Publikacje
Filtry
wszystkich: 170
Katalog Publikacji
Rok 2018
-
Stereoscopy in Graphics APIs for CAVE Applications
PublikacjaThe paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan,...
-
Urban Prototyping in CAVE Cooperation Between the Academy of Fine Arts in Gdansk and the Gdansk University of Technology
PublikacjaThe paper describes results of cooperation between the Passive Architecture Laboratory at the Academy of Fine Arts in Gdańsk and the Immersive 3D Visualization Lab at the Gdańsk University of Technology. The authors as the design supervisors (respectively for a team of architects and a team of IT specialists) present advantages and disadvantages of urban design with use of virtual reality.
-
Usefulness of Keystroke Dynamics Features in User Authentication and Emotion Recognition
PublikacjaThe study presented in the article focuses on keystroke dynamics analysis applied to recognize emotional states and to authenticate users. An overview of some studies and applications in these areas is presented. Then, an experiment is described, i.e. the way of collecting data, extracting features, training classifiers and finding out the most appropriate feature subsets. The results show that it is difficult to indicate a universal...
-
Using Different Information Channels for Affect-Aware Video Games - A Case Study
PublikacjaThis paper presents the problem of creating affect-aware video games that use different information channels, such as image, video, physiological signals, input devices, and player’s behaviour, for emotion recognition. Presented case studies of three affect-aware games show certain conditions and limitations for using specific signals to recognize emotions and lead to interesting conclusions.
-
Wpływ nadmiarowych danych wejściowych na jakość map rozbieżności pozyskanych za pomocą układu pięciu kamer w konfiguracji EBMCS
PublikacjaArtykuł dotyczy zastosowania układu kamer typu EBMCS (Equal Baseline Multiple Camera Set) składającego się z kamery centralnej oraz kamer bocznych. Na podstawie zdjęć wykonanych za pomocą tego układu można otrzymać mapy rozbieżności (ang. disparity map), które pozwalają na określenie odległości od kamer do obiektów znajdujących się w ich polu widzenia. Mapy te są wyższej jakości niż mapy otrzymane za pomocą kamery stereoskopowej....
-
Współczesne wyzwania bezpieczeństwa narodowego – Zarządzanie kryzysowe, wojna informacyjna w cyberprzestrzeni, rzeczywistość wirtualna
PublikacjaPrzedmiotem niniejszej monografii są zgodnie z tytułem: zarządzanie kryzysowe, wojna informacyjna w cyberprzestrzeni i rzeczywistość wirtualna. Monografia ma charakter interdyscyplinarny i została poświęcona wybranym aspektom bezpieczeństwa narodowego. Jej celem jest ukazanie współczesnych wyzwań, które obecnie stawia bezpieczeństwu narodowemu dynamicznie zmieniający się świat. Szczególnie ważnym czynnikiem umożliwiającym zapewnienie...
Rok 2019
-
Bees Detection on Images: Study of Different Color Models for Neural Networks
PublikacjaThis paper presents an approach to bee detection in video streams using a neural network classifier. We describe the motivation for our research and the methodology of data acquisition. The main contribution to this work is a comparison of different color models used as an input format for a feedforward convolutional architecture applied to bee detection. The detection process has is based on a neural binary classifier that classifies...
-
Bilateral multi-issue negotiation of execution contexts by proactive document agents
PublikacjaA proactive document can react to its actual environment by autonomously selecting and performing actions integrated into its body and interact with its user. When migrating over a network of execution devices it may encounter diverse execution contexts, each one set up according to temporal characteristics of a receiving device and preferences of its owner. A concept to augment proactive documents with negotiation capability is...
-
Building Polish space sector – from small islands of excellence to a national innovation ecosystem
PublikacjaIn the paper a national potential of Poland to build its space industry after joining the European Space Agency (ESA) in 2012 is assessed, based on the series of survey reports published annually by POLSA since 2016. Their methodology was based on the ESA technology tree, classifying all the space-related technical knowhow and allowed identification of the most promising strengths to exploit and shortages to challenge by policymakers...
-
Intelligent Autonomous Vehicles
PublikacjaAdvanced mobile vehicles and robots have long been one of the main issues in engineering. They have various applications in emergency, lifeguarding and entertainment as well as in various industrial, civil and military systems. Among them, you can distinguish robots that can move in an open environment or operate only in predetermined confined spaces. Open world robots are very demanding because they have...
-
Porównywanie zdjęć roślin na podstawie miar podobieństwa różniących się wykładnikiem potęgi
PublikacjaArtykuł przedstawia studium przypadku poświęcone zastosowaniu różnych miar podobieństwa do porównywania zdjęćroślin. Miary te mają zastosowanie w przypadku użycia układu kamer składającej się z pięciu kamer umieszczonych w bliskiej odległości. Badany układ kamer, nazwany EBCA (Equal Baseline Camera Array), składa się z jednej kamery centralnej oraz kamer bocznych. Opisane miary podobieństwa...
-
Rozbudowa podsystemu rzeczywistości wirtualnej wspierającego system rekomendacyjny do sprzedaży ofert turystycznych w środowisku e-commerce
PublikacjaRaport ten został napisany przez pracowników Wydziału Elektroniki, Telekomunikacji i Informatyki Politechniki Gdańskiej skupionych przy Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP) oraz przez grupę psychologów związanych z Uniwersytetem SWPS na potrzeby wspólnego wniosku projektowego zainicjowanego przez firmę VirtuAi Sp. z o.o.
-
Towards bees detection on images: study of different color models for neural networks
PublikacjaThis paper presents an approach to bee detection in videostreams using a neural network classifier. We describe the motivationfor our research and the methodology of data acquisition. The maincontribution to this work is a comparison of different color models usedas an input format for a feedforward convolutional architecture appliedto bee detection. The detection process has is based on a neural...
-
Wsparcie rzeczywistości wirtualnej dla projektów realizowanych w ASP w Gdańsku / Virtual reality support for the projects carried out in the AFA in Gdańsk
PublikacjaLaboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP) jest unikatowym w skali kraju miejscem, gdzie w grupie kilku osób można wspólnie eksplorować świat iluzji. Na takie doświadczenie pozwalają znajdujące się tam jaskinie rzeczywistości wirtualnej (ang. Cave Automatic Virtual Environment, CAVE) umożliwiające uczestnikom eksperymentu wniknięcie w środowisko zarówno kreowane komputerowo, jak i stanowiące cyfrową kopię realnego...
Rok 2020
-
3D Vision System for a Robotic Arm Based on Equal Baseline Camera Array
PublikacjaThis paper presents a lightweight 3D vision system called Equal Baseline Camera Array (EBCA). EBCA can work in different light conditions and it can be applied for measuring large range of distances. The system is a useful alternative to other known distance measuring devices such as structured-light 3D scanners, time-of-flight cameras, Light Detection and Ranging (LIDAR) devices and structure from motion techniques. EBCA can be...
-
A Review of Emotion Recognition Methods Based on Data Acquired via Smartphone Sensors
PublikacjaIn recent years, emotion recognition algorithms have achieved high efficiency, allowing the development of various affective and affect-aware applications. This advancement has taken place mainly in the environment of personal computers offering the appropriate hardware and sufficient power to process complex data from video, audio, and other channels. However, the increase in computing and communication capabilities of smartphones,...
-
Autonomous Ship Utility Model Parameter Estimation Utilising Extended Kalman Filter
PublikacjaIn this paper, a problem of autonomous ship utility model identification for control purposes is considered. In particular, the problem is formulated in terms of model parameter estimation (one-step-ahead prediction). This is a complex task due to lack of measurements of the parameter values, their time-variability and structural uncertainty introduced by the available models. In this work, authors consider and compare two utility...
-
Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment
PublikacjaIn this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...
-
Texture Features for the Detection of Playback Attacks: Towards a Robust Solution
PublikacjaThis paper describes the new version of a method that is capable of protecting automatic speaker verification (ASV) systems from playback attacks. The presented approach uses computer vision techniques, such as the texture feature extraction based on Local Ternary Patterns (LTP), to identify spoofed recordings. Our goal is to make the algorithm independent from the contents of the training set as much as possible; we look for the...
-
To Survive in a CBRN Hostile Environment: Application of CAVE Automatic Virtual Environments in First Responder Training
PublikacjaThis paper is of a conceptual nature and focuses on the use of a specific virtual reality environment in civil-military training. We analyzed the didactic potential of so-called CAVE automatic virtual environments for First Responder training, a type of training that fills the gap between First Aid training and the training received by emergency medical technicians. Since real training involves live drills based on unexpected situations,...