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Search results for: game industr
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GAMM Mitteilungen
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Belief in a zero-sum game and subjective well-being across 35 countries
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Measurement invariance of the Belief in a Zero‐Sum Game scale across 36 countries
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Palaeolithic Big Game Hunting at HP766 in Wadi Umm Rahau, Northern Sudan
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A random access protocol under backoff attack: performance and game-theoretic deterrent
PublicationPrzedstawiono metodę obrony przed atakiem na protokół CSMA/CA, opartą na generacji sekwencji zagłuszających z wykorzystaniem wzajemnej słyszalności stacji. Na podstawie analizy wypłat odpowiedniej gry w formie rozwiniętej pokazano możliwość osiągania punktu równowagi odpowiadającego standardowym ustawieniom protokołu.
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Evolutionary Game Analysis of the Partners’ Behavior in the Rural E-Payment Market of China
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Modeling a Traffic Remapping Attack Game in a Multi-hop Ad Hoc Network
PublicationIn multi-hop ad hoc networks, selfish nodes may unduly acquire high quality of service (QoS) by assigning higher priority to source packets and lower priority to transit packets. Such traffic remapping attacks (TRAs) are cheap to launch, impossible to prevent, hard to detect, and harmful to non-selfish nodes. While studied mostly in single-hop wireless network settings, TRAs have resisted analysis in multi-hop settings. In this paper...
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A repeated game formulation of network embedded coding for multicast resilience in extreme conditions
PublicationComputer networks and data sharing applications are vital for our current society and fundamental for any available ICT solution, so that networking is considered as one of the key critical infrastructures and its correct behavior should be always enforced, even in case of disasters or severe execution conditions. Resilience is a strongly demanding nonfunctional requirement for current computer networks, and one of the key factors...
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Affect aware video games
PublicationIn this chapter a problem of affect aware video games is described, including such issue as: emotional model of the player, design, development and UX testing of affect-aware video games, multimodal emotion recognition and a featured review of affect-aware video games.
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Games and play with light in architecture
PublicationThe paper deals with the issue of the influence of daylight on the creation of architecture in the view of designers` play with light in the architectural space. Using the examples of contemporary realizations of some art museums, the work demonstrates the impact of exploration and experimentation conducted by the creators of visual arts on the design styles and architectural solutions. It also reveals the historical continuity...
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Industria
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Nanofiltration in the food industry
PublicationNanofiltration (NF), as a pressure-driven membrane process, has been widely demonstrated to have great potential for food processing applications. There are several advantages of this membrane process over traditional methods that makes NF suitable for food processing, such as the low thermal damage to the product, higher aroma retention, lower energy consumption, and low maintenance costs. In this chapter, according to the recent...
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Industry 4.0—Supporting Industry in Design Solutions—All-in-One Computer Cover
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QoS-sensitive selfish behavior in ad hoc wireless lans: a stochastic game model
PublicationRozważany jest prosty model stacji sieci bezprzewodowej wprowadzają-cych ruch elastyczny przy wymaganiu minimalnej przepływności. Każda stacja, okresowo przełączając się na egoistyczną konfigurację MAC, próbuje wyeliminować inne stacje z ubiegania się o pasmo sieci. Dla powstającej w ten sposób gry zastosowano model gry markowowskiej i pokazano istnienie symetrycznego punktu równowagi strategicznej.
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Playing CSMA/CA game to deter backoff attacks in ad hoc wireless LANs
PublicationPrzedstawiono wieloetapowe strategie konfiguracji okien rywalizacyjnych w mechanizmie CSMA/CA dla bezprzewodowych sieci lokalnych silnie obciążonych ruchem, zapewniające osiągnięcie doskonałego punktu równowagi Nasha przy konfiguracji standardowej. Wykonano badania symulacyjne dla oceny zbieżności skumulowanych udziałów w pasmie transmisyjnym do wartości w równowadze.
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Game theory-based virtual machine migration for energy sustainability in cloud data centers
PublicationAs the demand for cloud computing services increases, optimizing resource allocation and energy consumption has become a key factor in achieving sustainability in cloud environments. This paper presents a novel approach to address these challenges through an optimized virtual machine (VM) migration strategy that employs a game-theoretic approach based on particle swarm optimization (PSO) (PSO-GTA). The proposed approach leverages...
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Evolving neural network as a decision support system — Controller for a game of “2048” case study
PublicationThe paper proposes an approach to designing the neuro-genetic self-learning decision support system. The system is based on neural networks being adaptively learned by evolutionary mechanism, forming an evolved neural network. Presented learning algorithm enables for a selection of the neural network structure by establishing or removing of connections between the neurons, and then for a finding the beast suited values of the network...
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International Journal of Game-Based Learning
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Replay. The Polish Journal of Game Studies
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Study of a plate modelling a dock gate
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Gaze tracking in multi-display environment
PublicationThis paper presents the basic ideas of eye and gaze tracking in multiple-display environment. The algorithm for display detection and identification is described as well as the rules for gaze interaction in multi display environment. The core of the method is to use special LED markers and eye and scene tracking glasses. Scene tracking camera registers markers position which is then represented as a cloud of points. Analyzing the...
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Adopting collaborative games into Open Kanban
PublicationThe crucial element of any agile project is people. Not surprisingly, principles and values such as "Respect for people", "Communication and Collaboration", "Lead using a team approach", and "Learn and improve continuously" are an integral part of Open Kanban. However, Open Kanban has not provided any tools or techniques to aid the human side of software development. Moreover, as a Lean initiative, it is not as comprehensively...
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Affective reactions to playing digital games
PublicationThe paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion...
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Gaze pattern lock for elders and disabled
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A test of construct isomorphism of the Belief in a Zero-Sum Game scale: A multilevel 43-nation study
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Tribology in Industry
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Information Technology in Industry
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Journal of Mathematics in Industry
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Industry and Higher Education
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Paint and Coatings Industry
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Ecology and Industry of Russia
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Chemical Industry and Engineering
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Analysis of the dynamic influences on the Lowland Gate in Gdańsk
PublicationThe Lowland Gate has been built in 1626. It is one of the best-preserved historical buildings in Gdansk. The structure is still of the city's infrastructural importance as through it goes a road connecting two districts. The Gate is now so neglected that it is hard to appreciate its value. The main purpose of the investigation carried out was to determine the harmfulness of the traffic on the structure as well as the reasons of...
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Comparison of developed gaze point estimation methods
PublicationThis paper presents the software part of an inexpensive hands-free eye tracking system. The system works using infrared illumination like most of the available eye trackers. Two methods allowing estimation the gaze point on computer screen are compared. Research on effectiveness of these methods is discussed and the better one is indicated.
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Construction work on the vaults of the Green Gate in Gdańsk
PublicationW ARTYKULE OPISANO NIEKTÓRE PRACE REMONTOWO-BUDOWLANE W ZIELONEJ BRAMIE, PRZEPROWADZONE W LATACH 2001-2002.DOTYCZYŁY ONE SPOSOBU ODBUDOWY I REKONSTRUKCJI SKLEPIENIA ORAZ FILARA, ZNAJDUJĄCYCH SIĘ W PIERWSZYM OD POŁUDNIA PRZEJEŹDZIE.
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Study washboarding phenomenon in fame sawing machines
PublicationPraca dotyczy zjawiska washboarding cechującego się powstawaniem na piłowanej powierzchni sinusoidalnego profilu w przekroju poprzecznym i wzdłużnym. Wzór ten jest efektem drgań poprzecznych piły. Przedstawiono wyniki analiz teoretycznych oraz badań eksperymentalnych, w których wykazano, że zjawisko w przypadku pilarek ramowych jest efektem drgań wymuszonych brzeszczotu oraz regeneracji powstałej fali pierwotnej.
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Autoimmunity and Cancer—Two Sides of the Same Coin
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Which digital games are appropriate for our children?
PublicationChapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.
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Adopting Collaborative Games into Agile Software Development
PublicationAlthough the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...
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Adopting Collaborative Games into Agile Requirements Engineering
PublicationIn agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as “individuals and interactions over processes and tools”, “focus on the customer”, “collaborate regularly”, “communicate face-to-face within the team” and “have regular team introspection”....
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Design Elements of Affect Aware Video Games
PublicationIn this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture...
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A distributed system for conducting chess games in parallel
PublicationThis paper proposes a distributed and scalable cloud based system designed to play chess games in parallel. Games can be played between chess engines alone or between clusters created by combined chess engines. The system has a built-in mechanism that compares engines, based on Elo ranking which finally presents the strength of each tested approach. If an approach needs more computational power, the design of the system allows...
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Emotion Recognition for Affect Aware Video Games
PublicationIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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What is in a name: Defining “high entropy” oxides
PublicationABSTRACT High entropy oxides are emerging as an exciting new avenue to design highly tailored functional behaviors that have no traditional counterparts. Study and application of these materials are bringing together scientists and engineers from physics, chemistry, and materials science. The diversity of each of these disciplines comes with perspectives and jargon that may be confusing to those outside of the individual fields,...
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Dynamic Games and Applications
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Games for Health Journal
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JMIR Serious Games
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Journal of Dynamics and Games
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GAMES AND ECONOMIC BEHAVIOR
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IEEE Transactions on Games
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