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Wyniki wyszukiwania dla: IMMERSIVE EXPERIENCE
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New skills for architects: 3D scanning for an immersive experience in architectural education
PublikacjaThe authors of this article explore the integration of remote sensing techniques, specifically laser scanning and photogrammetry, as well as immersive visualisation via different methods applied to architectural design processes, and its potential impact on the professional development of future architects. The study demonstrates the value of extending the architectural design process into the interdisciplinary field of geomatics...
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Virtual immersive environments
PublikacjaYet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...
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Immersive 3D visualization laboratory concept
PublikacjaArtykuł opisuje koncepcję realizowanego na Politechnice Gdańskiej urządzenia do marszu przez świat wirtualny. Będzie ono miało postać przezroczystej sfery obrotowej, którą użytkownik umieszczony w środku będzie obracał własnymi krokami (na wzór chomika biegnącego w kołowrotku). Sfera będzie umieszczona wewnątrz sześcianu zbudowanego z ekranów, na których będzie wyświetlany obraz stereoskopowy przedstawiający świat wirtualny z punktu...
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Applications of Immersive 3D Visualization Lab
PublikacjaThe paper presents Immersive 3D Visualization Lab (at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland) and its applications prepared after its launch in December 2014. The main device of the lab is a virtual reality cubic cave with six screen-walls, where a person can navigate in virtual space using different controllers. The most sophisticated controller is a freely rotating...
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Launch of the Immersive 3D Visualization Laboratory
PublikacjaThe paper presents the concept of Immersive 3D Visualization Laboratory, formed at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology under the project Gdańsk University of Technology's Modern auditoriums. The basic unit of this laboratory will be cubic CAVE (Cave Automatic Virtual Environment) enriched with spherical walk simulator. This device will allow the user unlimited walking,...
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Virtual Sightseeing in Immersive 3D Visualization Lab
PublikacjaThe paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...
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Innovative Solutions for Immersive 3D Visualization Laboratory
PublikacjaThe paper presents results of the work concerning the technical specification of Immersive 3D Visualization Laboratory to be opened in late summer 2014 at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland. The person immersed in VR space will be placed in a transparent sphere with a diameter of over 10 feet, supported on rollers and equipped with a motion tracking system....
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Image projection in Immersive 3D Visualization Laboratory
PublikacjaIn recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment...
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CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE
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Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
PublikacjaThe goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...
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Automotive Experiences
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Journal of Patient Experience
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Immersive Technologies that Aid Additive Manufacturing Processes in CBRN Defence Industry
PublikacjaTesting unique devices or their counterparts for CBRN (C-chemical, B-biological, R-radiological, N-nuclear) defense relies on additive manufacturing processes. Immersive technologies aid additive manufacturing. Their use not only helps understand the manufacturing processes, but also improves the design and quality of the products. This article aims to propose an approach to testing CBRN reconnaissance hand-held products developed...
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Experience Visualizaton
PublikacjaSet of Experience Knowledge Structure (SOEKS) has proved its capability of storing substantial part of experience at a particular decision point. The management of SOEKS record is also proposed in many papers for example referring to concepts of Decisional DNA knowledge representation, that is a collection of a number of SOEKS. The aim of this paper is to focus on visualization and practical aspects of presenting gathered knowledge...
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Set of Experience and Decisional DNA: Experience-Based Knowledge Structures
PublikacjaThis chapter presents a description of Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA), argumentation for a knowledge representation, composition, configuration and metrics. SOEKS is a combination of filtered and amalgamated information obtained from formal decision events. It facilitates effective explicit representation of decisional experience taken from different technologies. SOEKS comprises variables,...
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Medical Tourism Experience
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Esperienze Dermatologiche
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SOFTWARE-PRACTICE & EXPERIENCE
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Scalable Computing: Practice and Experience
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Lebenswelt-Aesthetics and Philosophy of Experience
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HCI and the economics of user experience
PublikacjaRodział przezentuje możliwości rozwinięcia zakresu tradycyjnych badań HCI (Human-Computer Interaction) o zagadnienia ekonomiczne, związane z jakością usług on-line, postrzeganą przez użytkownika/klienta. Praca zawiera modele jakości usług on-line oparte na elementach marketingu relacji i na wykorzystaniu ekonomicznych determinant zachowań konsumenckich w usługach on-line. Rozdział prezentuje modele projektowania i rozwoju przykładowych...
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An approach to smart experience management
PublikacjaW pracy przedstawiono procesowe podejście do inteligentnego zarządzania wiedzą zebraną na podstawie przebytych doświadczeń.
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The GAMBIT programme - experience and outlooks.
PublikacjaReferat jest podsumowaniem dziesięciu lat prac wdrożeniowych Krajowego Programu Bezpieczeństwa Ruchu Drogowego GAMBIT. Zawiera opis przedsięwzięć z zakresu poprawy bezpieczenstwa na drogach, począwszy od zmian legislacyjnych, po działania inżynierskie.
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Developing sets of experience knowledge structure
PublikacjaW pracy omówiono zasady tworzenia opisu zwanego zbiorem doświadczeń tworzonego w celu reprezentacji wiedzy
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Experience-based knowledge representation: Soeks
PublikacjaPrzedstawiono koncepcję i realizację reprezentacji wiedzy opartej na zbiorze doświadczeń z przeszłości.
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EXPERIENCE-ORIENTED SMART EMBEDDED SYSTEM
PublikacjaThe Experience-Oriented Smart Embedded System (EOSES) is proposed as a new technological platform providing a common knowledge management approach that allows mass embedded systems for experiential knowledge capturing, storage, involving, and sharing. Knowledge in the EOSES is represented as SOEKS, and organized as Decisional DNA. The platform is mainly based on conceptual principles from Embedded Systems and Knowledge Management....
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Polish experience with cold in-place recycling
PublikacjaDeep cold in-place recycling using cement and asphalt emulsion has been used for reconstruction of existing roads since the beginning of the 1990s. This paper describes the first Polish requirements for mineral-cement-emulsion mixtures. As requirements stated for the strength of the mineral-cement-emulsion mixtures were quite high, most of the mixtures were designed using high amount of cement and aggregate added for the improvement...
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Polish Experience of Implementing Vision Zero
PublikacjaPurpose of Review The aim of this study is to present an outline and the principles of Poland’s road safety strategic programming as it has developed over the last 25 years since the first Integrated Road Safety System with a strong focus on Sweden’s “Vision Zero”. Recent Findings Countries that have successfully improved road safety have done so by following strategies centred around the idea that people are not infallible and...
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Experience-Oriented Intelligence for Internet of Things
PublikacjaThe Internet of Things (IoT) has gained significant attention from industry as well as academia during the past decade. The main reason behind this interest is the capabilities of the IoT for seamlessly integrating classical networks and networked objects, and hence allows people to create an intelligent environment based on this powerful integration. However, how to extract useful information from data produced by IoT and facilitate...
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Polish experience of dynamic tests for bored piles
PublikacjaPrzedstawiono zastosowanie badań dynamicznych, DLT, do oceny nośności wierconych pali wielkośrednicowych.Na podstawie badań terenowych, dla dwóch obiektów mostowych, wykonano badania dynamiczne (DLT) oraz korelacyjne badania statyczne (ASPLT). Określono pełną krzywą osiadania. Uzyskano dobrą zgodność krzywych obciążenie - osiadanie dla zakresu obciążeń roboczych.
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Reconstructing the Historic Stratum of the City - the Polish Experience
PublikacjaW pracy zawarto omówienie polskich doświadczeń związanych z odbudową zniszczonych w trakcie ostatniej wojny obszarów śródmiejskich oraz związanym z tym zagadnieniem problemem odnowy krajobrazu historycznego oraz jego rekonstrukcji.
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Rhinological factors predisposing to headaches: our experience.
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Experience gained at the application of Atlas piles in Poland
PublikacjaAnaliza współpracy pali ATLAS z uwarstwionym podłożem gruntowym na podstawie obliczeń oraz próbnych obciążeń statycznych. Przydatność pali ATLAS w terenach zurbanizowanych.
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Developing an Ontology from Set of Experience KnowledgeStructure
PublikacjaWhen referring to knowledge forms,collecting for all decision eventsin a knowledge-explicit way becomes a significant ask for any company. Set of experience knowledge structure can assis in accomplishing this purpose.However,after collecting,distributing and sharing that knowledge as adecisional DNA is even a more important advance.Distributing and sharing companies' decisional DNA through an efficient development of Ontologies...
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Experience oriented enhancement of smartness for Internet of Things
PublikacjaIn this paper, we propose a novel approach, the Experience-Oriented Smart Things that allows experiential knowledge discovery, storage, involving, and sharing for Internet of Things. The main features, architecture, and initial experiments of this approach are introduced. Rather than take all the data produced by Internet of Things, this approach focuses on acquiring only interesting data for its knowledge discovery process. By...
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The methods of professional activation of the elderly - the Polish experience
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Experience-Oriented Knowledge Management for Internet of Things
PublikacjaIn this paper, we propose a novel approach for knowledge management in Internet of Things. By utilizing Decisional DNA and deep learning technologies, our approach enables Internet of Things of experiential knowledge discovery, representation, reuse, and sharing among each other. Rather than using traditional machine learning and knowledge discovery methods, this approach focuses on capturing domain’s decisional events via Decisional...
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A complete example of experience konowledge structure on XML
PublikacjaPrzedstawiono kompletny przykład reprezentacji struktury wiedzy w języku XML. Omówiono cztery podstawowe składniki tej reprezentacji: dane, funkcje, ograniczenia i zasady.
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Polish experience with sewage dewatering in reeds systems.
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Workflow centered experiemce mangement
PublikacjaZaproponowano sposób wykrywania modelowania i zapamiętywania doświadczeń decyzyjnych w firmie aplikującej system WORKFLOW
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The experiences of Polish migrants in Iceland
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Reverberation divergence in VR applications
PublikacjaThis project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between...
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Reverberation divergence in VR applications
PublikacjaThe aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...
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Application of gaze tracking technology to quality of experience domain
PublikacjaA new methodological approach to study subjective assessment results employing gaze tracking technology is shown. Notions of Human-Computer Interaction (HCI) and Quality of Experience (QoE) are shortly introduced in the context of their common application. Then, the gaze tracking system developed at the Multimedia Systems Department (MSD) of Gdansk University of Technology (GUT) is presented. A series of audio-visual subjective...
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Sources and reasons for applying the violence in the family: experience of Poland
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The experience of movement in orbital space architecture: A narrative of weightlessness
PublikacjaBased upon a combination of architectural theories, the knowledge of space environment, and psychology of isolated and confined environments, this qualitative research aims to study orbital space settlement in a way to get the built space congenial to the human experience of movement. In this sense, sensors, self-propulsion or mechanical actuators, the inhabitant’s mental and visual capacity for movement, as well as the represented...
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Real Estate Value Tax Based on the Latvian Experience
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Research - based technology education – the EDURES partnership experience
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Management of tracheostomy in COVID-19 patients: The Japanese experience
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Experience of hybrid constructed wetlands operation in Gdansk region
PublikacjaThe investigation were carried out at five local hybrid constructed wetlands (HCWs), which secured biological treatment of domestic wastewater generated from 15 to 600 pe. Based on over two years monitoring it was indicated that HCWs ensured very effective removal of organic matter from 74.9 to 95.5 COD % in wild range of loadings (1.5 - 17.0g COD/ m3day). Efficiency of total nitrogen removal varied significantly from 23.4 two...