika

    Publikacja

    - Rok 2017

    Dobry interfejs użytkownika to podstawa sukcesu każdej aplikacji! Poznaj różne sposoby komunikowania się użytkownika z komputerem. Dowiedz się, co w kwestii interfejsu użytkownika oferują współczesne urządzenia i programy Naucz się projektować efektowne i proste w obsłudze interfejsy użytkownika. Interfejs użytkownika to wizytówka każdej aplikacji komputerowej i strony WWW, a także brama zapewniająca dostęp do ich funkcji. Nawet...

    Pełny tekst do pobrania w serwisie zewnętrznym

  • Stereoscopy in Graphics APIs for CAVE Applications

    The paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan,...

    Pełny tekst do pobrania w portalu